This ensures that the mesh properly takes render_priority into account when changed
@@ -2881,6 +2881,7 @@ void MaterialStorage::material_set_render_priority(RID p_material, int priority)
if (material->data) {
material->data->set_render_priority(priority);
}
+ material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL);
bool MaterialStorage::material_is_animated(RID p_material) {
@@ -2803,6 +2803,7 @@ void MaterialStorage::material_set_render_priority(RID p_material, int priority)