Pārlūkot izejas kodu

Don't generate empty doc sections and reduce code duplication

Aaron Franke 3 gadi atpakaļ
vecāks
revīzija
d54f2ad7ca
100 mainītis faili ar 0 papildinājumiem un 314 dzēšanām
  1. 0 2
      doc/classes/AABB.xml
  2. 0 2
      doc/classes/AStar.xml
  3. 0 2
      doc/classes/AStar2D.xml
  4. 0 2
      doc/classes/AcceptDialog.xml
  5. 0 4
      doc/classes/AnimatableBody2D.xml
  6. 0 4
      doc/classes/AnimatableBody3D.xml
  7. 0 2
      doc/classes/AnimatedSprite2D.xml
  8. 0 2
      doc/classes/AnimatedSprite3D.xml
  9. 0 4
      doc/classes/AnimationNodeAdd2.xml
  10. 0 4
      doc/classes/AnimationNodeAdd3.xml
  11. 0 4
      doc/classes/AnimationNodeAnimation.xml
  12. 0 4
      doc/classes/AnimationNodeBlend2.xml
  13. 0 4
      doc/classes/AnimationNodeBlend3.xml
  14. 0 2
      doc/classes/AnimationNodeBlendSpace1D.xml
  15. 0 4
      doc/classes/AnimationNodeOutput.xml
  16. 0 2
      doc/classes/AnimationNodeStateMachine.xml
  17. 0 2
      doc/classes/AnimationNodeStateMachinePlayback.xml
  18. 0 2
      doc/classes/AnimationNodeStateMachineTransition.xml
  19. 0 4
      doc/classes/AnimationNodeTimeScale.xml
  20. 0 4
      doc/classes/AnimationNodeTimeSeek.xml
  21. 0 2
      doc/classes/AnimationNodeTransition.xml
  22. 0 4
      doc/classes/AnimationRootNode.xml
  23. 0 4
      doc/classes/AnimationTrackEditPlugin.xml
  24. 0 2
      doc/classes/Array.xml
  25. 0 2
      doc/classes/ArrayMesh.xml
  26. 0 2
      doc/classes/AspectRatioContainer.xml
  27. 0 4
      doc/classes/AtlasTexture.xml
  28. 0 4
      doc/classes/AudioBusLayout.xml
  29. 0 4
      doc/classes/AudioEffect.xml
  30. 0 4
      doc/classes/AudioEffectAmplify.xml
  31. 0 4
      doc/classes/AudioEffectBandLimitFilter.xml
  32. 0 4
      doc/classes/AudioEffectBandPassFilter.xml
  33. 0 2
      doc/classes/AudioEffectCapture.xml
  34. 0 2
      doc/classes/AudioEffectChorus.xml
  35. 0 4
      doc/classes/AudioEffectCompressor.xml
  36. 0 4
      doc/classes/AudioEffectDelay.xml
  37. 0 2
      doc/classes/AudioEffectDistortion.xml
  38. 0 2
      doc/classes/AudioEffectEQ.xml
  39. 0 4
      doc/classes/AudioEffectEQ10.xml
  40. 0 4
      doc/classes/AudioEffectEQ21.xml
  41. 0 4
      doc/classes/AudioEffectEQ6.xml
  42. 0 2
      doc/classes/AudioEffectFilter.xml
  43. 0 4
      doc/classes/AudioEffectHighPassFilter.xml
  44. 0 4
      doc/classes/AudioEffectHighShelfFilter.xml
  45. 0 4
      doc/classes/AudioEffectInstance.xml
  46. 0 4
      doc/classes/AudioEffectLimiter.xml
  47. 0 4
      doc/classes/AudioEffectLowPassFilter.xml
  48. 0 4
      doc/classes/AudioEffectLowShelfFilter.xml
  49. 0 4
      doc/classes/AudioEffectNotchFilter.xml
  50. 0 4
      doc/classes/AudioEffectPanner.xml
  51. 0 4
      doc/classes/AudioEffectPhaser.xml
  52. 0 2
      doc/classes/AudioEffectPitchShift.xml
  53. 0 2
      doc/classes/AudioEffectRecord.xml
  54. 0 4
      doc/classes/AudioEffectReverb.xml
  55. 0 2
      doc/classes/AudioEffectSpectrumAnalyzer.xml
  56. 0 4
      doc/classes/AudioEffectStereoEnhance.xml
  57. 0 2
      doc/classes/AudioListener2D.xml
  58. 0 2
      doc/classes/AudioListener3D.xml
  59. 0 2
      doc/classes/AudioStream.xml
  60. 0 4
      doc/classes/AudioStreamGenerator.xml
  61. 0 2
      doc/classes/AudioStreamGeneratorPlayback.xml
  62. 0 4
      doc/classes/AudioStreamMicrophone.xml
  63. 0 2
      doc/classes/AudioStreamPlayback.xml
  64. 0 4
      doc/classes/AudioStreamPlaybackResampled.xml
  65. 0 2
      doc/classes/AudioStreamPlayer2D.xml
  66. 0 4
      doc/classes/AudioStreamRandomPitch.xml
  67. 0 2
      doc/classes/BackBufferCopy.xml
  68. 0 2
      doc/classes/BitMap.xml
  69. 0 2
      doc/classes/Bone2D.xml
  70. 0 2
      doc/classes/BoneAttachment3D.xml
  71. 0 4
      doc/classes/BoxMesh.xml
  72. 0 4
      doc/classes/BoxShape3D.xml
  73. 0 2
      doc/classes/ButtonGroup.xml
  74. 0 2
      doc/classes/Callable.xml
  75. 0 2
      doc/classes/CallbackTweener.xml
  76. 0 4
      doc/classes/CameraEffects.xml
  77. 0 4
      doc/classes/CameraTexture.xml
  78. 0 4
      doc/classes/CanvasGroup.xml
  79. 0 2
      doc/classes/CanvasItemMaterial.xml
  80. 0 2
      doc/classes/CanvasLayer.xml
  81. 0 4
      doc/classes/CanvasModulate.xml
  82. 0 4
      doc/classes/CanvasTexture.xml
  83. 0 4
      doc/classes/CapsuleMesh.xml
  84. 0 4
      doc/classes/CapsuleShape2D.xml
  85. 0 4
      doc/classes/CapsuleShape3D.xml
  86. 0 4
      doc/classes/CenterContainer.xml
  87. 0 4
      doc/classes/CharFXTransform.xml
  88. 0 2
      doc/classes/CharacterBody3D.xml
  89. 0 4
      doc/classes/CheckBox.xml
  90. 0 4
      doc/classes/CheckButton.xml
  91. 0 4
      doc/classes/CircleShape2D.xml
  92. 0 2
      doc/classes/ClassDB.xml
  93. 0 2
      doc/classes/CodeHighlighter.xml
  94. 0 2
      doc/classes/CollisionPolygon2D.xml
  95. 0 4
      doc/classes/CollisionPolygon3D.xml
  96. 0 4
      doc/classes/CollisionShape2D.xml
  97. 0 2
      doc/classes/CollisionShape3D.xml
  98. 0 2
      doc/classes/ColorPickerButton.xml
  99. 0 4
      doc/classes/ColorRect.xml
  100. 0 4
      doc/classes/ConcavePolygonShape2D.xml

+ 0 - 2
doc/classes/AABB.xml

@@ -228,6 +228,4 @@
 			If the size is negative, you can use [method abs] to fix it.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/AStar.xml

@@ -326,6 +326,4 @@
 			</description>
 		</method>
 	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/AStar2D.xml

@@ -297,6 +297,4 @@
 			</description>
 		</method>
 	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/AcceptDialog.xml

@@ -90,8 +90,6 @@
 			</description>
 		</signal>
 	</signals>
-	<constants>
-	</constants>
 	<theme_items>
 		<theme_item name="panel" data_type="style" type="StyleBox">
 			Panel that fills up the background of the window.

+ 0 - 4
doc/classes/AnimatableBody2D.xml

@@ -10,13 +10,9 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false">
 			If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method PhysicsBody2D.move_and_collide].
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AnimatableBody3D.xml

@@ -13,13 +13,9 @@
 		<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
 		<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false">
 			If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method PhysicsBody3D.move_and_collide].
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/AnimatedSprite2D.xml

@@ -74,6 +74,4 @@
 			</description>
 		</signal>
 	</signals>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/AnimatedSprite3D.xml

@@ -56,6 +56,4 @@
 			</description>
 		</signal>
 	</signals>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AnimationNodeAdd2.xml

@@ -9,13 +9,9 @@
 	<tutorials>
 		<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
 			If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AnimationNodeAdd3.xml

@@ -14,13 +14,9 @@
 		<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
 		<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
 			If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AnimationNodeAnimation.xml

@@ -11,13 +11,9 @@
 		<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
 		<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="&amp;&quot;&quot;">
 			Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player].
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AnimationNodeBlend2.xml

@@ -11,13 +11,9 @@
 		<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
 		<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
 			If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AnimationNodeBlend3.xml

@@ -13,13 +13,9 @@
 	<tutorials>
 		<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
 			If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/AnimationNodeBlendSpace1D.xml

@@ -80,6 +80,4 @@
 			Label of the virtual axis of the blend space.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AnimationNodeOutput.xml

@@ -10,8 +10,4 @@
 		<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
 		<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
 	</tutorials>
-	<methods>
-	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/AnimationNodeStateMachine.xml

@@ -187,6 +187,4 @@
 			</description>
 		</method>
 	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/AnimationNodeStateMachinePlayback.xml

@@ -74,6 +74,4 @@
 	<members>
 		<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" />
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/AnimationNodeStateMachineTransition.xml

@@ -7,8 +7,6 @@
 	<tutorials>
 		<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="advance_condition" type="StringName" setter="set_advance_condition" getter="get_advance_condition" default="&amp;&quot;&quot;">
 			Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to [code]"idle"[/code]:

+ 0 - 4
doc/classes/AnimationNodeTimeScale.xml

@@ -10,8 +10,4 @@
 		<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
 		<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
 	</tutorials>
-	<methods>
-	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AnimationNodeTimeSeek.xml

@@ -29,8 +29,4 @@
 	<tutorials>
 		<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
 	</tutorials>
-	<methods>
-	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/AnimationNodeTransition.xml

@@ -47,6 +47,4 @@
 			Cross-fading time (in seconds) between each animation connected to the inputs.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AnimationRootNode.xml

@@ -6,8 +6,4 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AnimationTrackEditPlugin.xml

@@ -6,8 +6,4 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/Array.xml

@@ -550,6 +550,4 @@
 			</description>
 		</method>
 	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/ArrayMesh.xml

@@ -203,6 +203,4 @@
 		<member name="shadow_mesh" type="ArrayMesh" setter="set_shadow_mesh" getter="get_shadow_mesh">
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/AspectRatioContainer.xml

@@ -8,8 +8,6 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="alignment_horizontal" type="int" setter="set_alignment_horizontal" getter="get_alignment_horizontal" enum="AspectRatioContainer.AlignMode" default="1">
 			Specifies the horizontal relative position of child controls.

+ 0 - 4
doc/classes/AtlasTexture.xml

@@ -9,8 +9,6 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="atlas" type="Texture2D" setter="set_atlas" getter="get_atlas">
 			The texture that contains the atlas. Can be any [Texture2D] subtype.
@@ -25,6 +23,4 @@
 			The AtlasTexture's used region.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AudioBusLayout.xml

@@ -8,8 +8,4 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AudioEffect.xml

@@ -9,8 +9,4 @@
 	<tutorials>
 		<link title="Audio Mic Record Demo">https://godotengine.org/asset-library/asset/527</link>
 	</tutorials>
-	<methods>
-	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AudioEffectAmplify.xml

@@ -9,13 +9,9 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0">
 			Amount of amplification in decibels. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AudioEffectBandLimitFilter.xml

@@ -8,8 +8,4 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AudioEffectBandPassFilter.xml

@@ -8,8 +8,4 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/AudioEffectCapture.xml

@@ -61,6 +61,4 @@
 			Length of the internal ring buffer, in seconds. Setting the buffer length will have no effect if already initialized.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/AudioEffectChorus.xml

@@ -171,6 +171,4 @@
 			The effect's processed signal.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AudioEffectCompressor.xml

@@ -14,8 +14,6 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="attack_us" type="float" setter="set_attack_us" getter="get_attack_us" default="20.0">
 			Compressor's reaction time when the signal exceeds the threshold, in microseconds. Value can range from 20 to 2000.
@@ -39,6 +37,4 @@
 			The level above which compression is applied to the audio. Value can range from -60 to 0.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AudioEffectDelay.xml

@@ -9,8 +9,6 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="dry" type="float" setter="set_dry" getter="get_dry" default="1.0">
 			Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1.
@@ -52,6 +50,4 @@
 			Pan position for [code]tap2[/code]. Value can range from -1 (fully left) to 1 (fully right).
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/AudioEffectDistortion.xml

@@ -11,8 +11,6 @@
 	<tutorials>
 		<link title="Audio buses">https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html</link>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="drive" type="float" setter="set_drive" getter="get_drive" default="0.0">
 			Distortion power. Value can range from 0 to 1.

+ 0 - 2
doc/classes/AudioEffectEQ.xml

@@ -32,6 +32,4 @@
 			</description>
 		</method>
 	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AudioEffectEQ10.xml

@@ -20,8 +20,4 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AudioEffectEQ21.xml

@@ -31,8 +31,4 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AudioEffectEQ6.xml

@@ -16,8 +16,4 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/AudioEffectFilter.xml

@@ -9,8 +9,6 @@
 	<tutorials>
 		<link title="Audio buses">https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html</link>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="cutoff_hz" type="float" setter="set_cutoff" getter="get_cutoff" default="2000.0">
 			Threshold frequency for the filter, in Hz.

+ 0 - 4
doc/classes/AudioEffectHighPassFilter.xml

@@ -8,8 +8,4 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AudioEffectHighShelfFilter.xml

@@ -8,8 +8,4 @@
 	<tutorials>
 		<link title="Audio buses">https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html</link>
 	</tutorials>
-	<methods>
-	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AudioEffectInstance.xml

@@ -6,8 +6,4 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AudioEffectLimiter.xml

@@ -9,8 +9,6 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="ceiling_db" type="float" setter="set_ceiling_db" getter="get_ceiling_db" default="-0.1">
 			The waveform's maximum allowed value, in decibels. Value can range from -20 to -0.1.
@@ -24,6 +22,4 @@
 			Threshold from which the limiter begins to be active, in decibels. Value can range from -30 to 0.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AudioEffectLowPassFilter.xml

@@ -8,8 +8,4 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AudioEffectLowShelfFilter.xml

@@ -8,8 +8,4 @@
 	<tutorials>
 		<link title="Audio buses">https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html</link>
 	</tutorials>
-	<methods>
-	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AudioEffectNotchFilter.xml

@@ -8,8 +8,4 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AudioEffectPanner.xml

@@ -8,13 +8,9 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="pan" type="float" setter="set_pan" getter="get_pan" default="0.0">
 			Pan position. Value can range from -1 (fully left) to 1 (fully right).
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AudioEffectPhaser.xml

@@ -9,8 +9,6 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0">
 			Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4.
@@ -28,6 +26,4 @@
 			Adjusts the rate in Hz at which the effect sweeps up and down across the frequency range.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/AudioEffectPitchShift.xml

@@ -9,8 +9,6 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectPitchShift.FFTSize" default="3">
 			The size of the [url=https://en.wikipedia.org/wiki/Fast_Fourier_transform]Fast Fourier transform[/url] buffer. Higher values smooth out the effect over time, but have greater latency. The effects of this higher latency are especially noticeable on sounds that have sudden amplitude changes.

+ 0 - 2
doc/classes/AudioEffectRecord.xml

@@ -36,6 +36,4 @@
 			Specifies the format in which the sample will be recorded. See [enum AudioStreamSample.Format] for available formats.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AudioEffectReverb.xml

@@ -10,8 +10,6 @@
 	<tutorials>
 		<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="damping" type="float" setter="set_damping" getter="get_damping" default="0.5">
 			Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.
@@ -38,6 +36,4 @@
 			Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/AudioEffectSpectrumAnalyzer.xml

@@ -11,8 +11,6 @@
 		<link title="https://godotengine.org/asset-library/asset/528">Audio Spectrum Demo</link>
 		<link title="https://godotengine.org/article/godot-32-will-get-new-audio-features">Godot 3.2 will get new audio features</link>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="2.0">
 			The length of the buffer to keep (in seconds). Higher values keep data around for longer, but require more memory.

+ 0 - 4
doc/classes/AudioEffectStereoEnhance.xml

@@ -6,8 +6,6 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="pan_pullout" type="float" setter="set_pan_pullout" getter="get_pan_pullout" default="1.0">
 		</member>
@@ -16,6 +14,4 @@
 		<member name="time_pullout_ms" type="float" setter="set_time_pullout" getter="get_time_pullout" default="0.0">
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/AudioListener2D.xml

@@ -30,6 +30,4 @@
 			</description>
 		</method>
 	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/AudioListener3D.xml

@@ -35,6 +35,4 @@
 			</description>
 		</method>
 	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/AudioStream.xml

@@ -46,6 +46,4 @@
 			</description>
 		</method>
 	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AudioStreamGenerator.xml

@@ -12,8 +12,6 @@
 		<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
 		<link title="https://godotengine.org/article/godot-32-will-get-new-audio-features">Godot 3.2 will get new audio features</link>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="0.5">
 			The length of the buffer to generate (in seconds). Lower values result in less latency, but require the script to generate audio data faster, resulting in increased CPU usage and more risk for audio cracking if the CPU can't keep up.
@@ -24,6 +22,4 @@
 			According to the [url=https://en.wikipedia.org/wiki/Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], there is no quality difference to human hearing when going past 40,000 Hz (since most humans can only hear up to ~20,000 Hz, often less). If you are generating lower-pitched sounds such as voices, lower sample rates such as [code]32000[/code] or [code]22050[/code] may be usable with no loss in quality.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/AudioStreamGeneratorPlayback.xml

@@ -50,6 +50,4 @@
 			</description>
 		</method>
 	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AudioStreamMicrophone.xml

@@ -6,8 +6,4 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/AudioStreamPlayback.xml

@@ -51,6 +51,4 @@
 			</description>
 		</method>
 	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AudioStreamPlaybackResampled.xml

@@ -6,8 +6,4 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/AudioStreamPlayer2D.xml

@@ -87,6 +87,4 @@
 			</description>
 		</signal>
 	</signals>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/AudioStreamRandomPitch.xml

@@ -8,8 +8,6 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="audio_stream" type="AudioStream" setter="set_audio_stream" getter="get_audio_stream">
 			The current [AudioStream].
@@ -18,6 +16,4 @@
 			The intensity of random pitch variation.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/BackBufferCopy.xml

@@ -9,8 +9,6 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="copy_mode" type="int" setter="set_copy_mode" getter="get_copy_mode" enum="BackBufferCopy.CopyMode" default="1">
 			Buffer mode. See [enum CopyMode] constants.

+ 0 - 2
doc/classes/BitMap.xml

@@ -81,6 +81,4 @@
 			</description>
 		</method>
 	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/Bone2D.xml

@@ -90,6 +90,4 @@
 			Rest transform of the bone. You can reset the node's transforms to this value using [method apply_rest].
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/BoneAttachment3D.xml

@@ -78,6 +78,4 @@
 			The name of the attached bone.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/BoxMesh.xml

@@ -10,8 +10,6 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)">
 			The box's width, height and depth.
@@ -26,6 +24,4 @@
 			Number of extra edge loops inserted along the X axis.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/BoxShape3D.xml

@@ -11,13 +11,9 @@
 		<link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
 		<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)">
 			The box's width, height and depth.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/ButtonGroup.xml

@@ -34,6 +34,4 @@
 			</description>
 		</signal>
 	</signals>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/Callable.xml

@@ -168,6 +168,4 @@
 			</description>
 		</method>
 	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/CallbackTweener.xml

@@ -22,6 +22,4 @@
 			</description>
 		</method>
 	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/CameraEffects.xml

@@ -9,8 +9,6 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="dof_blur_amount" type="float" setter="set_dof_blur_amount" getter="get_dof_blur_amount" default="0.1">
 			The amount of blur for both near and far depth-of-field effects. The amount of blur increases the radius of the blur effect, making the affected area blurrier. However, If the amount is too high, you might start to see lines appearing, especially when using a low quality blur.
@@ -40,6 +38,4 @@
 			If [code]true[/code], overrides the manual or automatic exposure defined in the [Environment] with the value in [member override_exposure].
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/CameraTexture.xml

@@ -9,8 +9,6 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="camera_feed_id" type="int" setter="set_camera_feed_id" getter="get_camera_feed_id" default="0">
 			The ID of the [CameraFeed] for which we want to display the image.
@@ -22,6 +20,4 @@
 			Which image within the [CameraFeed] we want access to, important if the camera image is split in a Y and CbCr component.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/CanvasGroup.xml

@@ -6,8 +6,6 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="clear_margin" type="float" setter="set_clear_margin" getter="get_clear_margin" default="10.0">
 		</member>
@@ -16,6 +14,4 @@
 		<member name="use_mipmaps" type="bool" setter="set_use_mipmaps" getter="is_using_mipmaps" default="false">
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/CanvasItemMaterial.xml

@@ -8,8 +8,6 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="CanvasItemMaterial.BlendMode" default="0">
 			The manner in which a material's rendering is applied to underlying textures.

+ 0 - 2
doc/classes/CanvasLayer.xml

@@ -45,6 +45,4 @@
 			The layer's transform.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/CanvasModulate.xml

@@ -8,13 +8,9 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
 			The tint color to apply.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/CanvasTexture.xml

@@ -6,8 +6,6 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="diffuse_texture" type="Texture2D" setter="set_diffuse_texture" getter="get_diffuse_texture">
 		</member>
@@ -24,6 +22,4 @@
 		<member name="texture_repeat" type="int" setter="set_texture_repeat" getter="get_texture_repeat" enum="CanvasItem.TextureRepeat" default="0">
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/CapsuleMesh.xml

@@ -8,8 +8,6 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="height" type="float" setter="set_height" getter="get_height" default="3.0">
 			Total height of the capsule mesh (including the hemispherical ends).
@@ -24,6 +22,4 @@
 			Number of rings along the height of the capsule.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/CapsuleShape2D.xml

@@ -8,8 +8,6 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="height" type="float" setter="set_height" getter="get_height" default="30.0">
 			The capsule's height.
@@ -18,6 +16,4 @@
 			The capsule's radius.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/CapsuleShape3D.xml

@@ -9,8 +9,6 @@
 	<tutorials>
 		<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="height" type="float" setter="set_height" getter="get_height" default="3.0">
 			The capsule's height.
@@ -19,6 +17,4 @@
 			The capsule's radius.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/CenterContainer.xml

@@ -8,13 +8,9 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="use_top_left" type="bool" setter="set_use_top_left" getter="is_using_top_left" default="false">
 			If [code]true[/code], centers children relative to the [CenterContainer]'s top left corner.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/CharFXTransform.xml

@@ -10,8 +10,6 @@
 		<link title="BBCode in RichTextLabel">https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel.html</link>
 		<link title="RichTextEffect test project (third-party)">https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project</link>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(0, 0, 0, 1)">
 			The color the character will be drawn with.
@@ -46,6 +44,4 @@
 			If [code]true[/code], the character will be drawn. If [code]false[/code], the character will be hidden. Characters around hidden characters will reflow to take the space of hidden characters. If this is not desired, set their [member color] to [code]Color(1, 1, 1, 0)[/code] instead.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/CharacterBody3D.xml

@@ -128,6 +128,4 @@
 			Direction vector used to determine what is a wall and what is a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. Defaults to [code]Vector3.UP[/code]. If set to [code]Vector3(0, 0, 0)[/code], everything is considered a wall. This is useful for topdown games.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/CheckBox.xml

@@ -9,14 +9,10 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="align" type="int" setter="set_text_align" getter="get_text_align" override="true" enum="Button.TextAlign" default="0" />
 		<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" override="true" default="true" />
 	</members>
-	<constants>
-	</constants>
 	<theme_items>
 		<theme_item name="check_vadjust" data_type="constant" type="int" default="0">
 			The vertical offset used when rendering the check icons (in pixels).

+ 0 - 4
doc/classes/CheckButton.xml

@@ -9,14 +9,10 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="align" type="int" setter="set_text_align" getter="get_text_align" override="true" enum="Button.TextAlign" default="0" />
 		<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" override="true" default="true" />
 	</members>
-	<constants>
-	</constants>
 	<theme_items>
 		<theme_item name="check_vadjust" data_type="constant" type="int" default="0">
 			The vertical offset used when rendering the toggle icons (in pixels).

+ 0 - 4
doc/classes/CircleShape2D.xml

@@ -8,13 +8,9 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="radius" type="float" setter="set_radius" getter="get_radius" default="10.0">
 			The circle's radius.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/ClassDB.xml

@@ -199,6 +199,4 @@
 			</description>
 		</method>
 	</methods>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/CodeHighlighter.xml

@@ -138,6 +138,4 @@
 			Sets the color for symbols.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/CollisionPolygon2D.xml

@@ -8,8 +8,6 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="build_mode" type="int" setter="set_build_mode" getter="get_build_mode" enum="CollisionPolygon2D.BuildMode" default="0">
 			Collision build mode. Use one of the [enum BuildMode] constants.

+ 0 - 4
doc/classes/CollisionPolygon3D.xml

@@ -8,8 +8,6 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0">
 			Length that the resulting collision extends in either direction perpendicular to its polygon.
@@ -25,6 +23,4 @@
 			[b]Note:[/b] The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the [code]polygon[/code] member.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/CollisionShape2D.xml

@@ -12,8 +12,6 @@
 		<link title="2D Pong Demo">https://godotengine.org/asset-library/asset/121</link>
 		<link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
 			A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred].
@@ -28,6 +26,4 @@
 			The actual shape owned by this collision shape.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/CollisionShape3D.xml

@@ -35,6 +35,4 @@
 			The actual shape owned by this collision shape.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 2
doc/classes/ColorPickerButton.xml

@@ -52,8 +52,6 @@
 			</description>
 		</signal>
 	</signals>
-	<constants>
-	</constants>
 	<theme_items>
 		<theme_item name="bg" data_type="icon" type="Texture2D">
 			The background of the color preview rect on the button.

+ 0 - 4
doc/classes/ColorRect.xml

@@ -9,8 +9,6 @@
 	<tutorials>
 		<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
 			The fill color.
@@ -24,6 +22,4 @@
 			[/codeblocks]
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

+ 0 - 4
doc/classes/ConcavePolygonShape2D.xml

@@ -9,13 +9,9 @@
 	</description>
 	<tutorials>
 	</tutorials>
-	<methods>
-	</methods>
 	<members>
 		<member name="segments" type="PackedVector2Array" setter="set_segments" getter="get_segments" default="PackedVector2Array()">
 			The array of points that make up the [ConcavePolygonShape2D]'s line segments.
 		</member>
 	</members>
-	<constants>
-	</constants>
 </class>

Daži faili netika attēloti, jo izmaiņu fails ir pārāk liels