Kaynağa Gözat

Don't mark `PROPERTY_USAGE_NO_EDITOR` properties for translation

Using `PNAME()` on these properties are redundant as they won't be displayed
in the editor and some of them will be automatically ignored by the
extraction script.
Haoyu Qiu 9 ay önce
ebeveyn
işleme
d47425b35f

+ 9 - 9
scene/3d/skeleton_3d.cpp

@@ -183,17 +183,17 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const {
 
 void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
 	for (uint32_t i = 0; i < bones.size(); i++) {
-		const String prep = vformat("%s/%d/", PNAME("bones"), i);
-		p_list->push_back(PropertyInfo(Variant::STRING, prep + PNAME("name"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
-		p_list->push_back(PropertyInfo(Variant::INT, prep + PNAME("parent"), PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NO_EDITOR));
-		p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + PNAME("rest"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
-		p_list->push_back(PropertyInfo(Variant::BOOL, prep + PNAME("enabled"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
-		p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + PNAME("position"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
-		p_list->push_back(PropertyInfo(Variant::QUATERNION, prep + PNAME("rotation"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
-		p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + PNAME("scale"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+		const String prep = vformat("%s/%d/", "bones", i);
+		p_list->push_back(PropertyInfo(Variant::STRING, prep + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+		p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NO_EDITOR));
+		p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+		p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+		p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + "position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+		p_list->push_back(PropertyInfo(Variant::QUATERNION, prep + "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+		p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
 
 		for (const KeyValue<StringName, Variant> &K : bones[i].metadata) {
-			PropertyInfo pi = PropertyInfo(bones[i].metadata[K.key].get_type(), prep + PNAME("bone_meta/") + K.key, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR);
+			PropertyInfo pi = PropertyInfo(bones[i].metadata[K.key].get_type(), prep + "bone_meta/" + K.key, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR);
 			p_list->push_back(pi);
 		}
 	}

+ 4 - 4
scene/resources/2d/tile_set.cpp

@@ -4220,10 +4220,10 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
 
 	// Tile Proxies.
 	// Note: proxies need to be set after sources are set.
-	p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Tile Proxies", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
-	p_list->push_back(PropertyInfo(Variant::ARRAY, PNAME("tile_proxies/source_level"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
-	p_list->push_back(PropertyInfo(Variant::ARRAY, PNAME("tile_proxies/coords_level"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
-	p_list->push_back(PropertyInfo(Variant::ARRAY, PNAME("tile_proxies/alternative_level"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+	p_list->push_back(PropertyInfo(Variant::NIL, "Tile Proxies", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
+	p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/source_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+	p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/coords_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+	p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/alternative_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
 
 	// Patterns.
 	for (unsigned int pattern_index = 0; pattern_index < patterns.size(); pattern_index++) {

+ 2 - 2
scene/resources/visual_shader.cpp

@@ -1921,13 +1921,13 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
 	}
 
 	for (const KeyValue<String, Varying> &E : varyings) {
-		p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", PNAME("varyings"), E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+		p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", "varyings", E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
 	}
 
 #ifdef TOOLS_ENABLED
 	if (Engine::get_singleton()->is_editor_hint()) {
 		for (const KeyValue<String, Variant> &E : preview_params) {
-			p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", PNAME("preview_params"), E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+			p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", "preview_params", E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
 		}
 	}
 #endif // TOOLS_ENABLED