Fix Image -> Texture2D inspector auto-conversion
@@ -733,7 +733,7 @@ void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_
break;
}
- if (at == "Texture2D" && Ref<Image>(dropped_resource).is_valid()) {
+ if (at == "ImageTexture" && Ref<Image>(dropped_resource).is_valid()) {
Ref<ImageTexture> texture = edited_resource;
if (!texture.is_valid()) {
texture.instantiate();