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[Vulkan] Implements switch flow control operator in shaders

Yuri Roubinsky %!s(int64=6) %!d(string=hai) anos
pai
achega
d51b7aafb5
Modificáronse 1 ficheiros con 13 adicións e 0 borrados
  1. 13 0
      servers/visual/rasterizer_rd/shader_compiler_rd.cpp

+ 13 - 0
servers/visual/rasterizer_rd/shader_compiler_rd.cpp

@@ -840,7 +840,20 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
 					code += _mktab(p_level) + "else\n";
 					code += _dump_node_code(cfnode->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
 				}
+			} else if (cfnode->flow_op == SL::FLOW_OP_SWITCH) {
+
+				code += _mktab(p_level) + "switch (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n";
+				code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
+			} else if (cfnode->flow_op == SL::FLOW_OP_CASE) {
+
+				code += _mktab(p_level) + "case " + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ":\n";
+				code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
+			} else if (cfnode->flow_op == SL::FLOW_OP_DEFAULT) {
+
+				code += _mktab(p_level) + "default:\n";
+				code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
 			} else if (cfnode->flow_op == SL::FLOW_OP_DO) {
+
 				code += _mktab(p_level) + "do";
 				code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
 				code += _mktab(p_level) + "while (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ");";