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@@ -2677,13 +2677,6 @@ void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatr
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glBindBuffer(GL_UNIFORM_BUFFER, 0);
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}
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-// Drop -O3 for this function as it triggers a GCC bug up until at least GCC 8.2.1.
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-// This refers to GH issue #19633.
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-// The bug has been reported to the GCC project.
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-#if defined(__GNUC__) && !defined(__clang__)
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-#pragma GCC push_options
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-#pragma GCC optimize("-O2")
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-#endif
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void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform &p_camera_inverse_transform, bool p_use_shadows) {
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LightInstance *li = directional_lights[p_index];
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@@ -2784,7 +2777,7 @@ void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform
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CameraMatrix shadow_mtx = rectm * bias * li->shadow_transform[j].camera * modelview;
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- store_camera(shadow_mtx, &ubo_data.shadow_matrix1[16 * j]);
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+ store_camera(shadow_mtx, &ubo_data.shadow.matrix[16 * j]);
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ubo_data.light_clamp[0] = atlas_rect.position.x;
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ubo_data.light_clamp[1] = atlas_rect.position.y;
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@@ -2801,9 +2794,6 @@ void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform
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glBindBufferBase(GL_UNIFORM_BUFFER, 3, state.directional_ubo);
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}
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-#if defined(__GNUC__) && !defined(__clang__)
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-#pragma GCC pop_options
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-#endif
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void RasterizerSceneGLES3::_setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, const CameraMatrix &p_camera_projection, RID p_shadow_atlas) {
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@@ -2898,7 +2888,7 @@ void RasterizerSceneGLES3::_setup_lights(RID *p_light_cull_result, int p_light_c
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Transform proj = (p_camera_inverse_transform * li->transform).inverse();
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- store_transform(proj, ubo_data.shadow_matrix1);
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+ store_transform(proj, ubo_data.shadow.matrix1);
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ubo_data.light_params[3] = 1.0; //means it has shadow
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ubo_data.light_clamp[0] = float(x) / atlas_size;
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@@ -2987,7 +2977,7 @@ void RasterizerSceneGLES3::_setup_lights(RID *p_light_cull_result, int p_light_c
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CameraMatrix shadow_mtx = rectm * bias * li->shadow_transform[0].camera * modelview;
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- store_camera(shadow_mtx, ubo_data.shadow_matrix1);
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+ store_camera(shadow_mtx, ubo_data.shadow.matrix1);
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}
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li->light_index = state.spot_light_count;
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