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@@ -6037,7 +6037,7 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
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specialization_info.resize(pipeline_stages.size());
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specialization_info.resize(pipeline_stages.size());
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specialization_map_entries.resize(pipeline_stages.size());
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specialization_map_entries.resize(pipeline_stages.size());
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for (int i = 0; i < shader->specialization_constants.size(); i++) {
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for (int i = 0; i < shader->specialization_constants.size(); i++) {
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- //see if overriden
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+ //see if overridden
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const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
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const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
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data_ptr[i] = sc.constant.int_value; //just copy the 32 bits
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data_ptr[i] = sc.constant.int_value; //just copy the 32 bits
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@@ -6181,7 +6181,7 @@ RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader, const Vector<Pi
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specialization_constant_data.resize(shader->specialization_constants.size());
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specialization_constant_data.resize(shader->specialization_constants.size());
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uint32_t *data_ptr = specialization_constant_data.ptrw();
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uint32_t *data_ptr = specialization_constant_data.ptrw();
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for (int i = 0; i < shader->specialization_constants.size(); i++) {
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for (int i = 0; i < shader->specialization_constants.size(); i++) {
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- //see if overriden
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+ //see if overridden
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const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
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const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
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data_ptr[i] = sc.constant.int_value; //just copy the 32 bits
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data_ptr[i] = sc.constant.int_value; //just copy the 32 bits
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