clarification that set_cast_to needs LOCAL point and get_collision_point gives GLOBAL point (cherry picked from commit 1445553fea268104bf7012785536c4e7c9c6b1e6)
@@ -30627,6 +30627,7 @@
<return type="Vector3">
</return>
<description>
+ Returns collision point. This point is in [b]global[/b] coordinate system.
</description>
</method>
<method name="get_layer_mask" qualifiers="const">
@@ -30669,6 +30670,7 @@
<argument index="0" name="local_point" type="Vector3">
</argument>
+ Sets to which point ray should be casted. This point is in [b]local[/b] coordinate system.
<method name="set_enabled">