Selaa lähdekoodia

Keep binds for connected signals when changing node type

(cherry picked from commit a1e7febbb3d8d107fb55be0158660004272306bf)
Kanabenki 6 vuotta sitten
vanhempi
commit
d59b97cca7
1 muutettua tiedostoa jossa 1 lisäystä ja 1 poistoa
  1. 1 1
      editor/scene_tree_dock.cpp

+ 1 - 1
editor/scene_tree_dock.cpp

@@ -1801,7 +1801,7 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop
 			Object::Connection &c = F->get();
 			if (!(c.flags & Object::CONNECT_PERSIST))
 				continue;
-			newnode->connect(c.signal, c.target, c.method, varray(), Object::CONNECT_PERSIST);
+			newnode->connect(c.signal, c.target, c.method, c.binds, Object::CONNECT_PERSIST);
 		}
 	}