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@@ -20,7 +20,7 @@ MSBuild project SDK as NuGet packages. This is all transparent to the user,
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but it can make things complicated during development.
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but it can make things complicated during development.
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In order to use Godot with a development of those packages, we must create
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In order to use Godot with a development of those packages, we must create
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-a local NuGet source where MSBuild can find them. This can be done with
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+a local NuGet source where MSBuild can find them. This can be done with
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the .NET CLI:
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the .NET CLI:
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```sh
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```sh
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@@ -28,7 +28,7 @@ dotnet nuget add source ~/MyLocalNugetSource --name MyLocalNugetSource
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```
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```
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The Godot NuGet packages must be added to that local source. Additionally,
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The Godot NuGet packages must be added to that local source. Additionally,
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-we must make sure there are no other versions of the package in the NuGet
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+we must make sure there are no other versions of the package in the NuGet
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cache, as MSBuild may pick one of those instead.
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cache, as MSBuild may pick one of those instead.
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In order to simplify this process, the `build_assemblies.py` script provides
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In order to simplify this process, the `build_assemblies.py` script provides
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