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@@ -1,79 +0,0 @@
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-/*************************************************************************/
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-/* callable_glue.cpp */
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-/*************************************************************************/
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-/* This file is part of: */
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-/* GODOT ENGINE */
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-/* https://godotengine.org */
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-/*************************************************************************/
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-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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-/* */
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-/* Permission is hereby granted, free of charge, to any person obtaining */
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-/* a copy of this software and associated documentation files (the */
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-/* "Software"), to deal in the Software without restriction, including */
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-/* without limitation the rights to use, copy, modify, merge, publish, */
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-/* distribute, sublicense, and/or sell copies of the Software, and to */
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-/* permit persons to whom the Software is furnished to do so, subject to */
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-/* the following conditions: */
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-/* */
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-/* The above copyright notice and this permission notice shall be */
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-/* included in all copies or substantial portions of the Software. */
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-/* */
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-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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-/*************************************************************************/
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-
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-#ifdef MONO_GLUE_ENABLED
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-
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-#include "../mono_gd/gd_mono_marshal.h"
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-#include "arguments_vector.h"
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-
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-MonoObject *godot_icall_Callable_Call(GDMonoMarshal::M_Callable *p_callable, MonoArray *p_args) {
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- Callable callable = GDMonoMarshal::managed_to_callable(*p_callable);
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-
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- int argc = mono_array_length(p_args);
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-
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- ArgumentsVector<Variant> arg_store(argc);
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- ArgumentsVector<const Variant *> args(argc);
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-
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- for (int i = 0; i < argc; i++) {
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- MonoObject *elem = mono_array_get(p_args, MonoObject *, i);
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- arg_store.set(i, GDMonoMarshal::mono_object_to_variant(elem));
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- args.set(i, &arg_store.get(i));
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- }
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-
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- Variant result;
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- Callable::CallError error;
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- callable.callp(args.ptr(), argc, result, error);
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-
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- return GDMonoMarshal::variant_to_mono_object(result);
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-}
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-
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-void godot_icall_Callable_CallDeferred(GDMonoMarshal::M_Callable *p_callable, MonoArray *p_args) {
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- Callable callable = GDMonoMarshal::managed_to_callable(*p_callable);
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-
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- int argc = mono_array_length(p_args);
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-
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- ArgumentsVector<Variant> arg_store(argc);
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- ArgumentsVector<const Variant *> args(argc);
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-
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- for (int i = 0; i < argc; i++) {
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- MonoObject *elem = mono_array_get(p_args, MonoObject *, i);
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- arg_store.set(i, GDMonoMarshal::mono_object_to_variant(elem));
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- args.set(i, &arg_store.get(i));
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- }
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-
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- callable.call_deferredp(args.ptr(), argc);
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-}
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-
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-void godot_register_callable_icalls() {
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- GDMonoUtils::add_internal_call("Godot.Callable::godot_icall_Callable_Call", godot_icall_Callable_Call);
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- GDMonoUtils::add_internal_call("Godot.Callable::godot_icall_Callable_CallDeferred", godot_icall_Callable_CallDeferred);
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-}
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-
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-#endif // MONO_GLUE_ENABLED
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