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@@ -30,6 +30,7 @@
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#include "audio_stream_player_3d.h"
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+#include "core/config/project_settings.h"
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#include "scene/3d/area_3d.h"
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#include "scene/3d/audio_listener_3d.h"
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#include "scene/3d/camera_3d.h"
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@@ -462,9 +463,10 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
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for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
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AudioServer::get_singleton()->set_playback_highshelf_params(playback, linear_attenuation, attenuation_filter_cutoff_hz);
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}
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- //TODO: The lower the second parameter (tightness) the more the sound will "enclose" the listener (more undirected / playing from
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- // speakers not facing the source) - this could be made distance dependent.
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- _calc_output_vol(local_pos.normalized(), 4.0, output_volume_vector);
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+ // Bake in a constant factor here to allow the project setting defaults for 2d and 3d to be normalized to 1.0.
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+ float tightness = cached_global_panning_strength * 2.0f;
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+ tightness *= panning_strength;
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+ _calc_output_vol(local_pos.normalized(), tightness, output_volume_vector);
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for (unsigned int k = 0; k < 4; k++) {
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output_volume_vector.write[k] = multiplier * output_volume_vector[k];
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@@ -792,6 +794,15 @@ int AudioStreamPlayer3D::get_max_polyphony() const {
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return max_polyphony;
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}
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+void AudioStreamPlayer3D::set_panning_strength(float p_panning_strength) {
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+ ERR_FAIL_COND_MSG(p_panning_strength < 0, "Panning strength must be a positive number.");
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+ panning_strength = p_panning_strength;
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+}
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+
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+float AudioStreamPlayer3D::get_panning_strength() const {
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+ return panning_strength;
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+}
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+
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void AudioStreamPlayer3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer3D::set_stream);
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ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer3D::get_stream);
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@@ -857,6 +868,9 @@ void AudioStreamPlayer3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer3D::set_max_polyphony);
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ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer3D::get_max_polyphony);
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+ ClassDB::bind_method(D_METHOD("set_panning_strength", "panning_strength"), &AudioStreamPlayer3D::set_panning_strength);
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+ ClassDB::bind_method(D_METHOD("get_panning_strength"), &AudioStreamPlayer3D::get_panning_strength);
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+
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ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
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@@ -870,6 +884,7 @@ void AudioStreamPlayer3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,or_greater,suffix:m"), "set_max_distance", "get_max_distance");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
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+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "panning_strength", PROPERTY_HINT_RANGE, "0,3,0.01,or_greater"), "set_panning_strength", "get_panning_strength");
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
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ADD_GROUP("Emission Angle", "emission_angle");
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@@ -898,6 +913,7 @@ AudioStreamPlayer3D::AudioStreamPlayer3D() {
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velocity_tracker.instantiate();
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AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer3D::_bus_layout_changed));
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set_disable_scale(true);
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+ cached_global_panning_strength = ProjectSettings::get_singleton()->get("audio/general/3d_panning_strength");
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}
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AudioStreamPlayer3D::~AudioStreamPlayer3D() {
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