Browse Source

Merge pull request #38295 from akien-mga/input-is-back

Rename InputFilter back to Input
Rémi Verschelde 5 years ago
parent
commit
d44c5cfcf7
82 changed files with 483 additions and 481 deletions
  1. 6 6
      core/debugger/remote_debugger.cpp
  2. 127 127
      core/input/input.cpp
  3. 9 9
      core/input/input.h
  4. 2 2
      core/os/midi_driver.cpp
  5. 1 1
      core/os/os.cpp
  6. 3 3
      core/register_core_types.cpp
  7. 2 2
      doc/classes/@GlobalScope.xml
  8. 8 8
      doc/classes/Input.xml
  9. 2 2
      editor/animation_track_editor.cpp
  10. 3 3
      editor/code_editor.cpp
  11. 3 3
      editor/editor_audio_buses.cpp
  12. 2 2
      editor/editor_help.cpp
  13. 6 6
      editor/editor_node.cpp
  14. 8 8
      editor/editor_spin_slider.cpp
  15. 2 2
      editor/export_template_manager.cpp
  16. 1 1
      editor/plugins/animation_blend_space_2d_editor.cpp
  17. 1 1
      editor/plugins/animation_blend_tree_editor_plugin.cpp
  18. 2 2
      editor/plugins/animation_player_editor_plugin.cpp
  19. 1 1
      editor/plugins/animation_state_machine_editor.cpp
  20. 1 1
      editor/plugins/animation_tree_editor_plugin.cpp
  21. 1 1
      editor/plugins/asset_library_editor_plugin.cpp
  22. 14 14
      editor/plugins/canvas_item_editor_plugin.cpp
  23. 2 2
      editor/plugins/collision_polygon_3d_editor_plugin.cpp
  24. 2 2
      editor/plugins/curve_editor_plugin.cpp
  25. 12 12
      editor/plugins/node_3d_editor_plugin.cpp
  26. 2 2
      editor/plugins/polygon_2d_editor_plugin.cpp
  27. 2 2
      editor/plugins/script_editor_plugin.cpp
  28. 3 3
      editor/plugins/texture_region_editor_plugin.cpp
  29. 3 3
      editor/plugins/tile_map_editor_plugin.cpp
  30. 3 3
      editor/plugins/tile_set_editor_plugin.cpp
  31. 3 3
      editor/plugins/visual_shader_editor_plugin.cpp
  32. 2 2
      editor/property_editor.cpp
  33. 3 3
      editor/scene_tree_dock.cpp
  34. 5 5
      main/main.cpp
  35. 1 1
      modules/arkit/arkit_interface.mm
  36. 6 6
      modules/gdnative/xr/xr_interface_gdnative.cpp
  37. 1 1
      modules/gridmap/grid_map_editor_plugin.cpp
  38. 3 2
      modules/mobile_vr/mobile_vr_interface.cpp
  39. 14 14
      modules/visual_script/visual_script_editor.cpp
  40. 1 1
      modules/visual_script/visual_script_flow_control.cpp
  41. 5 5
      modules/visual_script/visual_script_nodes.cpp
  42. 19 19
      platform/android/display_server_android.cpp
  43. 6 6
      platform/android/java_godot_lib_jni.cpp
  44. 1 1
      platform/android/os_android.cpp
  45. 1 1
      platform/haiku/haiku_direct_window.h
  46. 1 1
      platform/haiku/os_haiku.h
  47. 1 1
      platform/iphone/os_iphone.h
  48. 1 1
      platform/javascript/os_javascript.h
  49. 16 16
      platform/linuxbsd/display_server_x11.cpp
  50. 1 1
      platform/linuxbsd/display_server_x11.h
  51. 11 11
      platform/linuxbsd/joypad_linux.cpp
  52. 5 5
      platform/linuxbsd/joypad_linux.h
  53. 1 1
      platform/linuxbsd/os_linuxbsd.cpp
  54. 1 1
      platform/linuxbsd/os_linuxbsd.h
  55. 1 1
      platform/osx/display_server_osx.h
  56. 16 16
      platform/osx/display_server_osx.mm
  57. 13 13
      platform/osx/joypad_osx.cpp
  58. 3 3
      platform/osx/joypad_osx.h
  59. 1 1
      platform/osx/os_osx.h
  60. 1 1
      platform/osx/os_osx.mm
  61. 1 1
      platform/server/os_server.h
  62. 1 1
      platform/uwp/joypad_uwp.h
  63. 1 1
      platform/uwp/os_uwp.h
  64. 22 22
      platform/windows/display_server_windows.cpp
  65. 1 1
      platform/windows/display_server_windows.h
  66. 12 12
      platform/windows/joypad_windows.cpp
  67. 2 2
      platform/windows/joypad_windows.h
  68. 1 1
      platform/windows/os_windows.h
  69. 3 3
      scene/2d/touch_screen_button.cpp
  70. 4 4
      scene/3d/xr_nodes.cpp
  71. 1 1
      scene/gui/color_picker.cpp
  72. 10 10
      scene/gui/graph_edit.cpp
  73. 2 2
      scene/gui/popup_menu.cpp
  74. 4 4
      scene/gui/spin_box.cpp
  75. 2 2
      scene/gui/text_edit.cpp
  76. 9 9
      scene/gui/tree.cpp
  77. 1 1
      scene/main/canvas_item.cpp
  78. 2 2
      scene/main/scene_tree.cpp
  79. 6 6
      scene/main/viewport.cpp
  80. 13 13
      servers/display_server.cpp
  81. 5 5
      servers/display_server.h
  82. 2 1
      servers/xr/xr_positional_tracker.cpp

+ 6 - 6
core/debugger/remote_debugger.cpp

@@ -33,7 +33,7 @@
 #include "core/debugger/debugger_marshalls.h"
 #include "core/debugger/engine_debugger.h"
 #include "core/debugger/script_debugger.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/os/os.h"
 #include "core/project_settings.h"
 #include "core/script_language.h"
@@ -659,9 +659,9 @@ void RemoteDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
 
 	servers_profiler->skip_profile_frame = true; // Avoid frame time spike in debug.
 
-	InputFilter::MouseMode mouse_mode = InputFilter::get_singleton()->get_mouse_mode();
-	if (mouse_mode != InputFilter::MOUSE_MODE_VISIBLE)
-		InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_VISIBLE);
+	Input::MouseMode mouse_mode = Input::get_singleton()->get_mouse_mode();
+	if (mouse_mode != Input::MOUSE_MODE_VISIBLE)
+		Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
 
 	uint64_t loop_begin_usec = 0;
 	uint64_t loop_time_sec = 0;
@@ -779,8 +779,8 @@ void RemoteDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
 
 	send_message("debug_exit", Array());
 
-	if (mouse_mode != InputFilter::MOUSE_MODE_VISIBLE)
-		InputFilter::get_singleton()->set_mouse_mode(mouse_mode);
+	if (mouse_mode != Input::MOUSE_MODE_VISIBLE)
+		Input::get_singleton()->set_mouse_mode(mouse_mode);
 }
 
 void RemoteDebugger::poll_events(bool p_is_idle) {

+ 127 - 127
core/input/input_filter.cpp → core/input/input.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  input_filter.cpp                                                     */
+/*  input.cpp                                                            */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,7 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "input_filter.h"
+#include "input.h"
 
 #include "core/input/default_controller_mappings.h"
 #include "core/input/input_map.h"
@@ -39,71 +39,71 @@
 #include "editor/editor_settings.h"
 #endif
 
-InputFilter *InputFilter::singleton = nullptr;
+Input *Input::singleton = nullptr;
 
-void (*InputFilter::set_mouse_mode_func)(InputFilter::MouseMode) = nullptr;
-InputFilter::MouseMode (*InputFilter::get_mouse_mode_func)() = nullptr;
-void (*InputFilter::warp_mouse_func)(const Vector2 &p_to_pos) = nullptr;
-InputFilter::CursorShape (*InputFilter::get_current_cursor_shape_func)() = nullptr;
-void (*InputFilter::set_custom_mouse_cursor_func)(const RES &, InputFilter::CursorShape, const Vector2 &) = nullptr;
+void (*Input::set_mouse_mode_func)(Input::MouseMode) = nullptr;
+Input::MouseMode (*Input::get_mouse_mode_func)() = nullptr;
+void (*Input::warp_mouse_func)(const Vector2 &p_to_pos) = nullptr;
+Input::CursorShape (*Input::get_current_cursor_shape_func)() = nullptr;
+void (*Input::set_custom_mouse_cursor_func)(const RES &, Input::CursorShape, const Vector2 &) = nullptr;
 
-InputFilter *InputFilter::get_singleton() {
+Input *Input::get_singleton() {
 
 	return singleton;
 }
 
-void InputFilter::set_mouse_mode(MouseMode p_mode) {
+void Input::set_mouse_mode(MouseMode p_mode) {
 	ERR_FAIL_INDEX((int)p_mode, 4);
 	set_mouse_mode_func(p_mode);
 }
 
-InputFilter::MouseMode InputFilter::get_mouse_mode() const {
+Input::MouseMode Input::get_mouse_mode() const {
 
 	return get_mouse_mode_func();
 }
 
-void InputFilter::_bind_methods() {
-
-	ClassDB::bind_method(D_METHOD("is_key_pressed", "keycode"), &InputFilter::is_key_pressed);
-	ClassDB::bind_method(D_METHOD("is_mouse_button_pressed", "button"), &InputFilter::is_mouse_button_pressed);
-	ClassDB::bind_method(D_METHOD("is_joy_button_pressed", "device", "button"), &InputFilter::is_joy_button_pressed);
-	ClassDB::bind_method(D_METHOD("is_action_pressed", "action"), &InputFilter::is_action_pressed);
-	ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action"), &InputFilter::is_action_just_pressed);
-	ClassDB::bind_method(D_METHOD("is_action_just_released", "action"), &InputFilter::is_action_just_released);
-	ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &InputFilter::get_action_strength);
-	ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &InputFilter::add_joy_mapping, DEFVAL(false));
-	ClassDB::bind_method(D_METHOD("remove_joy_mapping", "guid"), &InputFilter::remove_joy_mapping);
-	ClassDB::bind_method(D_METHOD("joy_connection_changed", "device", "connected", "name", "guid"), &InputFilter::joy_connection_changed);
-	ClassDB::bind_method(D_METHOD("is_joy_known", "device"), &InputFilter::is_joy_known);
-	ClassDB::bind_method(D_METHOD("get_joy_axis", "device", "axis"), &InputFilter::get_joy_axis);
-	ClassDB::bind_method(D_METHOD("get_joy_name", "device"), &InputFilter::get_joy_name);
-	ClassDB::bind_method(D_METHOD("get_joy_guid", "device"), &InputFilter::get_joy_guid);
-	ClassDB::bind_method(D_METHOD("get_connected_joypads"), &InputFilter::get_connected_joypads);
-	ClassDB::bind_method(D_METHOD("get_joy_vibration_strength", "device"), &InputFilter::get_joy_vibration_strength);
-	ClassDB::bind_method(D_METHOD("get_joy_vibration_duration", "device"), &InputFilter::get_joy_vibration_duration);
-	ClassDB::bind_method(D_METHOD("get_joy_button_string", "button_index"), &InputFilter::get_joy_button_string);
-	ClassDB::bind_method(D_METHOD("get_joy_button_index_from_string", "button"), &InputFilter::get_joy_button_index_from_string);
-	ClassDB::bind_method(D_METHOD("get_joy_axis_string", "axis_index"), &InputFilter::get_joy_axis_string);
-	ClassDB::bind_method(D_METHOD("get_joy_axis_index_from_string", "axis"), &InputFilter::get_joy_axis_index_from_string);
-	ClassDB::bind_method(D_METHOD("start_joy_vibration", "device", "weak_magnitude", "strong_magnitude", "duration"), &InputFilter::start_joy_vibration, DEFVAL(0));
-	ClassDB::bind_method(D_METHOD("stop_joy_vibration", "device"), &InputFilter::stop_joy_vibration);
-	ClassDB::bind_method(D_METHOD("vibrate_handheld", "duration_ms"), &InputFilter::vibrate_handheld, DEFVAL(500));
-	ClassDB::bind_method(D_METHOD("get_gravity"), &InputFilter::get_gravity);
-	ClassDB::bind_method(D_METHOD("get_accelerometer"), &InputFilter::get_accelerometer);
-	ClassDB::bind_method(D_METHOD("get_magnetometer"), &InputFilter::get_magnetometer);
-	ClassDB::bind_method(D_METHOD("get_gyroscope"), &InputFilter::get_gyroscope);
-	ClassDB::bind_method(D_METHOD("get_last_mouse_speed"), &InputFilter::get_last_mouse_speed);
-	ClassDB::bind_method(D_METHOD("get_mouse_button_mask"), &InputFilter::get_mouse_button_mask);
-	ClassDB::bind_method(D_METHOD("set_mouse_mode", "mode"), &InputFilter::set_mouse_mode);
-	ClassDB::bind_method(D_METHOD("get_mouse_mode"), &InputFilter::get_mouse_mode);
-	ClassDB::bind_method(D_METHOD("warp_mouse_position", "to"), &InputFilter::warp_mouse_position);
-	ClassDB::bind_method(D_METHOD("action_press", "action", "strength"), &InputFilter::action_press, DEFVAL(1.f));
-	ClassDB::bind_method(D_METHOD("action_release", "action"), &InputFilter::action_release);
-	ClassDB::bind_method(D_METHOD("set_default_cursor_shape", "shape"), &InputFilter::set_default_cursor_shape, DEFVAL(CURSOR_ARROW));
-	ClassDB::bind_method(D_METHOD("get_current_cursor_shape"), &InputFilter::get_current_cursor_shape);
-	ClassDB::bind_method(D_METHOD("set_custom_mouse_cursor", "image", "shape", "hotspot"), &InputFilter::set_custom_mouse_cursor, DEFVAL(CURSOR_ARROW), DEFVAL(Vector2()));
-	ClassDB::bind_method(D_METHOD("parse_input_event", "event"), &InputFilter::parse_input_event);
-	ClassDB::bind_method(D_METHOD("set_use_accumulated_input", "enable"), &InputFilter::set_use_accumulated_input);
+void Input::_bind_methods() {
+
+	ClassDB::bind_method(D_METHOD("is_key_pressed", "keycode"), &Input::is_key_pressed);
+	ClassDB::bind_method(D_METHOD("is_mouse_button_pressed", "button"), &Input::is_mouse_button_pressed);
+	ClassDB::bind_method(D_METHOD("is_joy_button_pressed", "device", "button"), &Input::is_joy_button_pressed);
+	ClassDB::bind_method(D_METHOD("is_action_pressed", "action"), &Input::is_action_pressed);
+	ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action"), &Input::is_action_just_pressed);
+	ClassDB::bind_method(D_METHOD("is_action_just_released", "action"), &Input::is_action_just_released);
+	ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &Input::get_action_strength);
+	ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &Input::add_joy_mapping, DEFVAL(false));
+	ClassDB::bind_method(D_METHOD("remove_joy_mapping", "guid"), &Input::remove_joy_mapping);
+	ClassDB::bind_method(D_METHOD("joy_connection_changed", "device", "connected", "name", "guid"), &Input::joy_connection_changed);
+	ClassDB::bind_method(D_METHOD("is_joy_known", "device"), &Input::is_joy_known);
+	ClassDB::bind_method(D_METHOD("get_joy_axis", "device", "axis"), &Input::get_joy_axis);
+	ClassDB::bind_method(D_METHOD("get_joy_name", "device"), &Input::get_joy_name);
+	ClassDB::bind_method(D_METHOD("get_joy_guid", "device"), &Input::get_joy_guid);
+	ClassDB::bind_method(D_METHOD("get_connected_joypads"), &Input::get_connected_joypads);
+	ClassDB::bind_method(D_METHOD("get_joy_vibration_strength", "device"), &Input::get_joy_vibration_strength);
+	ClassDB::bind_method(D_METHOD("get_joy_vibration_duration", "device"), &Input::get_joy_vibration_duration);
+	ClassDB::bind_method(D_METHOD("get_joy_button_string", "button_index"), &Input::get_joy_button_string);
+	ClassDB::bind_method(D_METHOD("get_joy_button_index_from_string", "button"), &Input::get_joy_button_index_from_string);
+	ClassDB::bind_method(D_METHOD("get_joy_axis_string", "axis_index"), &Input::get_joy_axis_string);
+	ClassDB::bind_method(D_METHOD("get_joy_axis_index_from_string", "axis"), &Input::get_joy_axis_index_from_string);
+	ClassDB::bind_method(D_METHOD("start_joy_vibration", "device", "weak_magnitude", "strong_magnitude", "duration"), &Input::start_joy_vibration, DEFVAL(0));
+	ClassDB::bind_method(D_METHOD("stop_joy_vibration", "device"), &Input::stop_joy_vibration);
+	ClassDB::bind_method(D_METHOD("vibrate_handheld", "duration_ms"), &Input::vibrate_handheld, DEFVAL(500));
+	ClassDB::bind_method(D_METHOD("get_gravity"), &Input::get_gravity);
+	ClassDB::bind_method(D_METHOD("get_accelerometer"), &Input::get_accelerometer);
+	ClassDB::bind_method(D_METHOD("get_magnetometer"), &Input::get_magnetometer);
+	ClassDB::bind_method(D_METHOD("get_gyroscope"), &Input::get_gyroscope);
+	ClassDB::bind_method(D_METHOD("get_last_mouse_speed"), &Input::get_last_mouse_speed);
+	ClassDB::bind_method(D_METHOD("get_mouse_button_mask"), &Input::get_mouse_button_mask);
+	ClassDB::bind_method(D_METHOD("set_mouse_mode", "mode"), &Input::set_mouse_mode);
+	ClassDB::bind_method(D_METHOD("get_mouse_mode"), &Input::get_mouse_mode);
+	ClassDB::bind_method(D_METHOD("warp_mouse_position", "to"), &Input::warp_mouse_position);
+	ClassDB::bind_method(D_METHOD("action_press", "action", "strength"), &Input::action_press, DEFVAL(1.f));
+	ClassDB::bind_method(D_METHOD("action_release", "action"), &Input::action_release);
+	ClassDB::bind_method(D_METHOD("set_default_cursor_shape", "shape"), &Input::set_default_cursor_shape, DEFVAL(CURSOR_ARROW));
+	ClassDB::bind_method(D_METHOD("get_current_cursor_shape"), &Input::get_current_cursor_shape);
+	ClassDB::bind_method(D_METHOD("set_custom_mouse_cursor", "image", "shape", "hotspot"), &Input::set_custom_mouse_cursor, DEFVAL(CURSOR_ARROW), DEFVAL(Vector2()));
+	ClassDB::bind_method(D_METHOD("parse_input_event", "event"), &Input::parse_input_event);
+	ClassDB::bind_method(D_METHOD("set_use_accumulated_input", "enable"), &Input::set_use_accumulated_input);
 
 	BIND_ENUM_CONSTANT(MOUSE_MODE_VISIBLE);
 	BIND_ENUM_CONSTANT(MOUSE_MODE_HIDDEN);
@@ -131,7 +131,7 @@ void InputFilter::_bind_methods() {
 	ADD_SIGNAL(MethodInfo("joy_connection_changed", PropertyInfo(Variant::INT, "device"), PropertyInfo(Variant::BOOL, "connected")));
 }
 
-void InputFilter::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
+void Input::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
 #ifdef TOOLS_ENABLED
 
 	const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";
@@ -155,7 +155,7 @@ void InputFilter::get_argument_options(const StringName &p_function, int p_idx,
 #endif
 }
 
-void InputFilter::SpeedTrack::update(const Vector2 &p_delta_p) {
+void Input::SpeedTrack::update(const Vector2 &p_delta_p) {
 
 	uint64_t tick = OS::get_singleton()->get_ticks_usec();
 	uint32_t tdiff = tick - last_tick;
@@ -179,26 +179,26 @@ void InputFilter::SpeedTrack::update(const Vector2 &p_delta_p) {
 	}
 }
 
-void InputFilter::SpeedTrack::reset() {
+void Input::SpeedTrack::reset() {
 	last_tick = OS::get_singleton()->get_ticks_usec();
 	speed = Vector2();
 	accum_t = 0;
 }
 
-InputFilter::SpeedTrack::SpeedTrack() {
+Input::SpeedTrack::SpeedTrack() {
 
 	min_ref_frame = 0.1;
 	max_ref_frame = 0.3;
 	reset();
 }
 
-bool InputFilter::is_key_pressed(int p_keycode) const {
+bool Input::is_key_pressed(int p_keycode) const {
 
 	_THREAD_SAFE_METHOD_
 	return keys_pressed.has(p_keycode);
 }
 
-bool InputFilter::is_mouse_button_pressed(int p_button) const {
+bool Input::is_mouse_button_pressed(int p_button) const {
 
 	_THREAD_SAFE_METHOD_
 	return (mouse_button_mask & (1 << (p_button - 1))) != 0;
@@ -209,18 +209,18 @@ static int _combine_device(int p_value, int p_device) {
 	return p_value | (p_device << 20);
 }
 
-bool InputFilter::is_joy_button_pressed(int p_device, int p_button) const {
+bool Input::is_joy_button_pressed(int p_device, int p_button) const {
 
 	_THREAD_SAFE_METHOD_
 	return joy_buttons_pressed.has(_combine_device(p_button, p_device));
 }
 
-bool InputFilter::is_action_pressed(const StringName &p_action) const {
+bool Input::is_action_pressed(const StringName &p_action) const {
 
 	return action_state.has(p_action) && action_state[p_action].pressed;
 }
 
-bool InputFilter::is_action_just_pressed(const StringName &p_action) const {
+bool Input::is_action_just_pressed(const StringName &p_action) const {
 
 	const Map<StringName, Action>::Element *E = action_state.find(p_action);
 	if (!E)
@@ -233,7 +233,7 @@ bool InputFilter::is_action_just_pressed(const StringName &p_action) const {
 	}
 }
 
-bool InputFilter::is_action_just_released(const StringName &p_action) const {
+bool Input::is_action_just_released(const StringName &p_action) const {
 
 	const Map<StringName, Action>::Element *E = action_state.find(p_action);
 	if (!E)
@@ -246,7 +246,7 @@ bool InputFilter::is_action_just_released(const StringName &p_action) const {
 	}
 }
 
-float InputFilter::get_action_strength(const StringName &p_action) const {
+float Input::get_action_strength(const StringName &p_action) const {
 	const Map<StringName, Action>::Element *E = action_state.find(p_action);
 	if (!E)
 		return 0.0f;
@@ -254,7 +254,7 @@ float InputFilter::get_action_strength(const StringName &p_action) const {
 	return E->get().strength;
 }
 
-float InputFilter::get_joy_axis(int p_device, int p_axis) const {
+float Input::get_joy_axis(int p_device, int p_axis) const {
 
 	_THREAD_SAFE_METHOD_
 	int c = _combine_device(p_axis, p_device);
@@ -265,13 +265,13 @@ float InputFilter::get_joy_axis(int p_device, int p_axis) const {
 	}
 }
 
-String InputFilter::get_joy_name(int p_idx) {
+String Input::get_joy_name(int p_idx) {
 
 	_THREAD_SAFE_METHOD_
 	return joy_names[p_idx].name;
 };
 
-Vector2 InputFilter::get_joy_vibration_strength(int p_device) {
+Vector2 Input::get_joy_vibration_strength(int p_device) {
 	if (joy_vibration.has(p_device)) {
 		return Vector2(joy_vibration[p_device].weak_magnitude, joy_vibration[p_device].strong_magnitude);
 	} else {
@@ -279,7 +279,7 @@ Vector2 InputFilter::get_joy_vibration_strength(int p_device) {
 	}
 }
 
-uint64_t InputFilter::get_joy_vibration_timestamp(int p_device) {
+uint64_t Input::get_joy_vibration_timestamp(int p_device) {
 	if (joy_vibration.has(p_device)) {
 		return joy_vibration[p_device].timestamp;
 	} else {
@@ -287,7 +287,7 @@ uint64_t InputFilter::get_joy_vibration_timestamp(int p_device) {
 	}
 }
 
-float InputFilter::get_joy_vibration_duration(int p_device) {
+float Input::get_joy_vibration_duration(int p_device) {
 	if (joy_vibration.has(p_device)) {
 		return joy_vibration[p_device].duration;
 	} else {
@@ -307,7 +307,7 @@ static String _hex_str(uint8_t p_byte) {
 	return ret;
 };
 
-void InputFilter::joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid) {
+void Input::joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid) {
 
 	_THREAD_SAFE_METHOD_
 	Joypad js;
@@ -349,36 +349,36 @@ void InputFilter::joy_connection_changed(int p_idx, bool p_connected, String p_n
 	emit_signal("joy_connection_changed", p_idx, p_connected);
 };
 
-Vector3 InputFilter::get_gravity() const {
+Vector3 Input::get_gravity() const {
 
 	_THREAD_SAFE_METHOD_
 	return gravity;
 }
 
-Vector3 InputFilter::get_accelerometer() const {
+Vector3 Input::get_accelerometer() const {
 
 	_THREAD_SAFE_METHOD_
 	return accelerometer;
 }
 
-Vector3 InputFilter::get_magnetometer() const {
+Vector3 Input::get_magnetometer() const {
 
 	_THREAD_SAFE_METHOD_
 	return magnetometer;
 }
 
-Vector3 InputFilter::get_gyroscope() const {
+Vector3 Input::get_gyroscope() const {
 
 	_THREAD_SAFE_METHOD_
 	return gyroscope;
 }
 
-void InputFilter::parse_input_event(const Ref<InputEvent> &p_event) {
+void Input::parse_input_event(const Ref<InputEvent> &p_event) {
 
 	_parse_input_event_impl(p_event, false);
 }
 
-void InputFilter::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated) {
+void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated) {
 
 	// Notes on mouse-touch emulation:
 	// - Emulated mouse events are parsed, that is, re-routed to this method, so they make the same effects
@@ -561,14 +561,14 @@ void InputFilter::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p
 		event_dispatch_function(p_event);
 }
 
-void InputFilter::set_joy_axis(int p_device, int p_axis, float p_value) {
+void Input::set_joy_axis(int p_device, int p_axis, float p_value) {
 
 	_THREAD_SAFE_METHOD_
 	int c = _combine_device(p_axis, p_device);
 	_joy_axis[c] = p_value;
 }
 
-void InputFilter::start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration) {
+void Input::start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration) {
 	_THREAD_SAFE_METHOD_
 	if (p_weak_magnitude < 0.f || p_weak_magnitude > 1.f || p_strong_magnitude < 0.f || p_strong_magnitude > 1.f) {
 		return;
@@ -581,7 +581,7 @@ void InputFilter::start_joy_vibration(int p_device, float p_weak_magnitude, floa
 	joy_vibration[p_device] = vibration;
 }
 
-void InputFilter::stop_joy_vibration(int p_device) {
+void Input::stop_joy_vibration(int p_device) {
 	_THREAD_SAFE_METHOD_
 	VibrationInfo vibration;
 	vibration.weak_magnitude = 0;
@@ -591,63 +591,63 @@ void InputFilter::stop_joy_vibration(int p_device) {
 	joy_vibration[p_device] = vibration;
 }
 
-void InputFilter::vibrate_handheld(int p_duration_ms) {
+void Input::vibrate_handheld(int p_duration_ms) {
 	OS::get_singleton()->vibrate_handheld(p_duration_ms);
 }
 
-void InputFilter::set_gravity(const Vector3 &p_gravity) {
+void Input::set_gravity(const Vector3 &p_gravity) {
 
 	_THREAD_SAFE_METHOD_
 
 	gravity = p_gravity;
 }
 
-void InputFilter::set_accelerometer(const Vector3 &p_accel) {
+void Input::set_accelerometer(const Vector3 &p_accel) {
 
 	_THREAD_SAFE_METHOD_
 
 	accelerometer = p_accel;
 }
 
-void InputFilter::set_magnetometer(const Vector3 &p_magnetometer) {
+void Input::set_magnetometer(const Vector3 &p_magnetometer) {
 
 	_THREAD_SAFE_METHOD_
 
 	magnetometer = p_magnetometer;
 }
 
-void InputFilter::set_gyroscope(const Vector3 &p_gyroscope) {
+void Input::set_gyroscope(const Vector3 &p_gyroscope) {
 
 	_THREAD_SAFE_METHOD_
 
 	gyroscope = p_gyroscope;
 }
 
-void InputFilter::set_mouse_position(const Point2 &p_posf) {
+void Input::set_mouse_position(const Point2 &p_posf) {
 
 	mouse_speed_track.update(p_posf - mouse_pos);
 	mouse_pos = p_posf;
 }
 
-Point2 InputFilter::get_mouse_position() const {
+Point2 Input::get_mouse_position() const {
 
 	return mouse_pos;
 }
-Point2 InputFilter::get_last_mouse_speed() const {
+Point2 Input::get_last_mouse_speed() const {
 
 	return mouse_speed_track.speed;
 }
 
-int InputFilter::get_mouse_button_mask() const {
+int Input::get_mouse_button_mask() const {
 
 	return mouse_button_mask; // do not trust OS implementation, should remove it - OS::get_singleton()->get_mouse_button_state();
 }
 
-void InputFilter::warp_mouse_position(const Vector2 &p_to) {
+void Input::warp_mouse_position(const Vector2 &p_to) {
 	warp_mouse_func(p_to);
 }
 
-Point2i InputFilter::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) {
+Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) {
 
 	// The relative distance reported for the next event after a warp is in the boundaries of the
 	// size of the rect on that axis, but it may be greater, in which case there's not problem as fmod()
@@ -673,10 +673,10 @@ Point2i InputFilter::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motio
 	return rel_warped;
 }
 
-void InputFilter::iteration(float p_step) {
+void Input::iteration(float p_step) {
 }
 
-void InputFilter::action_press(const StringName &p_action, float p_strength) {
+void Input::action_press(const StringName &p_action, float p_strength) {
 
 	Action action;
 
@@ -688,7 +688,7 @@ void InputFilter::action_press(const StringName &p_action, float p_strength) {
 	action_state[p_action] = action;
 }
 
-void InputFilter::action_release(const StringName &p_action) {
+void Input::action_release(const StringName &p_action) {
 
 	Action action;
 
@@ -700,19 +700,19 @@ void InputFilter::action_release(const StringName &p_action) {
 	action_state[p_action] = action;
 }
 
-void InputFilter::set_emulate_touch_from_mouse(bool p_emulate) {
+void Input::set_emulate_touch_from_mouse(bool p_emulate) {
 
 	emulate_touch_from_mouse = p_emulate;
 }
 
-bool InputFilter::is_emulating_touch_from_mouse() const {
+bool Input::is_emulating_touch_from_mouse() const {
 
 	return emulate_touch_from_mouse;
 }
 
 // Calling this whenever the game window is focused helps unstucking the "touch mouse"
 // if the OS or its abstraction class hasn't properly reported that touch pointers raised
-void InputFilter::ensure_touch_mouse_raised() {
+void Input::ensure_touch_mouse_raised() {
 
 	if (mouse_from_touch_index != -1) {
 		mouse_from_touch_index = -1;
@@ -731,22 +731,22 @@ void InputFilter::ensure_touch_mouse_raised() {
 	}
 }
 
-void InputFilter::set_emulate_mouse_from_touch(bool p_emulate) {
+void Input::set_emulate_mouse_from_touch(bool p_emulate) {
 
 	emulate_mouse_from_touch = p_emulate;
 }
 
-bool InputFilter::is_emulating_mouse_from_touch() const {
+bool Input::is_emulating_mouse_from_touch() const {
 
 	return emulate_mouse_from_touch;
 }
 
-InputFilter::CursorShape InputFilter::get_default_cursor_shape() const {
+Input::CursorShape Input::get_default_cursor_shape() const {
 
 	return default_shape;
 }
 
-void InputFilter::set_default_cursor_shape(CursorShape p_shape) {
+void Input::set_default_cursor_shape(CursorShape p_shape) {
 
 	if (default_shape == p_shape)
 		return;
@@ -761,19 +761,19 @@ void InputFilter::set_default_cursor_shape(CursorShape p_shape) {
 	parse_input_event(mm);
 }
 
-InputFilter::CursorShape InputFilter::get_current_cursor_shape() const {
+Input::CursorShape Input::get_current_cursor_shape() const {
 
 	return get_current_cursor_shape_func();
 }
 
-void InputFilter::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
+void Input::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
 	if (Engine::get_singleton()->is_editor_hint())
 		return;
 
 	set_custom_mouse_cursor_func(p_cursor, p_shape, p_hotspot);
 }
 
-void InputFilter::accumulate_input_event(const Ref<InputEvent> &p_event) {
+void Input::accumulate_input_event(const Ref<InputEvent> &p_event) {
 	ERR_FAIL_COND(p_event.is_null());
 
 	if (!use_accumulated_input) {
@@ -786,7 +786,7 @@ void InputFilter::accumulate_input_event(const Ref<InputEvent> &p_event) {
 
 	accumulated_events.push_back(p_event);
 }
-void InputFilter::flush_accumulated_events() {
+void Input::flush_accumulated_events() {
 
 	while (accumulated_events.front()) {
 		parse_input_event(accumulated_events.front()->get());
@@ -794,12 +794,12 @@ void InputFilter::flush_accumulated_events() {
 	}
 }
 
-void InputFilter::set_use_accumulated_input(bool p_enable) {
+void Input::set_use_accumulated_input(bool p_enable) {
 
 	use_accumulated_input = p_enable;
 }
 
-void InputFilter::release_pressed_events() {
+void Input::release_pressed_events() {
 
 	flush_accumulated_events(); // this is needed to release actions strengths
 
@@ -807,17 +807,17 @@ void InputFilter::release_pressed_events() {
 	joy_buttons_pressed.clear();
 	_joy_axis.clear();
 
-	for (Map<StringName, InputFilter::Action>::Element *E = action_state.front(); E; E = E->next()) {
+	for (Map<StringName, Input::Action>::Element *E = action_state.front(); E; E = E->next()) {
 		if (E->get().pressed)
 			action_release(E->key());
 	}
 }
 
-void InputFilter::set_event_dispatch_function(EventDispatchFunc p_function) {
+void Input::set_event_dispatch_function(EventDispatchFunc p_function) {
 	event_dispatch_function = p_function;
 }
 
-void InputFilter::joy_button(int p_device, int p_button, bool p_pressed) {
+void Input::joy_button(int p_device, int p_button, bool p_pressed) {
 
 	_THREAD_SAFE_METHOD_;
 	Joypad &joy = joy_names[p_device];
@@ -856,7 +856,7 @@ void InputFilter::joy_button(int p_device, int p_button, bool p_pressed) {
 	// no event?
 }
 
-void InputFilter::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) {
+void Input::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) {
 
 	_THREAD_SAFE_METHOD_;
 
@@ -971,7 +971,7 @@ void InputFilter::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) {
 	//printf("invalid mapping\n");
 }
 
-void InputFilter::joy_hat(int p_device, int p_val) {
+void Input::joy_hat(int p_device, int p_val) {
 
 	_THREAD_SAFE_METHOD_;
 	const Joypad &joy = joy_names[p_device];
@@ -1003,7 +1003,7 @@ void InputFilter::joy_hat(int p_device, int p_val) {
 	joy_names[p_device].hat_current = p_val;
 }
 
-void InputFilter::_button_event(int p_device, int p_index, bool p_pressed) {
+void Input::_button_event(int p_device, int p_index, bool p_pressed) {
 
 	Ref<InputEventJoypadButton> ievent;
 	ievent.instance();
@@ -1014,7 +1014,7 @@ void InputFilter::_button_event(int p_device, int p_index, bool p_pressed) {
 	parse_input_event(ievent);
 }
 
-void InputFilter::_axis_event(int p_device, int p_axis, float p_value) {
+void Input::_axis_event(int p_device, int p_axis, float p_value) {
 
 	Ref<InputEventJoypadMotion> ievent;
 	ievent.instance();
@@ -1025,7 +1025,7 @@ void InputFilter::_axis_event(int p_device, int p_axis, float p_value) {
 	parse_input_event(ievent);
 };
 
-InputFilter::JoyEvent InputFilter::_find_to_event(String p_to) {
+Input::JoyEvent Input::_find_to_event(String p_to) {
 
 	// string names of the SDL buttons in the same order as input_event.h godot buttons
 	static const char *buttons[] = { "a", "b", "x", "y", "leftshoulder", "rightshoulder", "lefttrigger", "righttrigger", "leftstick", "rightstick", "back", "start", "dpup", "dpdown", "dpleft", "dpright", "guide", nullptr };
@@ -1063,7 +1063,7 @@ InputFilter::JoyEvent InputFilter::_find_to_event(String p_to) {
 	return ret;
 };
 
-void InputFilter::parse_mapping(String p_mapping) {
+void Input::parse_mapping(String p_mapping) {
 
 	_THREAD_SAFE_METHOD_;
 	JoyDeviceMapping mapping;
@@ -1128,7 +1128,7 @@ void InputFilter::parse_mapping(String p_mapping) {
 	//printf("added mapping with uuid %ls\n", mapping.uid.c_str());
 };
 
-void InputFilter::add_joy_mapping(String p_mapping, bool p_update_existing) {
+void Input::add_joy_mapping(String p_mapping, bool p_update_existing) {
 	parse_mapping(p_mapping);
 	if (p_update_existing) {
 		Vector<String> entry = p_mapping.split(",");
@@ -1141,7 +1141,7 @@ void InputFilter::add_joy_mapping(String p_mapping, bool p_update_existing) {
 	}
 }
 
-void InputFilter::remove_joy_mapping(String p_guid) {
+void Input::remove_joy_mapping(String p_guid) {
 	for (int i = map_db.size() - 1; i >= 0; i--) {
 		if (p_guid == map_db[i].uid) {
 			map_db.remove(i);
@@ -1154,7 +1154,7 @@ void InputFilter::remove_joy_mapping(String p_guid) {
 	}
 }
 
-void InputFilter::set_fallback_mapping(String p_guid) {
+void Input::set_fallback_mapping(String p_guid) {
 
 	for (int i = 0; i < map_db.size(); i++) {
 		if (map_db[i].uid == p_guid) {
@@ -1165,17 +1165,17 @@ void InputFilter::set_fallback_mapping(String p_guid) {
 }
 
 //platforms that use the remapping system can override and call to these ones
-bool InputFilter::is_joy_known(int p_device) {
+bool Input::is_joy_known(int p_device) {
 	int mapping = joy_names[p_device].mapping;
 	return mapping != -1 ? (mapping != fallback_mapping) : false;
 }
 
-String InputFilter::get_joy_guid(int p_device) const {
+String Input::get_joy_guid(int p_device) const {
 	ERR_FAIL_COND_V(!joy_names.has(p_device), "");
 	return joy_names[p_device].uid;
 }
 
-Array InputFilter::get_connected_joypads() {
+Array Input::get_connected_joypads() {
 	Array ret;
 	Map<int, Joypad>::Element *elem = joy_names.front();
 	while (elem) {
@@ -1219,12 +1219,12 @@ static const char *_axes[JOY_AXIS_MAX] = {
 	""
 };
 
-String InputFilter::get_joy_button_string(int p_button) {
+String Input::get_joy_button_string(int p_button) {
 	ERR_FAIL_INDEX_V(p_button, JOY_BUTTON_MAX, "");
 	return _buttons[p_button];
 }
 
-int InputFilter::get_joy_button_index_from_string(String p_button) {
+int Input::get_joy_button_index_from_string(String p_button) {
 	for (int i = 0; i < JOY_BUTTON_MAX; i++) {
 		if (p_button == _buttons[i]) {
 			return i;
@@ -1233,7 +1233,7 @@ int InputFilter::get_joy_button_index_from_string(String p_button) {
 	ERR_FAIL_V(-1);
 }
 
-int InputFilter::get_unused_joy_id() {
+int Input::get_unused_joy_id() {
 	for (int i = 0; i < JOYPADS_MAX; i++) {
 		if (!joy_names.has(i) || !joy_names[i].connected) {
 			return i;
@@ -1242,12 +1242,12 @@ int InputFilter::get_unused_joy_id() {
 	return -1;
 }
 
-String InputFilter::get_joy_axis_string(int p_axis) {
+String Input::get_joy_axis_string(int p_axis) {
 	ERR_FAIL_INDEX_V(p_axis, JOY_AXIS_MAX, "");
 	return _axes[p_axis];
 }
 
-int InputFilter::get_joy_axis_index_from_string(String p_axis) {
+int Input::get_joy_axis_index_from_string(String p_axis) {
 	for (int i = 0; i < JOY_AXIS_MAX; i++) {
 		if (p_axis == _axes[i]) {
 			return i;
@@ -1256,7 +1256,7 @@ int InputFilter::get_joy_axis_index_from_string(String p_axis) {
 	ERR_FAIL_V(-1);
 }
 
-InputFilter::InputFilter() {
+Input::Input() {
 
 	singleton = this;
 	use_accumulated_input = true;

+ 9 - 9
core/input/input_filter.h → core/input/input.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  input_filter.h                                                       */
+/*  input.h                                                              */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -35,12 +35,12 @@
 #include "core/object.h"
 #include "core/os/thread_safe.h"
 
-class InputFilter : public Object {
+class Input : public Object {
 
-	GDCLASS(InputFilter, Object);
+	GDCLASS(Input, Object);
 	_THREAD_SAFE_CLASS_
 
-	static InputFilter *singleton;
+	static Input *singleton;
 
 public:
 	enum MouseMode {
@@ -239,7 +239,7 @@ public:
 	MouseMode get_mouse_mode() const;
 	void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
 
-	static InputFilter *get_singleton();
+	static Input *get_singleton();
 
 	bool is_key_pressed(int p_keycode) const;
 	bool is_mouse_button_pressed(int p_button) const;
@@ -299,7 +299,7 @@ public:
 	CursorShape get_default_cursor_shape() const;
 	void set_default_cursor_shape(CursorShape p_shape);
 	CursorShape get_current_cursor_shape() const;
-	void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape = InputFilter::CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
+	void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape = Input::CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
 
 	void parse_mapping(String p_mapping);
 	void joy_button(int p_device, int p_button, bool p_pressed);
@@ -328,10 +328,10 @@ public:
 
 	void set_event_dispatch_function(EventDispatchFunc p_function);
 
-	InputFilter();
+	Input();
 };
 
-VARIANT_ENUM_CAST(InputFilter::MouseMode);
-VARIANT_ENUM_CAST(InputFilter::CursorShape);
+VARIANT_ENUM_CAST(Input::MouseMode);
+VARIANT_ENUM_CAST(Input::CursorShape);
 
 #endif // INPUT_H

+ 2 - 2
core/os/midi_driver.cpp

@@ -30,7 +30,7 @@
 
 #include "midi_driver.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/os/os.h"
 
 uint8_t MIDIDriver::last_received_message = 0x00;
@@ -117,7 +117,7 @@ void MIDIDriver::receive_input_packet(uint64_t timestamp, uint8_t *data, uint32_
 			break;
 	}
 
-	InputFilter *id = InputFilter::get_singleton();
+	Input *id = Input::get_singleton();
 	id->parse_input_event(event);
 }
 

+ 1 - 1
core/os/os.cpp

@@ -30,7 +30,7 @@
 
 #include "os.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/os/dir_access.h"
 #include "core/os/file_access.h"
 #include "core/os/midi_driver.h"

+ 3 - 3
core/register_core_types.cpp

@@ -38,7 +38,7 @@
 #include "core/crypto/hashing_context.h"
 #include "core/engine.h"
 #include "core/func_ref.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/input/input_map.h"
 #include "core/io/config_file.h"
 #include "core/io/dtls_server.h"
@@ -249,7 +249,7 @@ void register_core_singletons() {
 	ClassDB::register_class<_ClassDB>();
 	ClassDB::register_class<_Marshalls>();
 	ClassDB::register_class<TranslationServer>();
-	ClassDB::register_virtual_class<InputFilter>();
+	ClassDB::register_virtual_class<Input>();
 	ClassDB::register_class<InputMap>();
 	ClassDB::register_class<_JSON>();
 	ClassDB::register_class<Expression>();
@@ -264,7 +264,7 @@ void register_core_singletons() {
 	Engine::get_singleton()->add_singleton(Engine::Singleton("ClassDB", _classdb));
 	Engine::get_singleton()->add_singleton(Engine::Singleton("Marshalls", _Marshalls::get_singleton()));
 	Engine::get_singleton()->add_singleton(Engine::Singleton("TranslationServer", TranslationServer::get_singleton()));
-	Engine::get_singleton()->add_singleton(Engine::Singleton("Input", InputFilter::get_singleton()));
+	Engine::get_singleton()->add_singleton(Engine::Singleton("Input", Input::get_singleton()));
 	Engine::get_singleton()->add_singleton(Engine::Singleton("InputMap", InputMap::get_singleton()));
 	Engine::get_singleton()->add_singleton(Engine::Singleton("JSON", _JSON::get_singleton()));
 }

+ 2 - 2
doc/classes/@GlobalScope.xml

@@ -33,8 +33,8 @@
 		<member name="IP" type="IP" setter="" getter="">
 			The [IP] singleton.
 		</member>
-		<member name="Input" type="InputFilter" setter="" getter="">
-			The [InputFilter] singleton.
+		<member name="Input" type="Input" setter="" getter="">
+			The [Input] singleton.
 		</member>
 		<member name="InputMap" type="InputMap" setter="" getter="">
 			The [InputMap] singleton.

+ 8 - 8
doc/classes/InputFilter.xml → doc/classes/Input.xml

@@ -1,5 +1,5 @@
 <?xml version="1.0" encoding="UTF-8" ?>
-<class name="InputFilter" inherits="Object" version="4.0">
+<class name="Input" inherits="Object" version="4.0">
 	<brief_description>
 		A singleton that deals with inputs.
 	</brief_description>
@@ -68,7 +68,7 @@
 			</description>
 		</method>
 		<method name="get_current_cursor_shape" qualifiers="const">
-			<return type="int" enum="InputFilter.CursorShape">
+			<return type="int" enum="Input.CursorShape">
 			</return>
 			<description>
 				Returns the currently assigned cursor shape (see [enum CursorShape]).
@@ -193,7 +193,7 @@
 			</description>
 		</method>
 		<method name="get_mouse_mode" qualifiers="const">
-			<return type="int" enum="InputFilter.MouseMode">
+			<return type="int" enum="Input.MouseMode">
 			</return>
 			<description>
 				Returns the mouse mode. See the constants for more information.
@@ -277,7 +277,7 @@
 			<argument index="3" name="guid" type="String">
 			</argument>
 			<description>
-				Notifies the [InputFilter] singleton that a connection has changed, to update the state for the [code]device[/code] index.
+				Notifies the [Input] singleton that a connection has changed, to update the state for the [code]device[/code] index.
 				This is used internally and should not have to be called from user scripts. See [signal joy_connection_changed] for the signal emitted when this is triggered internally.
 			</description>
 		</method>
@@ -293,7 +293,7 @@
 				var a = InputEventAction.new()
 				a.action = "ui_cancel"
 				a.pressed = true
-				InputFilter.parse_input_event(a)
+				Input.parse_input_event(a)
 				[/codeblock]
 			</description>
 		</method>
@@ -311,7 +311,7 @@
 			</return>
 			<argument index="0" name="image" type="Resource">
 			</argument>
-			<argument index="1" name="shape" type="int" enum="InputFilter.CursorShape" default="0">
+			<argument index="1" name="shape" type="int" enum="Input.CursorShape" default="0">
 			</argument>
 			<argument index="2" name="hotspot" type="Vector2" default="Vector2( 0, 0 )">
 			</argument>
@@ -326,7 +326,7 @@
 		<method name="set_default_cursor_shape">
 			<return type="void">
 			</return>
-			<argument index="0" name="shape" type="int" enum="InputFilter.CursorShape" default="0">
+			<argument index="0" name="shape" type="int" enum="Input.CursorShape" default="0">
 			</argument>
 			<description>
 				Sets the default cursor shape to be used in the viewport instead of [constant CURSOR_ARROW].
@@ -337,7 +337,7 @@
 		<method name="set_mouse_mode">
 			<return type="void">
 			</return>
-			<argument index="0" name="mode" type="int" enum="InputFilter.MouseMode">
+			<argument index="0" name="mode" type="int" enum="Input.MouseMode">
 			</argument>
 			<description>
 				Sets the mouse mode. See the constants for more information.

+ 2 - 2
editor/animation_track_editor.cpp

@@ -31,7 +31,7 @@
 #include "animation_track_editor.h"
 
 #include "animation_track_editor_plugins.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/os/keyboard.h"
 #include "editor/animation_bezier_editor.h"
 #include "editor/plugins/animation_player_editor_plugin.h"
@@ -4103,7 +4103,7 @@ bool AnimationTrackEditor::is_selection_active() const {
 }
 
 bool AnimationTrackEditor::is_snap_enabled() const {
-	return snap->is_pressed() ^ InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
+	return snap->is_pressed() ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL);
 }
 
 void AnimationTrackEditor::_update_tracks() {

+ 3 - 3
editor/code_editor.cpp

@@ -30,7 +30,7 @@
 
 #include "code_editor.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/os/keyboard.h"
 #include "core/string_builder.h"
 #include "editor/editor_scale.h"
@@ -513,7 +513,7 @@ void FindReplaceBar::_search_text_changed(const String &p_text) {
 
 void FindReplaceBar::_search_text_entered(const String &p_text) {
 
-	if (InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+	if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
 		search_prev();
 	} else {
 		search_next();
@@ -525,7 +525,7 @@ void FindReplaceBar::_replace_text_entered(const String &p_text) {
 	if (selection_only->is_pressed() && text_edit->is_selection_active()) {
 		_replace_all();
 		_hide_bar();
-	} else if (InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+	} else if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
 		_replace();
 		search_prev();
 	} else {

+ 3 - 3
editor/editor_audio_buses.cpp

@@ -30,7 +30,7 @@
 
 #include "editor_audio_buses.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/io/resource_saver.h"
 #include "core/os/keyboard.h"
 #include "editor_node.h"
@@ -325,7 +325,7 @@ void EditorAudioBus::_volume_changed(float p_normalized) {
 
 	const float p_db = this->_normalized_volume_to_scaled_db(p_normalized);
 
-	if (InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+	if (Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
 		// Snap the value when holding Ctrl for easier editing.
 		// To do so, it needs to be converted back to normalized volume (as the slider uses that unit).
 		slider->set_value(_scaled_db_to_normalized_volume(Math::round(p_db)));
@@ -386,7 +386,7 @@ float EditorAudioBus::_scaled_db_to_normalized_volume(float db) {
 void EditorAudioBus::_show_value(float slider_value) {
 
 	float db;
-	if (InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+	if (Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
 		// Display the correct (snapped) value when holding Ctrl
 		db = Math::round(_normalized_volume_to_scaled_db(slider_value));
 	} else {

+ 2 - 2
editor/editor_help.cpp

@@ -30,7 +30,7 @@
 
 #include "editor_help.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/os/keyboard.h"
 #include "doc_data_compressed.gen.h"
 #include "editor/plugins/script_editor_plugin.h"
@@ -1844,7 +1844,7 @@ void FindBar::_search_text_changed(const String &p_text) {
 
 void FindBar::_search_text_entered(const String &p_text) {
 
-	if (InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+	if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
 		search_prev();
 	} else {
 		search_next();

+ 6 - 6
editor/editor_node.cpp

@@ -32,7 +32,7 @@
 
 #include "core/bind/core_bind.h"
 #include "core/class_db.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/io/config_file.h"
 #include "core/io/image_loader.h"
 #include "core/io/resource_loader.h"
@@ -2366,7 +2366,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
 
 		case EDIT_UNDO: {
 
-			if (InputFilter::get_singleton()->get_mouse_button_mask() & 0x7) {
+			if (Input::get_singleton()->get_mouse_button_mask() & 0x7) {
 				log->add_message("Can't undo while mouse buttons are pressed.", EditorLog::MSG_TYPE_EDITOR);
 			} else {
 				String action = editor_data.get_undo_redo().get_current_action_name();
@@ -2380,7 +2380,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
 		} break;
 		case EDIT_REDO: {
 
-			if (InputFilter::get_singleton()->get_mouse_button_mask() & 0x7) {
+			if (Input::get_singleton()->get_mouse_button_mask() & 0x7) {
 				log->add_message("Can't redo while mouse buttons are pressed.", EditorLog::MSG_TYPE_EDITOR);
 			} else {
 				if (!editor_data.get_undo_redo().redo()) {
@@ -5566,7 +5566,7 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p
 
 EditorNode::EditorNode() {
 
-	InputFilter::get_singleton()->set_use_accumulated_input(true);
+	Input::get_singleton()->set_use_accumulated_input(true);
 	Resource::_get_local_scene_func = _resource_get_edited_scene;
 
 	RenderingServer::get_singleton()->set_debug_generate_wireframes(true);
@@ -5582,7 +5582,7 @@ EditorNode::EditorNode() {
 	ResourceLoader::clear_translation_remaps(); //no remaps using during editor
 	ResourceLoader::clear_path_remaps();
 
-	InputFilter *id = InputFilter::get_singleton();
+	Input *id = Input::get_singleton();
 
 	if (id) {
 
@@ -5593,7 +5593,7 @@ EditorNode::EditorNode() {
 			}
 		}
 
-		if (!found_touchscreen && InputFilter::get_singleton()) {
+		if (!found_touchscreen && Input::get_singleton()) {
 			//only if no touchscreen ui hint, set emulation
 			id->set_emulate_touch_from_mouse(false); //just disable just in case
 		}

+ 8 - 8
editor/editor_spin_slider.cpp

@@ -30,7 +30,7 @@
 
 #include "editor_spin_slider.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/math/expression.h"
 #include "editor_node.h"
 #include "editor_scale.h"
@@ -68,7 +68,7 @@ void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) {
 					grabbing_spinner_dist_cache = 0;
 					pre_grab_value = get_value();
 					grabbing_spinner = false;
-					grabbing_spinner_mouse_pos = InputFilter::get_singleton()->get_mouse_position();
+					grabbing_spinner_mouse_pos = Input::get_singleton()->get_mouse_position();
 				}
 			} else {
 
@@ -76,8 +76,8 @@ void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) {
 
 					if (grabbing_spinner) {
 
-						InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_VISIBLE);
-						InputFilter::get_singleton()->warp_mouse_position(grabbing_spinner_mouse_pos);
+						Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
+						Input::get_singleton()->warp_mouse_position(grabbing_spinner_mouse_pos);
 						update();
 					} else {
 						_focus_entered();
@@ -106,7 +106,7 @@ void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) {
 			grabbing_spinner_dist_cache += diff_x;
 
 			if (!grabbing_spinner && ABS(grabbing_spinner_dist_cache) > 4 * EDSCALE) {
-				InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_CAPTURED);
+				Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
 				grabbing_spinner = true;
 			}
 
@@ -181,7 +181,7 @@ void EditorSpinSlider::_notification(int p_what) {
 			p_what == NOTIFICATION_WM_FOCUS_IN ||
 			p_what == NOTIFICATION_EXIT_TREE) {
 		if (grabbing_spinner) {
-			InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_VISIBLE);
+			Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
 			grabbing_spinner = false;
 			grabbing_spinner_attempt = false;
 		}
@@ -298,7 +298,7 @@ void EditorSpinSlider::_notification(int p_what) {
 				grabber->set_position(get_global_position() + grabber_rect.position + grabber_rect.size * 0.5 - grabber->get_size() * 0.5);
 
 				if (mousewheel_over_grabber) {
-					InputFilter::get_singleton()->warp_mouse_position(grabber->get_position() + grabber_rect.size);
+					Input::get_singleton()->warp_mouse_position(grabber->get_position() + grabber_rect.size);
 				}
 
 				grabber_range = width;
@@ -317,7 +317,7 @@ void EditorSpinSlider::_notification(int p_what) {
 		update();
 	}
 	if (p_what == NOTIFICATION_FOCUS_ENTER) {
-		if ((InputFilter::get_singleton()->is_action_pressed("ui_focus_next") || InputFilter::get_singleton()->is_action_pressed("ui_focus_prev")) && !value_input_just_closed) {
+		if ((Input::get_singleton()->is_action_pressed("ui_focus_next") || Input::get_singleton()->is_action_pressed("ui_focus_prev")) && !value_input_just_closed) {
 			_focus_entered();
 		}
 		value_input_just_closed = false;

+ 2 - 2
editor/export_template_manager.cpp

@@ -30,7 +30,7 @@
 
 #include "export_template_manager.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/io/json.h"
 #include "core/io/zip_io.h"
 #include "core/os/dir_access.h"
@@ -446,7 +446,7 @@ void ExportTemplateManager::_http_download_templates_completed(int p_status, int
 
 void ExportTemplateManager::_begin_template_download(const String &p_url) {
 
-	if (InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+	if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
 		OS::get_singleton()->shell_open(p_url);
 		return;
 	}

+ 1 - 1
editor/plugins/animation_blend_space_2d_editor.cpp

@@ -30,7 +30,7 @@
 
 #include "animation_blend_space_2d_editor.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/io/resource_loader.h"
 #include "core/math/delaunay.h"
 #include "core/os/keyboard.h"

+ 1 - 1
editor/plugins/animation_blend_tree_editor_plugin.cpp

@@ -30,7 +30,7 @@
 
 #include "animation_blend_tree_editor_plugin.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/io/resource_loader.h"
 #include "core/os/keyboard.h"
 #include "core/project_settings.h"

+ 2 - 2
editor/plugins/animation_player_editor_plugin.cpp

@@ -30,7 +30,7 @@
 
 #include "animation_player_editor_plugin.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/io/resource_loader.h"
 #include "core/io/resource_saver.h"
 #include "core/os/keyboard.h"
@@ -488,7 +488,7 @@ double AnimationPlayerEditor::_get_editor_step() const {
 		ERR_FAIL_COND_V(!anim.is_valid(), 0.0);
 
 		// Use more precise snapping when holding Shift
-		return InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT) ? anim->get_step() * 0.25 : anim->get_step();
+		return Input::get_singleton()->is_key_pressed(KEY_SHIFT) ? anim->get_step() * 0.25 : anim->get_step();
 	}
 
 	return 0.0;

+ 1 - 1
editor/plugins/animation_state_machine_editor.cpp

@@ -30,7 +30,7 @@
 
 #include "animation_state_machine_editor.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/io/resource_loader.h"
 #include "core/math/delaunay.h"
 #include "core/os/keyboard.h"

+ 1 - 1
editor/plugins/animation_tree_editor_plugin.cpp

@@ -34,7 +34,7 @@
 #include "animation_blend_space_2d_editor.h"
 #include "animation_blend_tree_editor_plugin.h"
 #include "animation_state_machine_editor.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/io/resource_loader.h"
 #include "core/math/delaunay.h"
 #include "core/os/keyboard.h"

+ 1 - 1
editor/plugins/asset_library_editor_plugin.cpp

@@ -30,7 +30,7 @@
 
 #include "asset_library_editor_plugin.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/io/json.h"
 #include "core/os/keyboard.h"
 #include "core/version.h"

+ 14 - 14
editor/plugins/canvas_item_editor_plugin.cpp

@@ -30,7 +30,7 @@
 
 #include "canvas_item_editor_plugin.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/os/keyboard.h"
 #include "core/print_string.h"
 #include "core/project_settings.h"
@@ -334,7 +334,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
 	snap_target[0] = SNAP_TARGET_NONE;
 	snap_target[1] = SNAP_TARGET_NONE;
 
-	bool is_snap_active = smart_snap_active ^ InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
+	bool is_snap_active = smart_snap_active ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL);
 
 	// Smart snap using the canvas position
 	Vector2 output = p_target;
@@ -462,7 +462,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
 }
 
 float CanvasItemEditor::snap_angle(float p_target, float p_start) const {
-	if (((smart_snap_active || snap_rotation) ^ InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) && snap_rotation_step != 0) {
+	if (((smart_snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) && snap_rotation_step != 0) {
 		if (snap_relative) {
 			return Math::stepify(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset + (p_start - (int)(p_start / snap_rotation_step) * snap_rotation_step);
 		} else {
@@ -1284,7 +1284,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
 			// Pan the viewport
 			Point2i relative;
 			if (bool(EditorSettings::get_singleton()->get("editors/2d/warped_mouse_panning"))) {
-				relative = InputFilter::get_singleton()->warp_mouse_motion(m, viewport->get_global_rect());
+				relative = Input::get_singleton()->warp_mouse_motion(m, viewport->get_global_rect());
 			} else {
 				relative = m->get_relative();
 			}
@@ -1912,7 +1912,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
 			Transform2D simple_xform = (viewport->get_transform() * unscaled_transform).affine_inverse() * transform;
 
 			bool uniform = m->get_shift();
-			bool is_ctrl = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
+			bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
 
 			Point2 drag_from_local = simple_xform.xform(drag_from);
 			Point2 drag_to_local = simple_xform.xform(drag_to);
@@ -2214,10 +2214,10 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
 	if (k.is_valid() && !k->is_pressed() && drag_type == DRAG_KEY_MOVE && tool == TOOL_SELECT &&
 			(k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_LEFT || k->get_keycode() == KEY_RIGHT)) {
 		// Confirm canvas items move by arrow keys
-		if ((!InputFilter::get_singleton()->is_key_pressed(KEY_UP)) &&
-				(!InputFilter::get_singleton()->is_key_pressed(KEY_DOWN)) &&
-				(!InputFilter::get_singleton()->is_key_pressed(KEY_LEFT)) &&
-				(!InputFilter::get_singleton()->is_key_pressed(KEY_RIGHT))) {
+		if ((!Input::get_singleton()->is_key_pressed(KEY_UP)) &&
+				(!Input::get_singleton()->is_key_pressed(KEY_DOWN)) &&
+				(!Input::get_singleton()->is_key_pressed(KEY_LEFT)) &&
+				(!Input::get_singleton()->is_key_pressed(KEY_RIGHT))) {
 			_commit_canvas_item_state(drag_selection, TTR("Move CanvasItem"), true);
 			drag_type = DRAG_NONE;
 		}
@@ -3310,8 +3310,8 @@ void CanvasItemEditor::_draw_selection() {
 			}
 
 			// Draw the move handles
-			bool is_ctrl = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
-			bool is_alt = InputFilter::get_singleton()->is_key_pressed(KEY_ALT);
+			bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
+			bool is_alt = Input::get_singleton()->is_key_pressed(KEY_ALT);
 			if (tool == TOOL_MOVE && show_transformation_gizmos) {
 				if (_is_node_movable(canvas_item)) {
 					Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * canvas_item->_edit_get_transform()).orthonormalized();
@@ -3347,7 +3347,7 @@ void CanvasItemEditor::_draw_selection() {
 					Transform2D simple_xform = viewport->get_transform() * unscaled_transform;
 
 					Size2 scale_factor = Size2(SCALE_HANDLE_DISTANCE, SCALE_HANDLE_DISTANCE);
-					bool uniform = InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT);
+					bool uniform = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
 					Point2 offset = (simple_xform.affine_inverse().xform(drag_to) - simple_xform.affine_inverse().xform(drag_from)) * zoom;
 
 					if (drag_type == DRAG_SCALE_X) {
@@ -6204,8 +6204,8 @@ bool CanvasItemEditorViewport::_only_packed_scenes_selected() const {
 }
 
 void CanvasItemEditorViewport::drop_data(const Point2 &p_point, const Variant &p_data) {
-	bool is_shift = InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT);
-	bool is_alt = InputFilter::get_singleton()->is_key_pressed(KEY_ALT);
+	bool is_shift = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
+	bool is_alt = Input::get_singleton()->is_key_pressed(KEY_ALT);
 
 	selected_files.clear();
 	Dictionary d = p_data;

+ 2 - 2
editor/plugins/collision_polygon_3d_editor_plugin.cpp

@@ -31,7 +31,7 @@
 #include "collision_polygon_3d_editor_plugin.h"
 
 #include "canvas_item_editor_plugin.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/os/file_access.h"
 #include "core/os/keyboard.h"
 #include "editor/editor_settings.h"
@@ -342,7 +342,7 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
 
 			Vector2 cpoint(spoint.x, spoint.y);
 
-			if (snap_ignore && !InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+			if (snap_ignore && !Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
 				snap_ignore = false;
 			}
 

+ 2 - 2
editor/plugins/curve_editor_plugin.cpp

@@ -32,7 +32,7 @@
 
 #include "canvas_item_editor_plugin.h"
 #include "core/core_string_names.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/os/keyboard.h"
 #include "editor/editor_scale.h"
 
@@ -210,7 +210,7 @@ void CurveEditor::on_gui_input(const Ref<InputEvent> &p_event) {
 					else
 						tangent = 9999 * (dir.y >= 0 ? 1 : -1);
 
-					bool link = !InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT);
+					bool link = !Input::get_singleton()->is_key_pressed(KEY_SHIFT);
 
 					if (_selected_tangent == TANGENT_LEFT) {
 						curve.set_point_left_tangent(_selected_point, tangent);

+ 12 - 12
editor/plugins/node_3d_editor_plugin.cpp

@@ -30,7 +30,7 @@
 
 #include "node_3d_editor_plugin.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/math/camera_matrix.h"
 #include "core/os/keyboard.h"
 #include "core/print_string.h"
@@ -298,10 +298,10 @@ void Node3DEditorViewport::_update_camera(float p_interp_delta) {
 			float zoom_inertia = EDITOR_GET("editors/3d/navigation_feel/zoom_inertia");
 
 			//determine if being manipulated
-			bool manipulated = InputFilter::get_singleton()->get_mouse_button_mask() & (2 | 4);
-			manipulated |= InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT);
-			manipulated |= InputFilter::get_singleton()->is_key_pressed(KEY_ALT);
-			manipulated |= InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
+			bool manipulated = Input::get_singleton()->get_mouse_button_mask() & (2 | 4);
+			manipulated |= Input::get_singleton()->is_key_pressed(KEY_SHIFT);
+			manipulated |= Input::get_singleton()->is_key_pressed(KEY_ALT);
+			manipulated |= Input::get_singleton()->is_key_pressed(KEY_CONTROL);
 
 			float orbit_inertia = MAX(0.00001, manipulated ? manip_orbit_inertia : free_orbit_inertia);
 			float translation_inertia = MAX(0.0001, manipulated ? manip_translation_inertia : free_translation_inertia);
@@ -2260,7 +2260,7 @@ void Node3DEditorViewport::scale_freelook_speed(real_t scale) {
 Point2i Node3DEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const {
 	Point2i relative;
 	if (bool(EDITOR_DEF("editors/3d/navigation/warped_mouse_panning", false))) {
-		relative = InputFilter::get_singleton()->warp_mouse_motion(p_ev_mouse_motion, surface->get_global_rect());
+		relative = Input::get_singleton()->warp_mouse_motion(p_ev_mouse_motion, surface->get_global_rect());
 	} else {
 		relative = p_ev_mouse_motion->get_relative();
 	}
@@ -2276,7 +2276,7 @@ static bool is_shortcut_pressed(const String &p_path) {
 	if (k == nullptr) {
 		return false;
 	}
-	const InputFilter &input = *InputFilter::get_singleton();
+	const Input &input = *Input::get_singleton();
 	int keycode = k->get_keycode();
 	return input.is_key_pressed(keycode);
 }
@@ -3828,7 +3828,7 @@ void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_
 	if (!can_drop_data_fw(p_point, p_data, p_from))
 		return;
 
-	bool is_shift = InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT);
+	bool is_shift = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
 
 	selected_files.clear();
 	Dictionary d = p_data;
@@ -5785,7 +5785,7 @@ void Node3DEditor::_unhandled_key_input(Ref<InputEvent> p_event) {
 	if (!is_visible_in_tree())
 		return;
 
-	snap_key_enabled = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
+	snap_key_enabled = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
 }
 void Node3DEditor::_notification(int p_what) {
 
@@ -6446,7 +6446,7 @@ Vector3 Node3DEditor::snap_point(Vector3 p_target, Vector3 p_start) const {
 
 float Node3DEditor::get_translate_snap() const {
 	float snap_value;
-	if (InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+	if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
 		snap_value = snap_translate->get_text().to_double() / 10.0;
 	} else {
 		snap_value = snap_translate->get_text().to_double();
@@ -6457,7 +6457,7 @@ float Node3DEditor::get_translate_snap() const {
 
 float Node3DEditor::get_rotate_snap() const {
 	float snap_value;
-	if (InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+	if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
 		snap_value = snap_rotate->get_text().to_double() / 3.0;
 	} else {
 		snap_value = snap_rotate->get_text().to_double();
@@ -6468,7 +6468,7 @@ float Node3DEditor::get_rotate_snap() const {
 
 float Node3DEditor::get_scale_snap() const {
 	float snap_value;
-	if (InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+	if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
 		snap_value = snap_scale->get_text().to_double() / 2.0;
 	} else {
 		snap_value = snap_scale->get_text().to_double();

+ 2 - 2
editor/plugins/polygon_2d_editor_plugin.cpp

@@ -31,7 +31,7 @@
 #include "polygon_2d_editor_plugin.h"
 
 #include "canvas_item_editor_plugin.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/os/file_access.h"
 #include "core/os/keyboard.h"
 #include "editor/editor_scale.h"
@@ -810,7 +810,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
 
 	if (mm.is_valid()) {
 
-		if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || InputFilter::get_singleton()->is_key_pressed(KEY_SPACE)) {
+		if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
 
 			Vector2 drag(mm->get_relative().x, mm->get_relative().y);
 			uv_hscroll->set_value(uv_hscroll->get_value() - drag.x);

+ 2 - 2
editor/plugins/script_editor_plugin.cpp

@@ -30,7 +30,7 @@
 
 #include "script_editor_plugin.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/io/resource_loader.h"
 #include "core/os/file_access.h"
 #include "core/os/keyboard.h"
@@ -1545,7 +1545,7 @@ void ScriptEditor::_help_overview_selected(int p_idx) {
 
 void ScriptEditor::_script_selected(int p_idx) {
 
-	grab_focus_block = !InputFilter::get_singleton()->is_mouse_button_pressed(1); //amazing hack, simply amazing
+	grab_focus_block = !Input::get_singleton()->is_mouse_button_pressed(1); //amazing hack, simply amazing
 
 	_go_to_tab(script_list->get_item_metadata(p_idx));
 	grab_focus_block = false;

+ 3 - 3
editor/plugins/texture_region_editor_plugin.cpp

@@ -31,7 +31,7 @@
 #include "texture_region_editor_plugin.h"
 
 #include "core/core_string_names.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/os/keyboard.h"
 #include "editor/editor_scale.h"
 #include "scene/gui/check_box.h"
@@ -307,7 +307,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
 					for (List<Rect2>::Element *E = autoslice_cache.front(); E; E = E->next()) {
 						if (E->get().has_point(point)) {
 							rect = E->get();
-							if (InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL) && !(InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT | KEY_ALT))) {
+							if (Input::get_singleton()->is_key_pressed(KEY_CONTROL) && !(Input::get_singleton()->is_key_pressed(KEY_SHIFT | KEY_ALT))) {
 								Rect2 r;
 								if (node_sprite)
 									r = node_sprite->get_region_rect();
@@ -449,7 +449,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
 
 	if (mm.is_valid()) {
 
-		if (mm->get_button_mask() & BUTTON_MASK_MIDDLE || InputFilter::get_singleton()->is_key_pressed(KEY_SPACE)) {
+		if (mm->get_button_mask() & BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
 
 			Vector2 dragged(mm->get_relative().x / draw_zoom, mm->get_relative().y / draw_zoom);
 			hscroll->set_value(hscroll->get_value() - dragged.x);

+ 3 - 3
editor/plugins/tile_map_editor_plugin.cpp

@@ -31,7 +31,7 @@
 #include "tile_map_editor_plugin.h"
 
 #include "canvas_item_editor_plugin.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/math/math_funcs.h"
 #include "core/os/keyboard.h"
 #include "editor/editor_scale.h"
@@ -997,7 +997,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 
 			if (mb->is_pressed()) {
 
-				if (InputFilter::get_singleton()->is_key_pressed(KEY_SPACE))
+				if (Input::get_singleton()->is_key_pressed(KEY_SPACE))
 					return false; // Drag.
 
 				if (tool == TOOL_NONE) {
@@ -1378,7 +1378,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 
 			return true;
 		}
-		if (tool == TOOL_PICKING && InputFilter::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
+		if (tool == TOOL_PICKING && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
 
 			_pick_tile(over_tile);
 

+ 3 - 3
editor/plugins/tile_set_editor_plugin.cpp

@@ -30,7 +30,7 @@
 
 #include "tile_set_editor_plugin.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/os/keyboard.h"
 #include "editor/editor_scale.h"
 #include "editor/plugins/canvas_item_editor_plugin.h"
@@ -1113,7 +1113,7 @@ void TileSetEditor::_on_workspace_draw() {
 
 void TileSetEditor::_on_workspace_process() {
 
-	if (InputFilter::get_singleton()->is_key_pressed(KEY_ALT) || tools[VISIBLE_INFO]->is_pressed()) {
+	if (Input::get_singleton()->is_key_pressed(KEY_ALT) || tools[VISIBLE_INFO]->is_pressed()) {
 		if (!tile_names_visible) {
 			tile_names_visible = true;
 			workspace_overlay->update();
@@ -1395,7 +1395,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
 							if ((mb->get_button_index() == BUTTON_RIGHT || mb->get_button_index() == BUTTON_LEFT) && current_tile_region.has_point(mb->get_position())) {
 								dragging = true;
 								erasing = (mb->get_button_index() == BUTTON_RIGHT);
-								alternative = InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT);
+								alternative = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
 								Vector2 coord((int)((mb->get_position().x - current_tile_region.position.x) / (spacing + size.x)), (int)((mb->get_position().y - current_tile_region.position.y) / (spacing + size.y)));
 								Vector2 pos(coord.x * (spacing + size.x), coord.y * (spacing + size.y));
 								pos = mb->get_position() - (pos + current_tile_region.position);

+ 3 - 3
editor/plugins/visual_shader_editor_plugin.cpp

@@ -30,7 +30,7 @@
 
 #include "visual_shader_editor_plugin.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/io/resource_loader.h"
 #include "core/math/math_defs.h"
 #include "core/os/keyboard.h"
@@ -1635,7 +1635,7 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
 			popup_menu->set_item_disabled(NodeMenuOptions::DELETE, to_change.empty());
 			popup_menu->set_item_disabled(NodeMenuOptions::DUPLICATE, to_change.empty());
 			menu_point = graph->get_local_mouse_position();
-			Point2 gpos = InputFilter::get_singleton()->get_mouse_position();
+			Point2 gpos = Input::get_singleton()->get_mouse_position();
 			popup_menu->set_position(gpos);
 			popup_menu->popup();
 		}
@@ -1648,7 +1648,7 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos) {
 		saved_node_pos_dirty = true;
 		saved_node_pos = graph->get_local_mouse_position();
 
-		Point2 gpos = InputFilter::get_singleton()->get_mouse_position();
+		Point2 gpos = Input::get_singleton()->get_mouse_position();
 		members_dialog->popup();
 		members_dialog->set_position(gpos);
 	} else {

+ 2 - 2
editor/property_editor.cpp

@@ -31,7 +31,7 @@
 #include "property_editor.h"
 
 #include "core/class_db.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/io/image_loader.h"
 #include "core/io/marshalls.h"
 #include "core/io/resource_loader.h"
@@ -1720,7 +1720,7 @@ real_t CustomPropertyEditor::_parse_real_expression(String text) {
 
 void CustomPropertyEditor::_emit_changed_whole_or_field() {
 
-	if (!InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+	if (!Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
 		emit_signal("variant_changed");
 	} else {
 		emit_signal("variant_field_changed", field_names[focused_value_editor]);

+ 3 - 3
editor/scene_tree_dock.cpp

@@ -30,7 +30,7 @@
 
 #include "scene_tree_dock.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/io/resource_saver.h"
 #include "core/os/keyboard.h"
 #include "core/project_settings.h"
@@ -1030,7 +1030,7 @@ void SceneTreeDock::_node_collapsed(Object *p_obj) {
 	if (!ti)
 		return;
 
-	if (InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+	if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
 		_set_collapsed_recursive(ti, ti->is_collapsed());
 	}
 }
@@ -2346,7 +2346,7 @@ void SceneTreeDock::_nodes_dragged(Array p_nodes, NodePath p_to, int p_type) {
 	int to_pos = -1;
 
 	_normalize_drop(to_node, to_pos, p_type);
-	_do_reparent(to_node, to_pos, nodes, !InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT));
+	_do_reparent(to_node, to_pos, nodes, !Input::get_singleton()->is_key_pressed(KEY_SHIFT));
 }
 
 void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) {

+ 5 - 5
main/main.cpp

@@ -32,7 +32,7 @@
 
 #include "core/crypto/crypto.h"
 #include "core/debugger/engine_debugger.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/input/input_map.h"
 #include "core/io/file_access_network.h"
 #include "core/io/file_access_pack.h"
@@ -90,7 +90,7 @@
 // Initialized in setup()
 static Engine *engine = nullptr;
 static ProjectSettings *globals = nullptr;
-static InputFilter *input = nullptr;
+static Input *input = nullptr;
 static InputMap *input_map = nullptr;
 static TranslationServer *translation_server = nullptr;
 static Performance *performance = nullptr;
@@ -1249,7 +1249,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
 
 	/* Initialize Input */
 
-	input = memnew(InputFilter);
+	input = memnew(Input);
 
 	/* Iniitalize Display Server */
 
@@ -1403,7 +1403,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
 	GLOBAL_DEF("application/config/windows_native_icon", String());
 	ProjectSettings::get_singleton()->set_custom_property_info("application/config/windows_native_icon", PropertyInfo(Variant::STRING, "application/config/windows_native_icon", PROPERTY_HINT_FILE, "*.ico"));
 
-	InputFilter *id = InputFilter::get_singleton();
+	Input *id = Input::get_singleton();
 	if (id) {
 		if (bool(GLOBAL_DEF("input_devices/pointing/emulate_touch_from_mouse", false)) && !(editor || project_manager)) {
 
@@ -1438,7 +1438,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
 		Ref<Texture2D> cursor = ResourceLoader::load(ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image"));
 		if (cursor.is_valid()) {
 			Vector2 hotspot = ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image_hotspot");
-			InputFilter::get_singleton()->set_custom_mouse_cursor(cursor, InputFilter::CURSOR_ARROW, hotspot);
+			Input::get_singleton()->set_custom_mouse_cursor(cursor, Input::CURSOR_ARROW, hotspot);
 		}
 	}
 #ifdef TOOLS_ENABLED

+ 1 - 1
modules/arkit/arkit_interface.mm

@@ -28,7 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/os/os.h"
 #include "scene/resources/surface_tool.h"
 #include "servers/rendering/rendering_server_globals.h"

+ 6 - 6
modules/gdnative/xr/xr_interface_gdnative.cpp

@@ -29,7 +29,7 @@
 /*************************************************************************/
 
 #include "xr_interface_gdnative.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "servers/rendering/rendering_server_globals.h"
 #include "servers/xr/xr_positional_tracker.h"
 
@@ -306,7 +306,7 @@ godot_int GDAPI godot_xr_add_controller(char *p_device_name, godot_int p_hand, g
 	XRServer *xr_server = XRServer::get_singleton();
 	ERR_FAIL_NULL_V(xr_server, 0);
 
-	InputFilter *input = InputFilter::get_singleton();
+	Input *input = Input::get_singleton();
 	ERR_FAIL_NULL_V(input, 0);
 
 	XRPositionalTracker *new_tracker = memnew(XRPositionalTracker);
@@ -345,7 +345,7 @@ void GDAPI godot_xr_remove_controller(godot_int p_controller_id) {
 	XRServer *xr_server = XRServer::get_singleton();
 	ERR_FAIL_NULL(xr_server);
 
-	InputFilter *input = InputFilter::get_singleton();
+	Input *input = Input::get_singleton();
 	ERR_FAIL_NULL(input);
 
 	XRPositionalTracker *remove_tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
@@ -383,7 +383,7 @@ void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p
 	XRServer *xr_server = XRServer::get_singleton();
 	ERR_FAIL_NULL(xr_server);
 
-	InputFilter *input = InputFilter::get_singleton();
+	Input *input = Input::get_singleton();
 	ERR_FAIL_NULL(input);
 
 	XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
@@ -399,14 +399,14 @@ void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_a
 	XRServer *xr_server = XRServer::get_singleton();
 	ERR_FAIL_NULL(xr_server);
 
-	InputFilter *input = InputFilter::get_singleton();
+	Input *input = Input::get_singleton();
 	ERR_FAIL_NULL(input);
 
 	XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
 	if (tracker != nullptr) {
 		int joyid = tracker->get_joy_id();
 		if (joyid != -1) {
-			InputFilter::JoyAxis jx;
+			Input::JoyAxis jx;
 			jx.min = p_can_be_negative ? -1 : 0;
 			jx.value = p_value;
 			input->joy_axis(joyid, p_axis, jx);

+ 1 - 1
modules/gridmap/grid_map_editor_plugin.cpp

@@ -29,7 +29,7 @@
 /*************************************************************************/
 
 #include "grid_map_editor_plugin.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "editor/editor_scale.h"
 #include "editor/editor_settings.h"
 #include "editor/plugins/node_3d_editor_plugin.h"

+ 3 - 2
modules/mobile_vr/mobile_vr_interface.cpp

@@ -29,7 +29,8 @@
 /*************************************************************************/
 
 #include "mobile_vr_interface.h"
-#include "core/input/input_filter.h"
+
+#include "core/input/input.h"
 #include "core/os/os.h"
 #include "servers/display_server.h"
 #include "servers/rendering/rendering_server_globals.h"
@@ -118,7 +119,7 @@ void MobileVRInterface::set_position_from_sensors() {
 	float delta_time = (double)ticks_elapsed / 1000000.0;
 
 	// few things we need
-	InputFilter *input = InputFilter::get_singleton();
+	Input *input = Input::get_singleton();
 	Vector3 down(0.0, -1.0, 0.0); // Down is Y negative
 	Vector3 north(0.0, 0.0, 1.0); // North is Z positive
 

+ 14 - 14
modules/visual_script/visual_script_editor.cpp

@@ -30,7 +30,7 @@
 
 #include "visual_script_editor.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/object.h"
 #include "core/os/keyboard.h"
 #include "core/script_language.h"
@@ -1073,9 +1073,9 @@ void VisualScriptEditor::_member_selected() {
 	if (ti->get_parent() == members->get_root()->get_children()) {
 
 #ifdef OSX_ENABLED
-		bool held_ctrl = InputFilter::get_singleton()->is_key_pressed(KEY_META);
+		bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_META);
 #else
-		bool held_ctrl = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
+		bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
 #endif
 		if (held_ctrl) {
 			ERR_FAIL_COND(!script->has_function(selected));
@@ -1378,7 +1378,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt
 		}
 	} else if (ti->get_parent() == root->get_children()) {
 		selected = ti->get_text(0);
-		function_name_edit->set_position(InputFilter::get_singleton()->get_mouse_position() - Vector2(60, -10));
+		function_name_edit->set_position(Input::get_singleton()->get_mouse_position() - Vector2(60, -10));
 		function_name_edit->popup();
 		function_name_box->set_text(selected);
 		function_name_box->select_all();
@@ -1740,7 +1740,7 @@ void VisualScriptEditor::_input(const Ref<InputEvent> &p_event) {
 	Ref<InputEventMouseButton> key = p_event;
 
 	if (key.is_valid() && !key->is_pressed()) {
-		mouse_up_position = InputFilter::get_singleton()->get_mouse_position();
+		mouse_up_position = Input::get_singleton()->get_mouse_position();
 	}
 }
 
@@ -1750,7 +1750,7 @@ void VisualScriptEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
 	if (key.is_valid() && key->is_pressed() && key->get_button_mask() == BUTTON_RIGHT) {
 		saved_position = graph->get_local_mouse_position();
 
-		Point2 gpos = InputFilter::get_singleton()->get_mouse_position();
+		Point2 gpos = Input::get_singleton()->get_mouse_position();
 		_generic_search(script->get_instance_base_type(), gpos);
 	}
 }
@@ -2004,9 +2004,9 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
 	if (String(d["type"]) == "visual_script_variable_drag") {
 
 #ifdef OSX_ENABLED
-		bool use_set = InputFilter::get_singleton()->is_key_pressed(KEY_META);
+		bool use_set = Input::get_singleton()->is_key_pressed(KEY_META);
 #else
-		bool use_set = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
+		bool use_set = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
 #endif
 		Vector2 ofs = graph->get_scroll_ofs() + p_point;
 		if (graph->is_using_snap()) {
@@ -2199,9 +2199,9 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
 		}
 
 #ifdef OSX_ENABLED
-		bool use_node = InputFilter::get_singleton()->is_key_pressed(KEY_META);
+		bool use_node = Input::get_singleton()->is_key_pressed(KEY_META);
 #else
-		bool use_node = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
+		bool use_node = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
 #endif
 
 		Array nodes = d["nodes"];
@@ -2263,7 +2263,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
 
 		Node *sn = _find_script_node(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root(), script);
 
-		if (!sn && !InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+		if (!sn && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
 			EditorNode::get_singleton()->show_warning(vformat(TTR("Can't drop properties because script '%s' is not used in this scene.\nDrop holding 'Shift' to just copy the signature."), get_name()));
 			return;
 		}
@@ -2283,12 +2283,12 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
 
 		ofs /= EDSCALE;
 #ifdef OSX_ENABLED
-		bool use_get = InputFilter::get_singleton()->is_key_pressed(KEY_META);
+		bool use_get = Input::get_singleton()->is_key_pressed(KEY_META);
 #else
-		bool use_get = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
+		bool use_get = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
 #endif
 
-		if (!node || InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+		if (!node || Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
 
 			if (use_get)
 				undo_redo->create_action(TTR("Add Getter Property"));

+ 1 - 1
modules/visual_script/visual_script_flow_control.cpp

@@ -934,6 +934,6 @@ void register_visual_script_flow_control_nodes() {
 	VisualScriptLanguage::singleton->add_register_func("flow_control/iterator", create_node_generic<VisualScriptIterator>);
 	VisualScriptLanguage::singleton->add_register_func("flow_control/sequence", create_node_generic<VisualScriptSequence>);
 	VisualScriptLanguage::singleton->add_register_func("flow_control/switch", create_node_generic<VisualScriptSwitch>);
-	//VisualScriptLanguage::singleton->add_register_func("flow_control/input_filter", create_node_generic<VisualScriptInputFilter>);
+	//VisualScriptLanguage::singleton->add_register_func("flow_control/input", create_node_generic<VisualScriptInputFilter>);
 	VisualScriptLanguage::singleton->add_register_func("flow_control/type_cast", create_node_generic<VisualScriptTypeCast>);
 }

+ 5 - 5
modules/visual_script/visual_script_nodes.cpp

@@ -32,7 +32,7 @@
 
 #include "core/engine.h"
 #include "core/global_constants.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/os/os.h"
 #include "core/project_settings.h"
 #include "scene/main/node.h"
@@ -3870,16 +3870,16 @@ public:
 
 		switch (mode) {
 			case VisualScriptInputAction::MODE_PRESSED: {
-				*p_outputs[0] = InputFilter::get_singleton()->is_action_pressed(action);
+				*p_outputs[0] = Input::get_singleton()->is_action_pressed(action);
 			} break;
 			case VisualScriptInputAction::MODE_RELEASED: {
-				*p_outputs[0] = !InputFilter::get_singleton()->is_action_pressed(action);
+				*p_outputs[0] = !Input::get_singleton()->is_action_pressed(action);
 			} break;
 			case VisualScriptInputAction::MODE_JUST_PRESSED: {
-				*p_outputs[0] = InputFilter::get_singleton()->is_action_just_pressed(action);
+				*p_outputs[0] = Input::get_singleton()->is_action_just_pressed(action);
 			} break;
 			case VisualScriptInputAction::MODE_JUST_RELEASED: {
-				*p_outputs[0] = InputFilter::get_singleton()->is_action_just_released(action);
+				*p_outputs[0] = Input::get_singleton()->is_action_just_released(action);
 			} break;
 		}
 

+ 19 - 19
platform/android/display_server_android.cpp

@@ -424,7 +424,7 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis
 	}
 #endif
 
-	InputFilter::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
+	Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
 }
 
 DisplayServerAndroid::~DisplayServerAndroid() {
@@ -445,16 +445,16 @@ DisplayServerAndroid::~DisplayServerAndroid() {
 void DisplayServerAndroid::process_joy_event(DisplayServerAndroid::JoypadEvent p_event) {
 	switch (p_event.type) {
 		case JOY_EVENT_BUTTON:
-			InputFilter::get_singleton()->joy_button(p_event.device, p_event.index, p_event.pressed);
+			Input::get_singleton()->joy_button(p_event.device, p_event.index, p_event.pressed);
 			break;
 		case JOY_EVENT_AXIS:
-			InputFilter::JoyAxis value;
+			Input::JoyAxis value;
 			value.min = -1;
 			value.value = p_event.value;
-			InputFilter::get_singleton()->joy_axis(p_event.device, p_event.index, value);
+			Input::get_singleton()->joy_axis(p_event.device, p_event.index, value);
 			break;
 		case JOY_EVENT_HAT:
-			InputFilter::get_singleton()->joy_hat(p_event.device, p_event.hat);
+			Input::get_singleton()->joy_hat(p_event.device, p_event.hat);
 			break;
 		default:
 			return;
@@ -484,7 +484,7 @@ void DisplayServerAndroid::process_key_event(int p_keycode, int p_scancode, int
 		OS_Android::get_singleton()->main_loop_request_go_back();
 	}
 
-	InputFilter::get_singleton()->parse_input_event(ev);
+	Input::get_singleton()->parse_input_event(ev);
 }
 
 void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector<DisplayServerAndroid::TouchPos> &p_points) {
@@ -499,7 +499,7 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
 					ev->set_index(touch[i].id);
 					ev->set_pressed(false);
 					ev->set_position(touch[i].pos);
-					InputFilter::get_singleton()->parse_input_event(ev);
+					Input::get_singleton()->parse_input_event(ev);
 				}
 			}
 
@@ -517,7 +517,7 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
 				ev->set_index(touch[i].id);
 				ev->set_pressed(true);
 				ev->set_position(touch[i].pos);
-				InputFilter::get_singleton()->parse_input_event(ev);
+				Input::get_singleton()->parse_input_event(ev);
 			}
 
 		} break;
@@ -545,7 +545,7 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
 				ev->set_index(touch[i].id);
 				ev->set_position(p_points[idx].pos);
 				ev->set_relative(p_points[idx].pos - touch[i].pos);
-				InputFilter::get_singleton()->parse_input_event(ev);
+				Input::get_singleton()->parse_input_event(ev);
 				touch.write[i].pos = p_points[idx].pos;
 			}
 
@@ -560,7 +560,7 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
 					ev->set_index(touch[i].id);
 					ev->set_pressed(false);
 					ev->set_position(touch[i].pos);
-					InputFilter::get_singleton()->parse_input_event(ev);
+					Input::get_singleton()->parse_input_event(ev);
 				}
 				touch.clear();
 			}
@@ -577,7 +577,7 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
 					ev->set_index(tp.id);
 					ev->set_pressed(true);
 					ev->set_position(tp.pos);
-					InputFilter::get_singleton()->parse_input_event(ev);
+					Input::get_singleton()->parse_input_event(ev);
 
 					break;
 				}
@@ -592,7 +592,7 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
 					ev->set_index(touch[i].id);
 					ev->set_pressed(false);
 					ev->set_position(touch[i].pos);
-					InputFilter::get_singleton()->parse_input_event(ev);
+					Input::get_singleton()->parse_input_event(ev);
 					touch.remove(i);
 
 					break;
@@ -613,7 +613,7 @@ void DisplayServerAndroid::process_hover(int p_type, Point2 p_pos) {
 			ev->set_position(p_pos);
 			ev->set_global_position(p_pos);
 			ev->set_relative(p_pos - hover_prev_pos);
-			InputFilter::get_singleton()->parse_input_event(ev);
+			Input::get_singleton()->parse_input_event(ev);
 			hover_prev_pos = p_pos;
 		} break;
 	}
@@ -626,7 +626,7 @@ void DisplayServerAndroid::process_double_tap(Point2 p_pos) {
 	ev->set_global_position(p_pos);
 	ev->set_pressed(false);
 	ev->set_doubleclick(true);
-	InputFilter::get_singleton()->parse_input_event(ev);
+	Input::get_singleton()->parse_input_event(ev);
 }
 
 void DisplayServerAndroid::process_scroll(Point2 p_pos) {
@@ -634,22 +634,22 @@ void DisplayServerAndroid::process_scroll(Point2 p_pos) {
 	ev.instance();
 	ev->set_position(p_pos);
 	ev->set_delta(p_pos - scroll_prev_pos);
-	InputFilter::get_singleton()->parse_input_event(ev);
+	Input::get_singleton()->parse_input_event(ev);
 	scroll_prev_pos = p_pos;
 }
 
 void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
-	InputFilter::get_singleton()->set_accelerometer(p_accelerometer);
+	Input::get_singleton()->set_accelerometer(p_accelerometer);
 }
 
 void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) {
-	InputFilter::get_singleton()->set_gravity(p_gravity);
+	Input::get_singleton()->set_gravity(p_gravity);
 }
 
 void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
-	InputFilter::get_singleton()->set_magnetometer(p_magnetometer);
+	Input::get_singleton()->set_magnetometer(p_magnetometer);
 }
 
 void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
-	InputFilter::get_singleton()->set_gyroscope(p_gyroscope);
+	Input::get_singleton()->set_gyroscope(p_gyroscope);
 }

+ 6 - 6
platform/android/java_godot_lib_jni.cpp

@@ -38,7 +38,7 @@
 #include "api/jni_singleton.h"
 #include "audio_driver_jandroid.h"
 #include "core/engine.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/project_settings.h"
 #include "dir_access_jandroid.h"
 #include "display_server_android.h"
@@ -311,15 +311,15 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, j
 	int hat = 0;
 	if (p_hat_x != 0) {
 		if (p_hat_x < 0)
-			hat |= InputFilter::HAT_MASK_LEFT;
+			hat |= Input::HAT_MASK_LEFT;
 		else
-			hat |= InputFilter::HAT_MASK_RIGHT;
+			hat |= Input::HAT_MASK_RIGHT;
 	}
 	if (p_hat_y != 0) {
 		if (p_hat_y < 0)
-			hat |= InputFilter::HAT_MASK_UP;
+			hat |= Input::HAT_MASK_UP;
 		else
-			hat |= InputFilter::HAT_MASK_DOWN;
+			hat |= Input::HAT_MASK_DOWN;
 	}
 	jevent.hat = hat;
 
@@ -329,7 +329,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, j
 JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
 	if (os_android) {
 		String name = jstring_to_string(p_name, env);
-		InputFilter::get_singleton()->joy_connection_changed(p_device, p_connected, name);
+		Input::get_singleton()->joy_connection_changed(p_device, p_connected, name);
 	}
 }
 

+ 1 - 1
platform/android/os_android.cpp

@@ -88,7 +88,7 @@ void OS_Android::initialize() {
 }
 
 void OS_Android::initialize_joypads() {
-	InputFilter::get_singleton()->set_fallback_mapping(godot_java->get_input_fallback_mapping());
+	Input::get_singleton()->set_fallback_mapping(godot_java->get_input_fallback_mapping());
 
 	// This queries/updates the currently connected devices/joypads.
 	godot_java->init_input_devices();

+ 1 - 1
platform/haiku/haiku_direct_window.h

@@ -35,7 +35,7 @@
 
 #include <DirectWindow.h>
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/os/os.h"
 
 #include "haiku_gl_view.h"

+ 1 - 1
platform/haiku/os_haiku.h

@@ -33,7 +33,7 @@
 
 #include "audio_driver_media_kit.h"
 #include "context_gl_haiku.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "drivers/unix/os_unix.h"
 #include "haiku_application.h"
 #include "haiku_direct_window.h"

+ 1 - 1
platform/iphone/os_iphone.h

@@ -33,7 +33,7 @@
 #ifndef OS_IPHONE_H
 #define OS_IPHONE_H
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "drivers/coreaudio/audio_driver_coreaudio.h"
 #include "drivers/unix/os_unix.h"
 #include "game_center.h"

+ 1 - 1
platform/javascript/os_javascript.h

@@ -32,7 +32,7 @@
 #define OS_JAVASCRIPT_H
 
 #include "audio_driver_javascript.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "drivers/unix/os_unix.h"
 #include "servers/audio_server.h"
 #include "servers/rendering/rasterizer.h"

+ 16 - 16
platform/linuxbsd/display_server_x11.cpp

@@ -208,7 +208,7 @@ void DisplayServerX11::_update_real_mouse_position(const WindowData &wd) {
 			last_mouse_pos.x = win_x;
 			last_mouse_pos.y = win_y;
 			last_mouse_pos_valid = true;
-			InputFilter::get_singleton()->set_mouse_position(last_mouse_pos);
+			Input::get_singleton()->set_mouse_position(last_mouse_pos);
 		}
 	}
 }
@@ -392,7 +392,7 @@ void DisplayServerX11::mouse_set_mode(MouseMode p_mode) {
 			XWarpPointer(x11_display, None, main_window.x11_window,
 					0, 0, 0, 0, (int)center.x, (int)center.y);
 
-			InputFilter::get_singleton()->set_mouse_position(center);
+			Input::get_singleton()->set_mouse_position(center);
 		}
 	} else {
 		do_mouse_warp = false;
@@ -2077,7 +2077,7 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
 					k->set_shift(true);
 				}
 
-				InputFilter::get_singleton()->accumulate_input_event(k);
+				Input::get_singleton()->accumulate_input_event(k);
 			}
 			memfree(utf8string);
 			return;
@@ -2220,14 +2220,14 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
 			k->set_metakey(false);
 	}
 
-	bool last_is_pressed = InputFilter::get_singleton()->is_key_pressed(k->get_keycode());
+	bool last_is_pressed = Input::get_singleton()->is_key_pressed(k->get_keycode());
 	if (k->is_pressed()) {
 		if (last_is_pressed) {
 			k->set_echo(true);
 		}
 	}
 
-	InputFilter::get_singleton()->accumulate_input_event(k);
+	Input::get_singleton()->accumulate_input_event(k);
 }
 
 void DisplayServerX11::_xim_destroy_callback(::XIM im, ::XPointer client_data,
@@ -2486,12 +2486,12 @@ void DisplayServerX11::process_events() {
 								// in a spurious mouse motion event being sent to Godot; remember it to be able to filter it out
 								xi.mouse_pos_to_filter = pos;
 							}
-							InputFilter::get_singleton()->accumulate_input_event(st);
+							Input::get_singleton()->accumulate_input_event(st);
 						} else {
 							if (!xi.state.has(index)) // Defensive
 								break;
 							xi.state.erase(index);
-							InputFilter::get_singleton()->accumulate_input_event(st);
+							Input::get_singleton()->accumulate_input_event(st);
 						}
 					} break;
 
@@ -2510,7 +2510,7 @@ void DisplayServerX11::process_events() {
 							sd->set_index(index);
 							sd->set_position(pos);
 							sd->set_relative(pos - curr_pos_elem->value());
-							InputFilter::get_singleton()->accumulate_input_event(sd);
+							Input::get_singleton()->accumulate_input_event(sd);
 
 							curr_pos_elem->value() = pos;
 						}
@@ -2580,7 +2580,7 @@ void DisplayServerX11::process_events() {
 
 			case FocusOut:
 				window_has_focus = false;
-				InputFilter::get_singleton()->release_pressed_events();
+				Input::get_singleton()->release_pressed_events();
 				_send_window_event(windows[window_id], WINDOW_EVENT_FOCUS_OUT);
 				window_focused = false;
 
@@ -2609,7 +2609,7 @@ void DisplayServerX11::process_events() {
 					st->set_index(E->key());
 					st->set_window_id(window_id);
 					st->set_position(E->get());
-					InputFilter::get_singleton()->accumulate_input_event(st);
+					Input::get_singleton()->accumulate_input_event(st);
 				}
 				xi.state.clear();
 #endif
@@ -2671,7 +2671,7 @@ void DisplayServerX11::process_events() {
 					}
 				}
 
-				InputFilter::get_singleton()->accumulate_input_event(mb);
+				Input::get_singleton()->accumulate_input_event(mb);
 
 			} break;
 			case MotionNotify: {
@@ -2773,8 +2773,8 @@ void DisplayServerX11::process_events() {
 				mm->set_button_mask(mouse_get_button_state());
 				mm->set_position(posi);
 				mm->set_global_position(posi);
-				InputFilter::get_singleton()->set_mouse_position(posi);
-				mm->set_speed(InputFilter::get_singleton()->get_last_mouse_speed());
+				Input::get_singleton()->set_mouse_position(posi);
+				mm->set_speed(Input::get_singleton()->get_last_mouse_speed());
 
 				mm->set_relative(rel);
 
@@ -2785,7 +2785,7 @@ void DisplayServerX11::process_events() {
 				// this is so that the relative motion doesn't get messed up
 				// after we regain focus.
 				if (window_has_focus || !mouse_mode_grab)
-					InputFilter::get_singleton()->accumulate_input_event(mm);
+					Input::get_singleton()->accumulate_input_event(mm);
 
 			} break;
 			case KeyPress:
@@ -2978,7 +2978,7 @@ void DisplayServerX11::process_events() {
 		*/
 	}
 
-	InputFilter::get_singleton()->flush_accumulated_events();
+	Input::get_singleton()->flush_accumulated_events();
 }
 
 void DisplayServerX11::release_rendering_thread() {
@@ -3373,7 +3373,7 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, u
 
 DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
 
-	InputFilter::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
+	Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
 
 	r_error = OK;
 

+ 1 - 1
platform/linuxbsd/display_server_x11.h

@@ -35,7 +35,7 @@
 
 #include "servers/display_server.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 
 #include "drivers/alsa/audio_driver_alsa.h"
 #include "drivers/alsamidi/midi_driver_alsamidi.h"

+ 11 - 11
platform/linuxbsd/joypad_linux.cpp

@@ -71,7 +71,7 @@ void JoypadLinux::Joypad::reset() {
 	dpad = 0;
 	fd = -1;
 
-	InputFilter::JoyAxis jx;
+	Input::JoyAxis jx;
 	jx.min = -1;
 	jx.value = 0.0f;
 	for (int i = 0; i < MAX_ABS; i++) {
@@ -80,7 +80,7 @@ void JoypadLinux::Joypad::reset() {
 	}
 }
 
-JoypadLinux::JoypadLinux(InputFilter *in) {
+JoypadLinux::JoypadLinux(Input *in) {
 	exit_udev = false;
 	input = in;
 	joy_thread = Thread::create(joy_thread_func, this);
@@ -436,11 +436,11 @@ void JoypadLinux::joypad_vibration_stop(int p_id, uint64_t p_timestamp) {
 	joy.ff_effect_timestamp = p_timestamp;
 }
 
-InputFilter::JoyAxis JoypadLinux::axis_correct(const input_absinfo *p_abs, int p_value) const {
+Input::JoyAxis JoypadLinux::axis_correct(const input_absinfo *p_abs, int p_value) const {
 
 	int min = p_abs->minimum;
 	int max = p_abs->maximum;
-	InputFilter::JoyAxis jx;
+	Input::JoyAxis jx;
 
 	if (min < 0) {
 		jx.min = -1;
@@ -492,11 +492,11 @@ void JoypadLinux::process_joypads() {
 							case ABS_HAT0X:
 								if (ev.value != 0) {
 									if (ev.value < 0)
-										joy->dpad |= InputFilter::HAT_MASK_LEFT;
+										joy->dpad |= Input::HAT_MASK_LEFT;
 									else
-										joy->dpad |= InputFilter::HAT_MASK_RIGHT;
+										joy->dpad |= Input::HAT_MASK_RIGHT;
 								} else
-									joy->dpad &= ~(InputFilter::HAT_MASK_LEFT | InputFilter::HAT_MASK_RIGHT);
+									joy->dpad &= ~(Input::HAT_MASK_LEFT | Input::HAT_MASK_RIGHT);
 
 								input->joy_hat(i, joy->dpad);
 								break;
@@ -504,11 +504,11 @@ void JoypadLinux::process_joypads() {
 							case ABS_HAT0Y:
 								if (ev.value != 0) {
 									if (ev.value < 0)
-										joy->dpad |= InputFilter::HAT_MASK_UP;
+										joy->dpad |= Input::HAT_MASK_UP;
 									else
-										joy->dpad |= InputFilter::HAT_MASK_DOWN;
+										joy->dpad |= Input::HAT_MASK_DOWN;
 								} else
-									joy->dpad &= ~(InputFilter::HAT_MASK_UP | InputFilter::HAT_MASK_DOWN);
+									joy->dpad &= ~(Input::HAT_MASK_UP | Input::HAT_MASK_DOWN);
 
 								input->joy_hat(i, joy->dpad);
 								break;
@@ -517,7 +517,7 @@ void JoypadLinux::process_joypads() {
 								if (ev.code >= MAX_ABS)
 									return;
 								if (joy->abs_map[ev.code] != -1 && joy->abs_info[ev.code]) {
-									InputFilter::JoyAxis value = axis_correct(joy->abs_info[ev.code], ev.value);
+									Input::JoyAxis value = axis_correct(joy->abs_info[ev.code], ev.value);
 									joy->curr_axis[joy->abs_map[ev.code]] = value;
 								}
 								break;

+ 5 - 5
platform/linuxbsd/joypad_linux.h

@@ -33,7 +33,7 @@
 #define JOYPAD_LINUX_H
 
 #ifdef JOYDEV_ENABLED
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/os/mutex.h"
 #include "core/os/thread.h"
 
@@ -41,7 +41,7 @@ struct input_absinfo;
 
 class JoypadLinux {
 public:
-	JoypadLinux(InputFilter *in);
+	JoypadLinux(Input *in);
 	~JoypadLinux();
 	void process_joypads();
 
@@ -53,7 +53,7 @@ private:
 	};
 
 	struct Joypad {
-		InputFilter::JoyAxis curr_axis[MAX_ABS];
+		Input::JoyAxis curr_axis[MAX_ABS];
 		int key_map[MAX_KEY];
 		int abs_map[MAX_ABS];
 		int dpad;
@@ -74,7 +74,7 @@ private:
 	bool exit_udev;
 	Mutex joy_mutex;
 	Thread *joy_thread;
-	InputFilter *input;
+	Input *input;
 	Joypad joypads[JOYPADS_MAX];
 	Vector<String> attached_devices;
 
@@ -95,7 +95,7 @@ private:
 	void joypad_vibration_start(int p_id, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
 	void joypad_vibration_stop(int p_id, uint64_t p_timestamp);
 
-	InputFilter::JoyAxis axis_correct(const input_absinfo *p_abs, int p_value) const;
+	Input::JoyAxis axis_correct(const input_absinfo *p_abs, int p_value) const;
 };
 
 #endif

+ 1 - 1
platform/linuxbsd/os_linuxbsd.cpp

@@ -64,7 +64,7 @@ void OS_LinuxBSD::initialize() {
 void OS_LinuxBSD::initialize_joypads() {
 
 #ifdef JOYDEV_ENABLED
-	joypad = memnew(JoypadLinux(InputFilter::get_singleton()));
+	joypad = memnew(JoypadLinux(Input::get_singleton()));
 #endif
 }
 

+ 1 - 1
platform/linuxbsd/os_linuxbsd.h

@@ -31,7 +31,7 @@
 #ifndef OS_LINUXBSD_H
 #define OS_LINUXBSD_H
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "crash_handler_linuxbsd.h"
 #include "drivers/alsa/audio_driver_alsa.h"
 #include "drivers/alsamidi/midi_driver_alsamidi.h"

+ 1 - 1
platform/osx/display_server_osx.h

@@ -33,7 +33,7 @@
 
 #define BitMap _QDBitMap // Suppress deprecated QuickDraw definition.
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "servers/display_server.h"
 
 #if defined(OPENGL_ENABLED)

+ 16 - 16
platform/osx/display_server_osx.mm

@@ -74,7 +74,7 @@ static Vector2i _get_mouse_pos(DisplayServerOSX::WindowData &p_wd, NSPoint p_loc
 	p_wd.mouse_pos.x = p.x * p_backingScaleFactor;
 	p_wd.mouse_pos.y = (contentRect.size.height - p.y) * p_backingScaleFactor;
 	DS_OSX->last_mouse_pos = p_wd.mouse_pos;
-	InputFilter::get_singleton()->set_mouse_position(p_wd.mouse_pos);
+	Input::get_singleton()->set_mouse_position(p_wd.mouse_pos);
 	return p_wd.mouse_pos;
 }
 
@@ -124,7 +124,7 @@ static NSCursor *_cursorFromSelector(SEL selector, SEL fallback = nil) {
 			k->set_physical_keycode(KEY_PERIOD);
 			k->set_echo([event isARepeat]);
 
-			InputFilter::get_singleton()->accumulate_input_event(k);
+			Input::get_singleton()->accumulate_input_event(k);
 		}
 	}
 
@@ -433,7 +433,7 @@ static NSCursor *_cursorFromSelector(SEL selector, SEL fallback = nil) {
 
 	const CGFloat backingScaleFactor = (OS::get_singleton()->is_hidpi_allowed()) ? [wd.window_view backingScaleFactor] : 1.0;
 	_get_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream], backingScaleFactor);
-	InputFilter::get_singleton()->set_mouse_position(wd.mouse_pos);
+	Input::get_singleton()->set_mouse_position(wd.mouse_pos);
 
 	DS_OSX->window_focused = true;
 	DS_OSX->_send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_FOCUS_IN);
@@ -759,7 +759,7 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, i
 		mb->set_doubleclick([event clickCount] == 2);
 	}
 
-	InputFilter::get_singleton()->accumulate_input_event(mb);
+	Input::get_singleton()->accumulate_input_event(mb);
 }
 
 - (void)mouseDown:(NSEvent *)event {
@@ -808,15 +808,15 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, i
 		mm->set_tilt(Vector2(p.x, p.y));
 	}
 	mm->set_global_position(pos);
-	mm->set_speed(InputFilter::get_singleton()->get_last_mouse_speed());
+	mm->set_speed(Input::get_singleton()->get_last_mouse_speed());
 	Vector2i relativeMotion = Vector2i();
 	relativeMotion.x = [event deltaX] * backingScaleFactor;
 	relativeMotion.y = [event deltaY] * backingScaleFactor;
 	mm->set_relative(relativeMotion);
 	_get_key_modifier_state([event modifierFlags], mm);
 
-	InputFilter::get_singleton()->set_mouse_position(wd.mouse_pos);
-	InputFilter::get_singleton()->accumulate_input_event(mm);
+	Input::get_singleton()->set_mouse_position(wd.mouse_pos);
+	Input::get_singleton()->accumulate_input_event(mm);
 }
 
 - (void)rightMouseDown:(NSEvent *)event {
@@ -891,7 +891,7 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, i
 	ev->set_position(_get_mouse_pos(wd, [event locationInWindow], backingScaleFactor));
 	ev->set_factor([event magnification] + 1.0);
 
-	InputFilter::get_singleton()->accumulate_input_event(ev);
+	Input::get_singleton()->accumulate_input_event(ev);
 }
 
 - (void)viewDidChangeBackingProperties {
@@ -1357,7 +1357,7 @@ inline void sendScrollEvent(DisplayServer::WindowID window_id, int button, doubl
 	DS_OSX->last_button_state |= mask;
 	sc->set_button_mask(DS_OSX->last_button_state);
 
-	InputFilter::get_singleton()->accumulate_input_event(sc);
+	Input::get_singleton()->accumulate_input_event(sc);
 
 	sc.instance();
 	sc->set_window_id(window_id);
@@ -1369,7 +1369,7 @@ inline void sendScrollEvent(DisplayServer::WindowID window_id, int button, doubl
 	DS_OSX->last_button_state &= ~mask;
 	sc->set_button_mask(DS_OSX->last_button_state);
 
-	InputFilter::get_singleton()->accumulate_input_event(sc);
+	Input::get_singleton()->accumulate_input_event(sc);
 }
 
 inline void sendPanEvent(DisplayServer::WindowID window_id, double dx, double dy, int modifierFlags) {
@@ -1384,7 +1384,7 @@ inline void sendPanEvent(DisplayServer::WindowID window_id, double dx, double dy
 	pg->set_position(wd.mouse_pos);
 	pg->set_delta(Vector2(-dx, -dy));
 
-	InputFilter::get_singleton()->accumulate_input_event(pg);
+	Input::get_singleton()->accumulate_input_event(pg);
 }
 
 - (void)scrollWheel:(NSEvent *)event {
@@ -3006,13 +3006,13 @@ DisplayServerOSX::LatinKeyboardVariant DisplayServerOSX::get_latin_keyboard_vari
 
 void DisplayServerOSX::_push_input(const Ref<InputEvent> &p_event) {
 	Ref<InputEvent> ev = p_event;
-	InputFilter::get_singleton()->accumulate_input_event(ev);
+	Input::get_singleton()->accumulate_input_event(ev);
 }
 
 void DisplayServerOSX::_release_pressed_events() {
 	_THREAD_SAFE_METHOD_
-	if (InputFilter::get_singleton()) {
-		InputFilter::get_singleton()->release_pressed_events();
+	if (Input::get_singleton()) {
+		Input::get_singleton()->release_pressed_events();
 	}
 }
 
@@ -3088,7 +3088,7 @@ void DisplayServerOSX::process_events() {
 
 	if (!drop_events) {
 		_process_key_events();
-		InputFilter::get_singleton()->flush_accumulated_events();
+		Input::get_singleton()->flush_accumulated_events();
 	}
 
 	[autoreleasePool drain];
@@ -3397,7 +3397,7 @@ bool DisplayServerOSX::is_console_visible() const {
 }
 
 DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
-	InputFilter::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
+	Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
 
 	r_error = OK;
 	drop_events = false;

+ 13 - 13
platform/osx/joypad_osx.cpp

@@ -395,38 +395,38 @@ bool joypad::check_ff_features() {
 static int process_hat_value(int p_min, int p_max, int p_value) {
 	int range = (p_max - p_min + 1);
 	int value = p_value - p_min;
-	int hat_value = InputFilter::HAT_MASK_CENTER;
+	int hat_value = Input::HAT_MASK_CENTER;
 	if (range == 4) {
 		value *= 2;
 	}
 
 	switch (value) {
 		case 0:
-			hat_value = InputFilter::HAT_MASK_UP;
+			hat_value = Input::HAT_MASK_UP;
 			break;
 		case 1:
-			hat_value = InputFilter::HAT_MASK_UP | InputFilter::HAT_MASK_RIGHT;
+			hat_value = Input::HAT_MASK_UP | Input::HAT_MASK_RIGHT;
 			break;
 		case 2:
-			hat_value = InputFilter::HAT_MASK_RIGHT;
+			hat_value = Input::HAT_MASK_RIGHT;
 			break;
 		case 3:
-			hat_value = InputFilter::HAT_MASK_DOWN | InputFilter::HAT_MASK_RIGHT;
+			hat_value = Input::HAT_MASK_DOWN | Input::HAT_MASK_RIGHT;
 			break;
 		case 4:
-			hat_value = InputFilter::HAT_MASK_DOWN;
+			hat_value = Input::HAT_MASK_DOWN;
 			break;
 		case 5:
-			hat_value = InputFilter::HAT_MASK_DOWN | InputFilter::HAT_MASK_LEFT;
+			hat_value = Input::HAT_MASK_DOWN | Input::HAT_MASK_LEFT;
 			break;
 		case 6:
-			hat_value = InputFilter::HAT_MASK_LEFT;
+			hat_value = Input::HAT_MASK_LEFT;
 			break;
 		case 7:
-			hat_value = InputFilter::HAT_MASK_UP | InputFilter::HAT_MASK_LEFT;
+			hat_value = Input::HAT_MASK_UP | Input::HAT_MASK_LEFT;
 			break;
 		default:
-			hat_value = InputFilter::HAT_MASK_CENTER;
+			hat_value = Input::HAT_MASK_CENTER;
 			break;
 	}
 	return hat_value;
@@ -438,8 +438,8 @@ void JoypadOSX::poll_joypads() const {
 	}
 }
 
-static const InputFilter::JoyAxis axis_correct(int p_value, int p_min, int p_max) {
-	InputFilter::JoyAxis jx;
+static const Input::JoyAxis axis_correct(int p_value, int p_min, int p_max) {
+	Input::JoyAxis jx;
 	if (p_min < 0) {
 		jx.min = -1;
 		if (p_value < 0) {
@@ -571,7 +571,7 @@ void JoypadOSX::config_hid_manager(CFArrayRef p_matching_array) const {
 	}
 }
 
-JoypadOSX::JoypadOSX(InputFilter *in) {
+JoypadOSX::JoypadOSX(Input *in) {
 	self = this;
 	input = in;
 

+ 3 - 3
platform/osx/joypad_osx.h

@@ -40,7 +40,7 @@
 #include <ForceFeedback/ForceFeedbackConstants.h>
 #include <IOKit/hid/IOHIDLib.h>
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 
 struct rec_element {
 	IOHIDElementRef ref;
@@ -94,7 +94,7 @@ class JoypadOSX {
 	};
 
 private:
-	InputFilter *input;
+	Input *input;
 	IOHIDManagerRef hid_manager;
 
 	Vector<joypad> device_list;
@@ -118,7 +118,7 @@ public:
 	void _device_added(IOReturn p_res, IOHIDDeviceRef p_device);
 	void _device_removed(IOReturn p_res, IOHIDDeviceRef p_device);
 
-	JoypadOSX(InputFilter *in);
+	JoypadOSX(Input *in);
 	~JoypadOSX();
 };
 

+ 1 - 1
platform/osx/os_osx.h

@@ -31,7 +31,7 @@
 #ifndef OS_OSX_H
 #define OS_OSX_H
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "crash_handler_osx.h"
 #include "drivers/coreaudio/audio_driver_coreaudio.h"
 #include "drivers/coremidi/midi_driver_coremidi.h"

+ 1 - 1
platform/osx/os_osx.mm

@@ -128,7 +128,7 @@ void OS_OSX::initialize_core() {
 }
 
 void OS_OSX::initialize_joypads() {
-	joypad_osx = memnew(JoypadOSX(InputFilter::get_singleton()));
+	joypad_osx = memnew(JoypadOSX(Input::get_singleton()));
 }
 
 void OS_OSX::initialize() {

+ 1 - 1
platform/server/os_server.h

@@ -31,7 +31,7 @@
 #ifndef OS_SERVER_H
 #define OS_SERVER_H
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "drivers/dummy/texture_loader_dummy.h"
 #include "drivers/unix/os_unix.h"
 #ifdef __APPLE__

+ 1 - 1
platform/uwp/joypad_uwp.h

@@ -31,7 +31,7 @@
 #ifndef JOYPAD_UWP_H
 #define JOYPAD_UWP_H
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 
 ref class JoypadUWP sealed {
 

+ 1 - 1
platform/uwp/os_uwp.h

@@ -32,7 +32,7 @@
 #define OS_UWP_H
 
 #include "context_egl_uwp.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/math/transform_2d.h"
 #include "core/os/os.h"
 #include "core/ustring.h"

+ 22 - 22
platform/windows/display_server_windows.cpp

@@ -666,7 +666,7 @@ void DisplayServerWindows::_update_real_mouse_position(WindowID p_window) {
 			old_x = mouse_pos.x;
 			old_y = mouse_pos.y;
 			old_invalid = false;
-			InputFilter::get_singleton()->set_mouse_position(Point2i(mouse_pos.x, mouse_pos.y));
+			Input::get_singleton()->set_mouse_position(Point2i(mouse_pos.x, mouse_pos.y));
 		}
 	}
 }
@@ -1511,7 +1511,7 @@ void DisplayServerWindows::process_events() {
 
 	if (!drop_events) {
 		_process_key_events();
-		InputFilter::get_singleton()->flush_accumulated_events();
+		Input::get_singleton()->flush_accumulated_events();
 	}
 }
 
@@ -1715,7 +1715,7 @@ void DisplayServerWindows::_touch_event(WindowID p_window, bool p_pressed, float
 	event->set_pressed(p_pressed);
 	event->set_position(Vector2(p_x, p_y));
 
-	InputFilter::get_singleton()->accumulate_input_event(event);
+	Input::get_singleton()->accumulate_input_event(event);
 }
 
 void DisplayServerWindows::_drag_event(WindowID p_window, float p_x, float p_y, int idx) {
@@ -1735,7 +1735,7 @@ void DisplayServerWindows::_drag_event(WindowID p_window, float p_x, float p_y,
 	event->set_position(Vector2(p_x, p_y));
 	event->set_relative(Vector2(p_x, p_y) - curr->get());
 
-	InputFilter::get_singleton()->accumulate_input_event(event);
+	Input::get_singleton()->accumulate_input_event(event);
 
 	curr->get() = Vector2(p_x, p_y);
 }
@@ -1843,7 +1843,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
 				control_mem = false;
 				shift_mem = false;
 			} else { // WM_INACTIVE
-				InputFilter::get_singleton()->release_pressed_events();
+				Input::get_singleton()->release_pressed_events();
 				_send_window_event(windows[window_id], WINDOW_EVENT_FOCUS_OUT);
 				windows[window_id].window_focused = false;
 				alt_mem = false;
@@ -1940,7 +1940,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
 
 				mm->set_position(c);
 				mm->set_global_position(c);
-				InputFilter::get_singleton()->set_mouse_position(c);
+				Input::get_singleton()->set_mouse_position(c);
 				mm->set_speed(Vector2(0, 0));
 
 				if (raw->data.mouse.usFlags == MOUSE_MOVE_RELATIVE) {
@@ -1973,7 +1973,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
 				}
 
 				if (windows[window_id].window_has_focus && mm->get_relative() != Vector2())
-					InputFilter::get_singleton()->accumulate_input_event(mm);
+					Input::get_singleton()->accumulate_input_event(mm);
 			}
 			delete[] lpb;
 		} break;
@@ -2001,7 +2001,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
 				break;
 			}
 
-			if (InputFilter::get_singleton()->is_emulating_mouse_from_touch()) {
+			if (Input::get_singleton()->is_emulating_mouse_from_touch()) {
 				// Universal translation enabled; ignore OS translation
 				LPARAM extra = GetMessageExtraInfo();
 				if (IsTouchEvent(extra)) {
@@ -2074,8 +2074,8 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
 				SetCursorPos(pos.x, pos.y);
 			}
 
-			InputFilter::get_singleton()->set_mouse_position(mm->get_position());
-			mm->set_speed(InputFilter::get_singleton()->get_last_mouse_speed());
+			Input::get_singleton()->set_mouse_position(mm->get_position());
+			mm->set_speed(Input::get_singleton()->get_last_mouse_speed());
 
 			if (old_invalid) {
 
@@ -2088,7 +2088,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
 			old_x = mm->get_position().x;
 			old_y = mm->get_position().y;
 			if (windows[window_id].window_has_focus) {
-				InputFilter::get_singleton()->parse_input_event(mm);
+				Input::get_singleton()->parse_input_event(mm);
 			}
 
 			return 0; //Pointer event handled return 0 to avoid duplicate WM_MOUSEMOVE event
@@ -2098,7 +2098,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
 				break;
 			}
 
-			if (InputFilter::get_singleton()->is_emulating_mouse_from_touch()) {
+			if (Input::get_singleton()->is_emulating_mouse_from_touch()) {
 				// Universal translation enabled; ignore OS translation
 				LPARAM extra = GetMessageExtraInfo();
 				if (IsTouchEvent(extra)) {
@@ -2161,8 +2161,8 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
 				SetCursorPos(pos.x, pos.y);
 			}
 
-			InputFilter::get_singleton()->set_mouse_position(mm->get_position());
-			mm->set_speed(InputFilter::get_singleton()->get_last_mouse_speed());
+			Input::get_singleton()->set_mouse_position(mm->get_position());
+			mm->set_speed(Input::get_singleton()->get_last_mouse_speed());
 
 			if (old_invalid) {
 
@@ -2175,12 +2175,12 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
 			old_x = mm->get_position().x;
 			old_y = mm->get_position().y;
 			if (windows[window_id].window_has_focus)
-				InputFilter::get_singleton()->accumulate_input_event(mm);
+				Input::get_singleton()->accumulate_input_event(mm);
 
 		} break;
 		case WM_LBUTTONDOWN:
 		case WM_LBUTTONUP:
-			if (InputFilter::get_singleton()->is_emulating_mouse_from_touch()) {
+			if (Input::get_singleton()->is_emulating_mouse_from_touch()) {
 				// Universal translation enabled; ignore OS translations for left button
 				LPARAM extra = GetMessageExtraInfo();
 				if (IsTouchEvent(extra)) {
@@ -2347,7 +2347,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
 
 			mb->set_global_position(mb->get_position());
 
-			InputFilter::get_singleton()->accumulate_input_event(mb);
+			Input::get_singleton()->accumulate_input_event(mb);
 			if (mb->is_pressed() && mb->get_button_index() > 3 && mb->get_button_index() < 8) {
 				//send release for mouse wheel
 				Ref<InputEventMouseButton> mbd = mb->duplicate();
@@ -2355,7 +2355,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
 				last_button_state &= ~(1 << (mbd->get_button_index() - 1));
 				mbd->set_button_mask(last_button_state);
 				mbd->set_pressed(false);
-				InputFilter::get_singleton()->accumulate_input_event(mbd);
+				Input::get_singleton()->accumulate_input_event(mbd);
 			}
 
 		} break;
@@ -2444,7 +2444,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
 		} break;
 
 		case WM_ENTERSIZEMOVE: {
-			InputFilter::get_singleton()->release_pressed_events();
+			Input::get_singleton()->release_pressed_events();
 			move_timer_id = SetTimer(windows[window_id].hWnd, 1, USER_TIMER_MINIMUM, (TIMERPROC) nullptr);
 		} break;
 		case WM_EXITSIZEMOVE: {
@@ -2652,7 +2652,7 @@ void DisplayServerWindows::_process_key_events() {
 					if (k->get_unicode() < 32)
 						k->set_unicode(0);
 
-					InputFilter::get_singleton()->accumulate_input_event(k);
+					Input::get_singleton()->accumulate_input_event(k);
 				}
 
 				//do nothing
@@ -2693,7 +2693,7 @@ void DisplayServerWindows::_process_key_events() {
 
 				k->set_echo((ke.uMsg == WM_KEYDOWN && (ke.lParam & (1 << 30))));
 
-				InputFilter::get_singleton()->accumulate_input_event(k);
+				Input::get_singleton()->accumulate_input_event(k);
 
 			} break;
 		}
@@ -2945,7 +2945,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
 	r_error = OK;
 
 	((OS_Windows *)OS::get_singleton())->set_main_window(windows[MAIN_WINDOW_ID].hWnd);
-	InputFilter::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
+	Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
 }
 
 Vector<String> DisplayServerWindows::get_rendering_drivers_func() {

+ 1 - 1
platform/windows/display_server_windows.h

@@ -33,7 +33,7 @@
 
 #include "servers/display_server.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/os/os.h"
 #include "core/project_settings.h"
 #include "crash_handler_windows.h"

+ 12 - 12
platform/windows/joypad_windows.cpp

@@ -54,7 +54,7 @@ JoypadWindows::JoypadWindows() {
 
 JoypadWindows::JoypadWindows(HWND *hwnd) {
 
-	input = InputFilter::get_singleton();
+	input = Input::get_singleton();
 	hWnd = hwnd;
 	joypad_count = 0;
 	dinput = nullptr;
@@ -436,46 +436,46 @@ void JoypadWindows::post_hat(int p_device, DWORD p_dpad) {
 	//  BOOL POVCentered = (LOWORD(dwPOV) == 0xFFFF);"
 	// https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416628(v%3Dvs.85)#remarks
 	if (LOWORD(p_dpad) == 0xFFFF) {
-		dpad_val = InputFilter::HAT_MASK_CENTER;
+		dpad_val = Input::HAT_MASK_CENTER;
 	}
 	if (p_dpad == 0) {
 
-		dpad_val = InputFilter::HAT_MASK_UP;
+		dpad_val = Input::HAT_MASK_UP;
 
 	} else if (p_dpad == 4500) {
 
-		dpad_val = (InputFilter::HAT_MASK_UP | InputFilter::HAT_MASK_RIGHT);
+		dpad_val = (Input::HAT_MASK_UP | Input::HAT_MASK_RIGHT);
 
 	} else if (p_dpad == 9000) {
 
-		dpad_val = InputFilter::HAT_MASK_RIGHT;
+		dpad_val = Input::HAT_MASK_RIGHT;
 
 	} else if (p_dpad == 13500) {
 
-		dpad_val = (InputFilter::HAT_MASK_RIGHT | InputFilter::HAT_MASK_DOWN);
+		dpad_val = (Input::HAT_MASK_RIGHT | Input::HAT_MASK_DOWN);
 
 	} else if (p_dpad == 18000) {
 
-		dpad_val = InputFilter::HAT_MASK_DOWN;
+		dpad_val = Input::HAT_MASK_DOWN;
 
 	} else if (p_dpad == 22500) {
 
-		dpad_val = (InputFilter::HAT_MASK_DOWN | InputFilter::HAT_MASK_LEFT);
+		dpad_val = (Input::HAT_MASK_DOWN | Input::HAT_MASK_LEFT);
 
 	} else if (p_dpad == 27000) {
 
-		dpad_val = InputFilter::HAT_MASK_LEFT;
+		dpad_val = Input::HAT_MASK_LEFT;
 
 	} else if (p_dpad == 31500) {
 
-		dpad_val = (InputFilter::HAT_MASK_LEFT | InputFilter::HAT_MASK_UP);
+		dpad_val = (Input::HAT_MASK_LEFT | Input::HAT_MASK_UP);
 	}
 	input->joy_hat(p_device, dpad_val);
 };
 
-InputFilter::JoyAxis JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const {
+Input::JoyAxis JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const {
 
-	InputFilter::JoyAxis jx;
+	Input::JoyAxis jx;
 	if (Math::abs(p_val) < MIN_JOY_AXIS) {
 		jx.min = p_trigger ? 0 : -1;
 		jx.value = 0.0f;

+ 2 - 2
platform/windows/joypad_windows.h

@@ -117,7 +117,7 @@ private:
 	HWND *hWnd;
 	HANDLE xinput_dll;
 	LPDIRECTINPUT8 dinput;
-	InputFilter *input;
+	Input *input;
 
 	int id_to_change;
 	int joypad_count;
@@ -141,7 +141,7 @@ private:
 	void joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
 	void joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp);
 
-	InputFilter::JoyAxis axis_correct(int p_val, bool p_xinput = false, bool p_trigger = false, bool p_negate = false) const;
+	Input::JoyAxis axis_correct(int p_val, bool p_xinput = false, bool p_trigger = false, bool p_negate = false) const;
 	XInputGetState_t xinput_get_state;
 	XInputSetState_t xinput_set_state;
 };

+ 1 - 1
platform/windows/os_windows.h

@@ -31,7 +31,7 @@
 #ifndef OS_WINDOWS_H
 #define OS_WINDOWS_H
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/os/os.h"
 #include "core/project_settings.h"
 #include "crash_handler_windows.h"

+ 3 - 3
scene/2d/touch_screen_button.cpp

@@ -30,7 +30,7 @@
 
 #include "touch_screen_button.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/input/input_map.h"
 #include "core/os/os.h"
 #include "scene/main/window.h"
@@ -290,7 +290,7 @@ void TouchScreenButton::_press(int p_finger_pressed) {
 
 	if (action != StringName()) {
 
-		InputFilter::get_singleton()->action_press(action);
+		Input::get_singleton()->action_press(action);
 		Ref<InputEventAction> iea;
 		iea.instance();
 		iea->set_action(action);
@@ -308,7 +308,7 @@ void TouchScreenButton::_release(bool p_exiting_tree) {
 
 	if (action != StringName()) {
 
-		InputFilter::get_singleton()->action_release(action);
+		Input::get_singleton()->action_release(action);
 		if (!p_exiting_tree) {
 
 			Ref<InputEventAction> iea;

+ 4 - 4
scene/3d/xr_nodes.cpp

@@ -29,7 +29,7 @@
 /*************************************************************************/
 
 #include "xr_nodes.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "servers/xr/xr_interface.h"
 #include "servers/xr_server.h"
 
@@ -206,7 +206,7 @@ void XRController3D::_notification(int p_what) {
 					// check button states
 					for (int i = 0; i < 16; i++) {
 						bool was_pressed = (button_states & mask) == mask;
-						bool is_pressed = InputFilter::get_singleton()->is_joy_button_pressed(joy_id, i);
+						bool is_pressed = Input::get_singleton()->is_joy_button_pressed(joy_id, i);
 
 						if (!was_pressed && is_pressed) {
 							emit_signal("button_pressed", i);
@@ -306,7 +306,7 @@ bool XRController3D::is_button_pressed(int p_button) const {
 		return false;
 	};
 
-	return InputFilter::get_singleton()->is_joy_button_pressed(joy_id, p_button);
+	return Input::get_singleton()->is_joy_button_pressed(joy_id, p_button);
 };
 
 float XRController3D::get_joystick_axis(int p_axis) const {
@@ -315,7 +315,7 @@ float XRController3D::get_joystick_axis(int p_axis) const {
 		return 0.0;
 	};
 
-	return InputFilter::get_singleton()->get_joy_axis(joy_id, p_axis);
+	return Input::get_singleton()->get_joy_axis(joy_id, p_axis);
 };
 
 real_t XRController3D::get_rumble() const {

+ 1 - 1
scene/gui/color_picker.cpp

@@ -30,7 +30,7 @@
 
 #include "color_picker.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/os/keyboard.h"
 #include "core/os/os.h"
 

+ 10 - 10
scene/gui/graph_edit.cpp

@@ -30,7 +30,7 @@
 
 #include "graph_edit.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/os/keyboard.h"
 #include "scene/gui/box_container.h"
 
@@ -804,7 +804,7 @@ void GraphEdit::set_selected(Node *p_child) {
 void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
 
 	Ref<InputEventMouseMotion> mm = p_ev;
-	if (mm.is_valid() && (mm->get_button_mask() & BUTTON_MASK_MIDDLE || (mm->get_button_mask() & BUTTON_MASK_LEFT && InputFilter::get_singleton()->is_key_pressed(KEY_SPACE)))) {
+	if (mm.is_valid() && (mm->get_button_mask() & BUTTON_MASK_MIDDLE || (mm->get_button_mask() & BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) {
 		h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x);
 		v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y);
 	}
@@ -823,7 +823,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
 
 				// Snapping can be toggled temporarily by holding down Ctrl.
 				// This is done here as to not toggle the grid when holding down Ctrl.
-				if (is_using_snap() ^ InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+				if (is_using_snap() ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
 					const int snap = get_snap();
 					pos = pos.snapped(Vector2(snap, snap));
 				}
@@ -886,7 +886,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
 		}
 
 		if (b->get_button_index() == BUTTON_LEFT && !b->is_pressed() && dragging) {
-			if (!just_selected && drag_accum == Vector2() && InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+			if (!just_selected && drag_accum == Vector2() && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
 				//deselect current node
 				for (int i = get_child_count() - 1; i >= 0; i--) {
 					GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
@@ -948,7 +948,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
 				drag_accum = Vector2();
 				drag_origin = get_local_mouse_position();
 				just_selected = !gn->is_selected();
-				if (!gn->is_selected() && !InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+				if (!gn->is_selected() && !Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
 					for (int i = 0; i < get_child_count(); i++) {
 						GraphNode *o_gn = Object::cast_to<GraphNode>(get_child(i));
 						if (o_gn) {
@@ -976,7 +976,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
 			} else {
 				if (_filter_input(b->get_position()))
 					return;
-				if (InputFilter::get_singleton()->is_key_pressed(KEY_SPACE))
+				if (Input::get_singleton()->is_key_pressed(KEY_SPACE))
 					return;
 
 				box_selecting = true;
@@ -1035,16 +1035,16 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
 			//too difficult to get right
 			//set_zoom(zoom/ZOOM_SCALE);
 		}
-		if (b->get_button_index() == BUTTON_WHEEL_UP && !InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+		if (b->get_button_index() == BUTTON_WHEEL_UP && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
 			v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8);
 		}
-		if (b->get_button_index() == BUTTON_WHEEL_DOWN && !InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+		if (b->get_button_index() == BUTTON_WHEEL_DOWN && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
 			v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * b->get_factor() / 8);
 		}
-		if (b->get_button_index() == BUTTON_WHEEL_RIGHT || (b->get_button_index() == BUTTON_WHEEL_DOWN && InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT))) {
+		if (b->get_button_index() == BUTTON_WHEEL_RIGHT || (b->get_button_index() == BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
 			h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * b->get_factor() / 8);
 		}
-		if (b->get_button_index() == BUTTON_WHEEL_LEFT || (b->get_button_index() == BUTTON_WHEEL_UP && InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT))) {
+		if (b->get_button_index() == BUTTON_WHEEL_LEFT || (b->get_button_index() == BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
 			h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * b->get_factor() / 8);
 		}
 	}

+ 2 - 2
scene/gui/popup_menu.cpp

@@ -30,7 +30,7 @@
 
 #include "popup_menu.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/os/keyboard.h"
 #include "core/os/os.h"
 #include "core/print_string.h"
@@ -594,7 +594,7 @@ void PopupMenu::_notification(int p_what) {
 		} break;
 		case NOTIFICATION_POST_POPUP: {
 
-			initial_button_mask = InputFilter::get_singleton()->get_mouse_button_mask();
+			initial_button_mask = Input::get_singleton()->get_mouse_button_mask();
 			during_grabbed_click = (bool)initial_button_mask;
 		} break;
 		case NOTIFICATION_WM_SIZE_CHANGED: {

+ 4 - 4
scene/gui/spin_box.cpp

@@ -30,7 +30,7 @@
 
 #include "spin_box.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/math/expression.h"
 
 Size2 SpinBox::get_minimum_size() const {
@@ -77,7 +77,7 @@ void SpinBox::_line_edit_input(const Ref<InputEvent> &p_event) {
 
 void SpinBox::_range_click_timeout() {
 
-	if (!drag.enabled && InputFilter::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
+	if (!drag.enabled && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
 
 		bool up = get_local_mouse_position().y < (get_size().height / 2);
 		set_value(get_value() + (up ? get_step() : -get_step()));
@@ -149,7 +149,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
 
 		if (drag.enabled) {
 			drag.enabled = false;
-			InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_VISIBLE);
+			Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
 			warp_mouse(drag.capture_pos);
 		}
 		drag.allowed = false;
@@ -166,7 +166,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
 			set_value(CLAMP(drag.base_val + get_step() * diff_y, get_min(), get_max()));
 		} else if (drag.allowed && drag.capture_pos.distance_to(mm->get_position()) > 2) {
 
-			InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_CAPTURED);
+			Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
 			drag.enabled = true;
 			drag.base_val = get_value();
 			drag.diff_y = 0;

+ 2 - 2
scene/gui/text_edit.cpp

@@ -30,7 +30,7 @@
 
 #include "text_edit.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/message_queue.h"
 #include "core/os/keyboard.h"
 #include "core/os/os.h"
@@ -446,7 +446,7 @@ void TextEdit::_click_selection_held() {
 	// Warning: is_mouse_button_pressed(BUTTON_LEFT) returns false for double+ clicks, so this doesn't work for MODE_WORD
 	// and MODE_LINE. However, moving the mouse triggers _gui_input, which calls these functions too, so that's not a huge problem.
 	// I'm unsure if there's an actual fix that doesn't have a ton of side effects.
-	if (InputFilter::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT) && selection.selecting_mode != Selection::MODE_NONE) {
+	if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT) && selection.selecting_mode != Selection::MODE_NONE) {
 		switch (selection.selecting_mode) {
 			case Selection::MODE_POINTER: {
 				_update_selection_mode_pointer();

+ 9 - 9
scene/gui/tree.cpp

@@ -30,7 +30,7 @@
 
 #include "tree.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/math/math_funcs.h"
 #include "core/os/keyboard.h"
 #include "core/os/os.h"
@@ -1425,7 +1425,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
 
 					if (p_item->cells[i].custom_button) {
 						if (cache.hover_item == p_item && cache.hover_cell == i) {
-							if (InputFilter::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
+							if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
 								draw_style_box(cache.custom_button_pressed, ir);
 							} else {
 								draw_style_box(cache.custom_button_hover, ir);
@@ -1661,7 +1661,7 @@ Rect2 Tree::search_item_rect(TreeItem *p_from, TreeItem *p_item) {
 
 void Tree::_range_click_timeout() {
 
-	if (range_item_last && !range_drag_enabled && InputFilter::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
+	if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
 
 		Point2 pos = get_local_mouse_position() - cache.bg->get_offset();
 		if (show_column_titles) {
@@ -2048,9 +2048,9 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
 
 void Tree::_text_editor_modal_close() {
 
-	if (InputFilter::get_singleton()->is_key_pressed(KEY_ESCAPE) ||
-			InputFilter::get_singleton()->is_key_pressed(KEY_KP_ENTER) ||
-			InputFilter::get_singleton()->is_key_pressed(KEY_ENTER)) {
+	if (Input::get_singleton()->is_key_pressed(KEY_ESCAPE) ||
+			Input::get_singleton()->is_key_pressed(KEY_KP_ENTER) ||
+			Input::get_singleton()->is_key_pressed(KEY_ENTER)) {
 
 		return;
 	}
@@ -2532,7 +2532,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
 					range_drag_enabled = true;
 					range_drag_capture_pos = cpos;
 					range_drag_base = popup_edited_item->get_range(popup_edited_item_col);
-					InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_CAPTURED);
+					Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
 				}
 			} else {
 
@@ -2594,7 +2594,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
 					if (range_drag_enabled) {
 
 						range_drag_enabled = false;
-						InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_VISIBLE);
+						Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
 						warp_mouse(range_drag_capture_pos);
 					} else {
 						Rect2 rect = get_selected()->get_meta("__focus_rect");
@@ -3238,7 +3238,7 @@ void Tree::clear() {
 	if (pressing_for_editor) {
 		if (range_drag_enabled) {
 			range_drag_enabled = false;
-			InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_VISIBLE);
+			Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
 			warp_mouse(range_drag_capture_pos);
 		}
 		pressing_for_editor = false;

+ 1 - 1
scene/main/canvas_item.cpp

@@ -30,7 +30,7 @@
 
 #include "canvas_item.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/message_queue.h"
 #include "core/method_bind_ext.gen.inc"
 #include "scene/main/canvas_layer.h"

+ 2 - 2
scene/main/scene_tree.cpp

@@ -31,7 +31,7 @@
 #include "scene_tree.h"
 
 #include "core/debugger/engine_debugger.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/io/marshalls.h"
 #include "core/io/resource_loader.h"
 #include "core/message_queue.h"
@@ -576,7 +576,7 @@ void SceneTree::_main_window_go_back() {
 }
 
 void SceneTree::_main_window_focus_in() {
-	InputFilter *id = InputFilter::get_singleton();
+	Input *id = Input::get_singleton();
 	if (id) {
 		id->ensure_touch_mouse_raised();
 	}

+ 6 - 6
scene/main/viewport.cpp

@@ -32,7 +32,7 @@
 
 #include "core/core_string_names.h"
 #include "core/debugger/engine_debugger.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/os/os.h"
 #include "core/project_settings.h"
 #include "scene/2d/collision_object_2d.h"
@@ -582,7 +582,7 @@ void Viewport::_notification(int p_what) {
 				RS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count);
 			}
 
-			if (physics_object_picking && (to_screen_rect == Rect2i() || InputFilter::get_singleton()->get_mouse_mode() != InputFilter::MOUSE_MODE_CAPTURED)) {
+			if (physics_object_picking && (to_screen_rect == Rect2i() || Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED)) {
 
 #ifndef _3D_DISABLED
 				Vector2 last_pos(1e20, 1e20);
@@ -1517,7 +1517,7 @@ Vector2 Viewport::get_mouse_position() const {
 void Viewport::warp_mouse(const Vector2 &p_pos) {
 
 	Vector2 gpos = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse().xform(p_pos);
-	InputFilter::get_singleton()->warp_mouse_position(gpos);
+	Input::get_singleton()->warp_mouse_position(gpos);
 }
 
 void Viewport::_gui_sort_roots() {
@@ -2091,7 +2091,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
 
 		gui.mouse_over = over;
 
-		DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)InputFilter::get_singleton()->get_default_cursor_shape();
+		DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)Input::get_singleton()->get_default_cursor_shape();
 
 		if (over) {
 
@@ -2411,7 +2411,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
 		if (from && p_event->is_pressed()) {
 			Control *next = nullptr;
 
-			InputFilter *input = InputFilter::get_singleton();
+			Input *input = Input::get_singleton();
 
 			if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) {
 
@@ -3064,7 +3064,7 @@ void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coor
 
 	if (physics_object_picking && !is_input_handled()) {
 
-		if (InputFilter::get_singleton()->get_mouse_mode() != InputFilter::MOUSE_MODE_CAPTURED &&
+		if (Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED &&
 				(Object::cast_to<InputEventMouseButton>(*ev) ||
 						Object::cast_to<InputEventMouseMotion>(*ev) ||
 						Object::cast_to<InputEventScreenDrag>(*ev) ||

+ 13 - 13
servers/display_server.cpp

@@ -30,7 +30,7 @@
 
 #include "display_server.h"
 
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "scene/resources/texture.h"
 
 DisplayServer *DisplayServer::singleton = nullptr;
@@ -164,7 +164,7 @@ float DisplayServer::screen_get_scale(int p_screen) const {
 
 bool DisplayServer::screen_is_touchscreen(int p_screen) const {
 	//return false;
-	return InputFilter::get_singleton() && InputFilter::get_singleton()->is_emulating_touch_from_mouse();
+	return Input::get_singleton() && Input::get_singleton()->is_emulating_touch_from_mouse();
 }
 
 void DisplayServer::screen_set_keep_on(bool p_enable) {
@@ -563,31 +563,31 @@ DisplayServer *DisplayServer::create(int p_index, const String &p_rendering_driv
 	return server_create_functions[p_index].create_function(p_rendering_driver, p_mode, p_flags, p_resolution, r_error);
 }
 
-void DisplayServer::_input_set_mouse_mode(InputFilter::MouseMode p_mode) {
+void DisplayServer::_input_set_mouse_mode(Input::MouseMode p_mode) {
 	singleton->mouse_set_mode(MouseMode(p_mode));
 }
-InputFilter::MouseMode DisplayServer::_input_get_mouse_mode() {
-	return InputFilter::MouseMode(singleton->mouse_get_mode());
+Input::MouseMode DisplayServer::_input_get_mouse_mode() {
+	return Input::MouseMode(singleton->mouse_get_mode());
 }
 
 void DisplayServer::_input_warp(const Vector2 &p_to_pos) {
 	singleton->mouse_warp_to_position(p_to_pos);
 }
 
-InputFilter::CursorShape DisplayServer::_input_get_current_cursor_shape() {
-	return (InputFilter::CursorShape)singleton->cursor_get_shape();
+Input::CursorShape DisplayServer::_input_get_current_cursor_shape() {
+	return (Input::CursorShape)singleton->cursor_get_shape();
 }
-void DisplayServer::_input_set_custom_mouse_cursor_func(const RES &p_image, InputFilter::CursorShape p_shape, const Vector2 &p_hostspot) {
+void DisplayServer::_input_set_custom_mouse_cursor_func(const RES &p_image, Input::CursorShape p_shape, const Vector2 &p_hostspot) {
 	singleton->cursor_set_custom_image(p_image, (CursorShape)p_shape, p_hostspot);
 }
 
 DisplayServer::DisplayServer() {
 	singleton = this;
-	InputFilter::set_mouse_mode_func = _input_set_mouse_mode;
-	InputFilter::get_mouse_mode_func = _input_get_mouse_mode;
-	InputFilter::warp_mouse_func = _input_warp;
-	InputFilter::get_current_cursor_shape_func = _input_get_current_cursor_shape;
-	InputFilter::set_custom_mouse_cursor_func = _input_set_custom_mouse_cursor_func;
+	Input::set_mouse_mode_func = _input_set_mouse_mode;
+	Input::get_mouse_mode_func = _input_get_mouse_mode;
+	Input::warp_mouse_func = _input_warp;
+	Input::get_current_cursor_shape_func = _input_get_current_cursor_shape;
+	Input::set_custom_mouse_cursor_func = _input_set_custom_mouse_cursor_func;
 }
 DisplayServer::~DisplayServer() {
 }

+ 5 - 5
servers/display_server.h

@@ -32,7 +32,7 @@
 #define DISPLAY_SERVER_H
 
 #include "core/callable.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
 #include "core/os/os.h"
 #include "core/resource.h"
 
@@ -61,11 +61,11 @@ public:
 	typedef Vector<String> (*GetRenderingDriversFunction)();
 
 private:
-	static void _input_set_mouse_mode(InputFilter::MouseMode p_mode);
-	static InputFilter::MouseMode _input_get_mouse_mode();
+	static void _input_set_mouse_mode(Input::MouseMode p_mode);
+	static Input::MouseMode _input_get_mouse_mode();
 	static void _input_warp(const Vector2 &p_to_pos);
-	static InputFilter::CursorShape _input_get_current_cursor_shape();
-	static void _input_set_custom_mouse_cursor_func(const RES &, InputFilter::CursorShape, const Vector2 &p_hostspot);
+	static Input::CursorShape _input_get_current_cursor_shape();
+	static void _input_set_custom_mouse_cursor_func(const RES &, Input::CursorShape, const Vector2 &p_hostspot);
 
 protected:
 	static void _bind_methods();

+ 2 - 1
servers/xr/xr_positional_tracker.cpp

@@ -29,7 +29,8 @@
 /*************************************************************************/
 
 #include "xr_positional_tracker.h"
-#include "core/input/input_filter.h"
+
+#include "core/input/input.h"
 
 void XRPositionalTracker::_bind_methods() {
 	BIND_ENUM_CONSTANT(TRACKER_HAND_UNKNOWN);