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@@ -2183,11 +2183,17 @@ void VisualShader::_update_shader() const {
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const String temp = String(info.name);
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if (!info.options.is_empty()) {
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+ if (!render_mode.is_empty()) {
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+ render_mode += ", ";
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+ }
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+ // Always write out a render_mode for the enumerated modes as having no render mode is not always
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+ // the same as the default. i.e. for depth_draw_opaque, the render mode has to be declared for it
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+ // to work properly, no render mode is an invalid option.
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if (modes.has(temp) && modes[temp] < info.options.size()) {
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- if (!render_mode.is_empty()) {
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- render_mode += ", ";
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- }
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render_mode += temp + "_" + info.options[modes[temp]];
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+ } else {
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+ // Use the default.
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+ render_mode += temp + "_" + info.options[0];
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}
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} else if (flags.has(temp)) {
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flag_names.push_back(temp);
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