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Don't mark `PROPERTY_USAGE_NO_EDITOR` properties for translation

Using `PNAME()` on these properties are redundant as they won't be displayed
in the editor and some of them will be automatically ignored by the
extraction script.
Haoyu Qiu 10 kuukautta sitten
vanhempi
commit
d47425b35f
3 muutettua tiedostoa jossa 15 lisäystä ja 15 poistoa
  1. 9 9
      scene/3d/skeleton_3d.cpp
  2. 4 4
      scene/resources/2d/tile_set.cpp
  3. 2 2
      scene/resources/visual_shader.cpp

+ 9 - 9
scene/3d/skeleton_3d.cpp

@@ -183,17 +183,17 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const {
 
 void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
 	for (uint32_t i = 0; i < bones.size(); i++) {
-		const String prep = vformat("%s/%d/", PNAME("bones"), i);
-		p_list->push_back(PropertyInfo(Variant::STRING, prep + PNAME("name"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
-		p_list->push_back(PropertyInfo(Variant::INT, prep + PNAME("parent"), PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NO_EDITOR));
-		p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + PNAME("rest"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
-		p_list->push_back(PropertyInfo(Variant::BOOL, prep + PNAME("enabled"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
-		p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + PNAME("position"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
-		p_list->push_back(PropertyInfo(Variant::QUATERNION, prep + PNAME("rotation"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
-		p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + PNAME("scale"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+		const String prep = vformat("%s/%d/", "bones", i);
+		p_list->push_back(PropertyInfo(Variant::STRING, prep + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+		p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NO_EDITOR));
+		p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+		p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+		p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + "position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+		p_list->push_back(PropertyInfo(Variant::QUATERNION, prep + "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+		p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
 
 		for (const KeyValue<StringName, Variant> &K : bones[i].metadata) {
-			PropertyInfo pi = PropertyInfo(bones[i].metadata[K.key].get_type(), prep + PNAME("bone_meta/") + K.key, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR);
+			PropertyInfo pi = PropertyInfo(bones[i].metadata[K.key].get_type(), prep + "bone_meta/" + K.key, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR);
 			p_list->push_back(pi);
 		}
 	}

+ 4 - 4
scene/resources/2d/tile_set.cpp

@@ -4220,10 +4220,10 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
 
 	// Tile Proxies.
 	// Note: proxies need to be set after sources are set.
-	p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Tile Proxies", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
-	p_list->push_back(PropertyInfo(Variant::ARRAY, PNAME("tile_proxies/source_level"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
-	p_list->push_back(PropertyInfo(Variant::ARRAY, PNAME("tile_proxies/coords_level"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
-	p_list->push_back(PropertyInfo(Variant::ARRAY, PNAME("tile_proxies/alternative_level"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+	p_list->push_back(PropertyInfo(Variant::NIL, "Tile Proxies", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
+	p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/source_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+	p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/coords_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+	p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/alternative_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
 
 	// Patterns.
 	for (unsigned int pattern_index = 0; pattern_index < patterns.size(); pattern_index++) {

+ 2 - 2
scene/resources/visual_shader.cpp

@@ -1921,13 +1921,13 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
 	}
 
 	for (const KeyValue<String, Varying> &E : varyings) {
-		p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", PNAME("varyings"), E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+		p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", "varyings", E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
 	}
 
 #ifdef TOOLS_ENABLED
 	if (Engine::get_singleton()->is_editor_hint()) {
 		for (const KeyValue<String, Variant> &E : preview_params) {
-			p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", PNAME("preview_params"), E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+			p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", "preview_params", E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
 		}
 	}
 #endif // TOOLS_ENABLED