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@@ -1433,17 +1433,17 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea
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return true;
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}
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- for (int i = 0; i < shader->functions.size(); i++) {
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- if (!shader->functions[i].callable) {
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+ for (int i = 0; i < shader->vfunctions.size(); i++) {
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+ if (!shader->vfunctions[i].callable) {
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continue;
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}
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- if (shader->functions[i].name == p_identifier) {
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+ if (shader->vfunctions[i].name == p_identifier) {
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if (r_data_type) {
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- *r_data_type = shader->functions[i].function->return_type;
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+ *r_data_type = shader->vfunctions[i].function->return_type;
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}
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if (r_array_size) {
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- *r_array_size = shader->functions[i].function->return_array_size;
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+ *r_array_size = shader->vfunctions[i].function->return_array_size;
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}
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if (r_type) {
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*r_type = IDENTIFIER_FUNCTION;
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@@ -3391,18 +3391,18 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
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bool exists = false;
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String arg_list = "";
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- for (int i = 0; i < shader->functions.size(); i++) {
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- if (name != shader->functions[i].name) {
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+ for (int i = 0; i < shader->vfunctions.size(); i++) {
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+ if (name != shader->vfunctions[i].name) {
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continue;
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}
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exists = true;
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- if (!shader->functions[i].callable) {
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+ if (!shader->vfunctions[i].callable) {
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_set_error(vformat(RTR("Function '%s' can't be called from source code."), String(name)));
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return false;
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}
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- FunctionNode *pfunc = shader->functions[i].function;
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+ FunctionNode *pfunc = shader->vfunctions[i].function;
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if (arg_list.is_empty()) {
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for (int j = 0; j < pfunc->arguments.size(); j++) {
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if (j > 0) {
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@@ -4640,10 +4640,10 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const FunctionInfo &p_functi
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}
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bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringName p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat) {
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- for (int i = 0; i < shader->functions.size(); i++) {
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- if (shader->functions[i].name == p_name) {
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- ERR_FAIL_INDEX_V(p_argument, shader->functions[i].function->arguments.size(), false);
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- FunctionNode::Argument *arg = &shader->functions[i].function->arguments.write[p_argument];
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+ for (int i = 0; i < shader->vfunctions.size(); i++) {
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+ if (shader->vfunctions[i].name == p_name) {
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+ ERR_FAIL_INDEX_V(p_argument, shader->vfunctions[i].function->arguments.size(), false);
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+ FunctionNode::Argument *arg = &shader->vfunctions[i].function->arguments.write[p_argument];
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if (arg->tex_builtin_check) {
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_set_error(vformat(RTR("Sampler argument %d of function '%s' called more than once using both built-ins and uniform textures, this is not supported (use either one or the other)."), p_argument, String(p_name)));
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return false;
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@@ -4674,10 +4674,10 @@ bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringNam
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}
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bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin) {
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- for (int i = 0; i < shader->functions.size(); i++) {
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- if (shader->functions[i].name == p_name) {
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- ERR_FAIL_INDEX_V(p_argument, shader->functions[i].function->arguments.size(), false);
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- FunctionNode::Argument *arg = &shader->functions[i].function->arguments.write[p_argument];
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+ for (int i = 0; i < shader->vfunctions.size(); i++) {
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+ if (shader->vfunctions[i].name == p_name) {
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+ ERR_FAIL_INDEX_V(p_argument, shader->vfunctions[i].function->arguments.size(), false);
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+ FunctionNode::Argument *arg = &shader->vfunctions[i].function->arguments.write[p_argument];
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if (arg->tex_argument_check) {
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_set_error(vformat(RTR("Sampler argument %d of function '%s' called more than once using both built-ins and uniform textures, this is not supported (use either one or the other)."), p_argument, String(p_name)));
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return false;
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@@ -5207,11 +5207,13 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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expr = func;
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} else { //a function call
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- if (p_block == nullptr) { // Non-constructor function call in global space is forbidden.
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- if (is_const_decl) {
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+
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+ // Non-builtin function call is forbidden for constant declaration.
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+ if (is_const_decl) {
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+ if (shader->functions.has(identifier)) {
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_set_error(RTR("Expected constant expression."));
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+ return nullptr;
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}
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- return nullptr;
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}
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const StringName &name = identifier;
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@@ -5238,12 +5240,12 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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//test if function was parsed first
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int function_index = -1;
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- for (int i = 0; i < shader->functions.size(); i++) {
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- if (shader->functions[i].name == name) {
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+ for (int i = 0; i < shader->vfunctions.size(); i++) {
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+ if (shader->vfunctions[i].name == name) {
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//add to current function as dependency
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- for (int j = 0; j < shader->functions.size(); j++) {
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- if (shader->functions[j].name == current_function) {
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- shader->functions.write[j].uses_function.insert(name);
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+ for (int j = 0; j < shader->vfunctions.size(); j++) {
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+ if (shader->vfunctions[j].name == current_function) {
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+ shader->vfunctions.write[j].uses_function.insert(name);
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break;
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}
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}
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@@ -5276,7 +5278,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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//connect texture arguments, so we can cache in the
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//argument what type of filter and repeat to use
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- FunctionNode *call_function = shader->functions[function_index].function;
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+ FunctionNode *call_function = shader->vfunctions[function_index].function;
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if (call_function) {
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func->return_cache = call_function->get_datatype();
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func->struct_name = call_function->get_datatype_name();
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@@ -9454,8 +9456,8 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
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}
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}
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- for (int i = 0; i < shader->functions.size(); i++) {
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- if (!shader->functions[i].callable && shader->functions[i].name == name) {
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+ for (int i = 0; i < shader->vfunctions.size(); i++) {
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+ if (!shader->vfunctions[i].callable && shader->vfunctions[i].name == name) {
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_set_redefinition_error(String(name));
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return ERR_PARSE_ERROR;
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}
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@@ -9470,7 +9472,8 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
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function.function = func_node;
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- shader->functions.push_back(function);
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+ shader->functions.insert(name, function);
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+ shader->vfunctions.push_back(function);
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func_node->name = name;
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func_node->return_type = type;
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@@ -10114,8 +10117,8 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
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continue;
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}
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bool found = false;
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- for (int i = 0; i < shader->functions.size(); i++) {
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- if (shader->functions[i].name == E.key) {
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+ for (int i = 0; i < shader->vfunctions.size(); i++) {
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+ if (shader->vfunctions[i].name == E.key) {
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found = true;
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break;
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}
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@@ -10235,11 +10238,11 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
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}
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}
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- for (int i = 0; i < shader->functions.size(); i++) {
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- if (!shader->functions[i].callable || shader->functions[i].name == skip_function) {
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+ for (int i = 0; i < shader->vfunctions.size(); i++) {
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+ if (!shader->vfunctions[i].callable || shader->vfunctions[i].name == skip_function) {
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continue;
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}
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- matches.insert(String(shader->functions[i].name), ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
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+ matches.insert(String(shader->vfunctions[i].name), ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
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}
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int idx = 0;
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@@ -10297,26 +10300,26 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
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block = block->parent_block;
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}
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- for (int i = 0; i < shader->functions.size(); i++) {
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- if (!shader->functions[i].callable) {
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+ for (int i = 0; i < shader->vfunctions.size(); i++) {
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+ if (!shader->vfunctions[i].callable) {
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continue;
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}
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- if (shader->functions[i].name == completion_function) {
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+ if (shader->vfunctions[i].name == completion_function) {
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String calltip;
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- calltip += get_datatype_name(shader->functions[i].function->return_type);
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+ calltip += get_datatype_name(shader->vfunctions[i].function->return_type);
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- if (shader->functions[i].function->return_array_size > 0) {
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+ if (shader->vfunctions[i].function->return_array_size > 0) {
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calltip += "[";
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- calltip += itos(shader->functions[i].function->return_array_size);
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+ calltip += itos(shader->vfunctions[i].function->return_array_size);
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calltip += "]";
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}
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calltip += " ";
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- calltip += shader->functions[i].name;
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+ calltip += shader->vfunctions[i].name;
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calltip += "(";
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- for (int j = 0; j < shader->functions[i].function->arguments.size(); j++) {
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+ for (int j = 0; j < shader->vfunctions[i].function->arguments.size(); j++) {
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if (j > 0) {
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calltip += ", ";
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} else {
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@@ -10327,25 +10330,25 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
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calltip += char32_t(0xFFFF);
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}
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- if (shader->functions[i].function->arguments[j].is_const) {
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+ if (shader->vfunctions[i].function->arguments[j].is_const) {
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calltip += "const ";
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}
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- if (shader->functions[i].function->arguments[j].qualifier != ArgumentQualifier::ARGUMENT_QUALIFIER_IN) {
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- if (shader->functions[i].function->arguments[j].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_OUT) {
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+ if (shader->vfunctions[i].function->arguments[j].qualifier != ArgumentQualifier::ARGUMENT_QUALIFIER_IN) {
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+ if (shader->vfunctions[i].function->arguments[j].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_OUT) {
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calltip += "out ";
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} else { // ArgumentQualifier::ARGUMENT_QUALIFIER_INOUT
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calltip += "inout ";
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}
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}
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- calltip += get_datatype_name(shader->functions[i].function->arguments[j].type);
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+ calltip += get_datatype_name(shader->vfunctions[i].function->arguments[j].type);
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calltip += " ";
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- calltip += shader->functions[i].function->arguments[j].name;
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+ calltip += shader->vfunctions[i].function->arguments[j].name;
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- if (shader->functions[i].function->arguments[j].array_size > 0) {
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+ if (shader->vfunctions[i].function->arguments[j].array_size > 0) {
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calltip += "[";
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- calltip += itos(shader->functions[i].function->arguments[j].array_size);
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+ calltip += itos(shader->vfunctions[i].function->arguments[j].array_size);
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calltip += "]";
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}
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@@ -10354,7 +10357,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
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}
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}
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- if (shader->functions[i].function->arguments.size()) {
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+ if (shader->vfunctions[i].function->arguments.size()) {
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calltip += " ";
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}
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calltip += ")";
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