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@@ -1,58 +1,73 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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- xmlns:tools="http://schemas.android.com/tools"
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- package="com.godot.game"
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- android:versionCode="1"
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- android:versionName="1.0"
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- android:installLocation="auto"
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- >
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-<supports-screens android:smallScreens="true"
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- android:normalScreens="true"
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- android:largeScreens="true"
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- android:xlargeScreens="true"/>
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-
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-<!--glEsVersion is modified by the exporter, changing this value here has no effect-->
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- <uses-feature android:glEsVersion="0x00020000" android:required="true" />
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-<!--Adding custom text to manifest is fine, but do it outside the custom user and application BEGIN/END regions, as that gets rewritten-->
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-
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-<!--Custom permissions XML added by add-ons. It's recommended to add them from the export preset, though-->
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+ xmlns:tools="http://schemas.android.com/tools"
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+ package="com.godot.game"
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+ android:versionCode="1"
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+ android:versionName="1.0"
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+ android:installLocation="auto" >
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+
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+ <!-- Adding custom text to the manifest is fine, but do it outside the custom USER and APPLICATION BEGIN/END comments, -->
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+ <!-- as that gets rewritten. -->
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+
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+ <supports-screens
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+ android:smallScreens="true"
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+ android:normalScreens="true"
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+ android:largeScreens="true"
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+ android:xlargeScreens="true" />
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+
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+ <!-- glEsVersion is modified by the exporter, changing this value here has no effect. -->
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+ <uses-feature
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+ android:glEsVersion="0x00020000"
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+ android:required="true" />
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+
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+<!-- Custom user permissions XML added by add-ons. It's recommended to add them from the export preset, though. -->
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<!--CHUNK_USER_PERMISSIONS_BEGIN-->
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<!--CHUNK_USER_PERMISSIONS_END-->
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-<!--Anything in this line after the icon will be erased when doing custom build. If you want to add tags manually, do before it.-->
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- <application android:label="@string/godot_project_name_string" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@drawable/icon">
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+ <!-- Any tag in this line after android:icon will be erased when doing custom builds. -->
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+ <!-- If you want to add tags manually, do before it. -->
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+ <application
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+ android:label="@string/godot_project_name_string"
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+ android:allowBackup="false"
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+ tools:ignore="GoogleAppIndexingWarning"
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+ android:icon="@drawable/icon" >
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-<!--The following values are replaced when Godot exports, modifying them here has no effect. Do these changes in the-->
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-<!--export preset. Adding new ones is fine.-->
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+ <!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. -->
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+ <!-- Do these changes in the export preset. Adding new ones is fine. -->
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-<!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
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- <meta-data android:name="xr_mode_metadata_name" android:value="xr_mode_metadata_value"/>
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+ <!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
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+ <meta-data
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+ android:name="xr_mode_metadata_name"
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+ android:value="xr_mode_metadata_value" />
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- <activity android:name="org.godotengine.godot.Godot"
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- android:label="@string/godot_project_name_string"
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- android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
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- android:launchMode="singleTask"
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- android:screenOrientation="landscape"
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- android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
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- android:resizeableActivity="false"
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- tools:ignore="UnusedAttribute">
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+ <activity
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+ android:name="org.godotengine.godot.Godot"
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+ android:label="@string/godot_project_name_string"
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+ android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
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+ android:launchMode="singleTask"
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+ android:screenOrientation="landscape"
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+ android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
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+ android:resizeableActivity="false"
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+ tools:ignore="UnusedAttribute" >
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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- <service android:name="org.godotengine.godot.GodotDownloaderService" />
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-<!--Custom application XML added by add-ons-->
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+ <service android:name="org.godotengine.godot.GodotDownloaderService" />
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+
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+<!-- Custom application XML added by add-ons. -->
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<!--CHUNK_APPLICATION_BEGIN-->
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<!--CHUNK_APPLICATION_END-->
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</application>
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- <instrumentation android:icon="@drawable/icon"
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- android:label="@string/godot_project_name_string"
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- android:name="org.godotengine.godot.GodotInstrumentation"
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- android:targetPackage="org.godotengine.game" />
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+ <instrumentation
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+ android:icon="@drawable/icon"
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+ android:label="@string/godot_project_name_string"
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+ android:name="org.godotengine.godot.GodotInstrumentation"
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+ android:targetPackage="org.godotengine.game" />
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</manifest>
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