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Set editor hint early for Project Manager and Editor

We need it in setup() already before initializing the renderer,
as it's used to force fallback to GLES2 if GLES3 fails.

Fixes #26806.
Rémi Verschelde 6 years ago
parent
commit
d462e5153d
1 changed files with 1 additions and 0 deletions
  1. 1 0
      main/main.cpp

+ 1 - 0
main/main.cpp

@@ -856,6 +856,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
 	}
 
 	if (editor || project_manager) {
+		Engine::get_singleton()->set_editor_hint(true);
 		use_custom_res = false;
 		input_map->load_default(); //keys for editor
 	} else {