Browse Source

-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260

Juan Linietsky 9 years ago
parent
commit
d3eb9e8c54

+ 2 - 2
core/math/math_2d.cpp

@@ -29,7 +29,7 @@
 #include "math_2d.h"
 
 
-real_t Vector2::atan2() const {
+real_t Vector2::angle() const {
 
 	return Math::atan2(x,y);
 }
@@ -165,7 +165,7 @@ Vector2 Vector2::floor() const {
 Vector2 Vector2::rotated(float p_by) const {
 
 	Vector2 v;
-	v.set_rotation(atan2()+p_by);
+	v.set_rotation(angle()+p_by);
 	v*=length();
 	return v;
 }

+ 1 - 1
core/math/math_2d.h

@@ -133,7 +133,7 @@ struct Vector2 {
 	bool operator<(const Vector2& p_vec2) const { return (x==p_vec2.x)?(y<p_vec2.y):(x<p_vec2.x); }
 	bool operator<=(const Vector2& p_vec2) const { return (x==p_vec2.x)?(y<=p_vec2.y):(x<=p_vec2.x); }
 
-	real_t atan2() const;
+	real_t angle() const;
 
 	void set_rotation(float p_radians) {
 

+ 2 - 2
core/variant_call.cpp

@@ -333,7 +333,7 @@ static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Var
 	VCALL_LOCALMEM1R(Vector2,dot);
 	VCALL_LOCALMEM1R(Vector2,slide);
 	VCALL_LOCALMEM1R(Vector2,reflect);
-	VCALL_LOCALMEM0R(Vector2,atan2);
+	VCALL_LOCALMEM0R(Vector2,angle);
 //	VCALL_LOCALMEM1R(Vector2,cross);
 
 	VCALL_LOCALMEM0R(Rect2,get_area);
@@ -1297,7 +1297,7 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl
 
 	ADDFUNC0(VECTOR2,VECTOR2,Vector2,normalized,varray());
 	ADDFUNC0(VECTOR2,REAL,Vector2,length,varray());
-	ADDFUNC0(VECTOR2,REAL,Vector2,atan2,varray());
+	ADDFUNC0(VECTOR2,REAL,Vector2,angle,varray());
 	ADDFUNC0(VECTOR2,REAL,Vector2,length_squared,varray());
 	ADDFUNC1(VECTOR2,REAL,Vector2,distance_to,VECTOR2,"to",varray());
 	ADDFUNC1(VECTOR2,REAL,Vector2,distance_squared_to,VECTOR2,"to",varray());

+ 2 - 2
platform/windows/export/export.cpp

@@ -197,9 +197,9 @@ void EditorExportPlatformWindows::_get_property_list( List<PropertyInfo> *p_list
 	
 }
 
-Error EditorExportPlatformWindows::export_project(const String& p_path, bool p_debug, bool p_dumb,bool p_remote_debug) {
+Error EditorExportPlatformWindows::export_project(const String& p_path, bool p_debug, int p_flags) {
 
-	Error err = EditorExportPlatformPC::export_project(p_path, p_debug, p_dumb, p_remote_debug);
+	Error err = EditorExportPlatformPC::export_project(p_path, p_debug, p_flags);
 	if(err != OK)
 	{
 		return err;

+ 1 - 1
platform/windows/export/export.h

@@ -29,7 +29,7 @@ protected:
 	void _get_property_list( List<PropertyInfo> *p_list) const;
 	
 public:
-	Error export_project(const String& p_path, bool p_debug, bool p_dumb=false, bool p_remote_debug=false);
+	Error export_project(const String& p_path, bool p_debug,int p_flags=0);
 	EditorExportPlatformWindows();
 };
 

+ 1 - 1
scene/2d/node_2d.cpp

@@ -354,7 +354,7 @@ void Node2D::look_at(const Vector2& p_pos) {
 
 float Node2D::get_angle_to(const Vector2& p_pos) const {
 
-	return (get_global_transform().affine_inverse().xform(p_pos)).atan2();
+	return (get_global_transform().affine_inverse().xform(p_pos)).angle();
 }
 
 void Node2D::_bind_methods() {

+ 1 - 1
scene/2d/path_2d.cpp

@@ -118,7 +118,7 @@ void PathFollow2D::_update_transform() {
 		pos+=n*h_offset;
 		pos+=t*v_offset;
 
-		set_rot(t.atan2());
+		set_rot(t.angle());
 
 	} else {
 

+ 1 - 1
scene/2d/ray_cast_2d.cpp

@@ -131,7 +131,7 @@ void RayCast2D::_notification(int p_what) {
 			if (!get_tree()->is_editor_hint()  && !get_tree()->is_debugging_collisions_hint())
 				break;
 			Matrix32 xf;
-			xf.rotate(cast_to.atan2());
+			xf.rotate(cast_to.angle());
 			xf.translate(Vector2(0,cast_to.length()));
 
 			//Vector2 tip = Vector2(0,s->get_length());

+ 1 - 1
servers/physics_2d/body_2d_sw.cpp

@@ -442,7 +442,7 @@ void Body2DSW::integrate_forces(real_t p_step) {
 		//compute motion, angular and etc. velocities from prev transform
 		linear_velocity = (new_transform.elements[2] - get_transform().elements[2])/p_step;
 
-		real_t rot = new_transform.affine_inverse().basis_xform(get_transform().elements[1]).atan2();
+		real_t rot = new_transform.affine_inverse().basis_xform(get_transform().elements[1]).angle();
 		angular_velocity = rot / p_step;
 
 		motion = new_transform.elements[2] - get_transform().elements[2];

+ 2 - 2
tools/editor/io_plugins/editor_scene_import_plugin.cpp

@@ -1814,8 +1814,8 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>
 
 			for(int i=0;i<portal_points.size()-1;i++) {
 
-				float a = portal_points[i].atan2();
-				float b = portal_points[i+1].atan2();
+				float a = portal_points[i].angle();
+				float b = portal_points[i+1].angle();
 
 				if (a>b) {
 					SWAP( portal_points[i], portal_points[i+1] );

+ 1 - 1
tools/editor/plugins/canvas_item_editor_plugin.cpp

@@ -1488,7 +1488,7 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) {
 					Matrix32 rot;
 					rot.elements[1] = (dfrom - center).normalized();
 					rot.elements[0] = rot.elements[1].tangent();
-					node->set_rot(snap_angle(rot.xform_inv(dto-center).atan2(), node->get_rot()));
+					node->set_rot(snap_angle(rot.xform_inv(dto-center).angle(), node->get_rot()));
 					display_rotate_to = dto;
 					display_rotate_from = center;
 					viewport->update();

+ 1 - 1
tools/editor/spatial_editor_gizmos.cpp

@@ -745,7 +745,7 @@ static float _find_closest_angle_to_half_pi_arc(const Vector3& p_from, const Vec
 	}
 
 	//min_p = p_arc_xform.affine_inverse().xform(min_p);
-	float a = Vector2(min_p.x,-min_p.z).atan2();
+	float a = Vector2(min_p.x,-min_p.z).angle();
 	return a*180.0/Math_PI;
 }