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+/*************************************************************************/
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+/* scene_tree_glue.cpp */
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+/*************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/*************************************************************************/
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+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/*************************************************************************/
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+
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+#include "scene_tree_glue.h"
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+
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+#ifdef MONO_GLUE_ENABLED
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+
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+#include "core/class_db.h"
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+#include "modules/mono/csharp_script.h"
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+#include "modules/mono/mono_gd/gd_mono_utils.h"
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+#include "scene/main/node.h"
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+
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+Array *godot_icall_SceneTree_get_nodes_in_group_Generic(SceneTree *ptr, StringName *group, MonoReflectionType *refltype) {
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+ List<Node *> nodes;
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+ Array ret;
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+
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+ // Retrieve all the nodes in the group
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+ ptr->get_nodes_in_group(*group, &nodes);
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+
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+ // No need to bother if the group is empty
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+ if (!nodes.empty()) {
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+ MonoType *elem_type = mono_reflection_type_get_type(refltype);
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+ MonoClass *mono_class = mono_class_from_mono_type(elem_type);
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+ GDMonoClass *klass = GDMono::get_singleton()->get_class(mono_class);
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+
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+ if (klass == GDMonoUtils::get_class_native_base(klass)) {
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+ // If we're trying to get native objects, just check the inheritance list
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+ StringName native_class_name = GDMonoUtils::get_native_godot_class_name(klass);
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+ for (int i = 0; i < nodes.size(); ++i) {
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+ if (ClassDB::is_parent_class(nodes[i]->get_class(), native_class_name))
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+ ret.push_back(nodes[i]);
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+ }
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+ } else {
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+ // If we're trying to get csharpscript instances, get the mono object and compare the classes
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+ for (int i = 0; i < nodes.size(); ++i) {
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+ CSharpInstance *si = CAST_CSHARP_INSTANCE(nodes[i]->get_script_instance());
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+
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+ if (si != nullptr) {
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+ MonoObject *obj = si->get_mono_object();
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+ if (obj != nullptr && mono_object_get_class(obj) == mono_class) {
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+ ret.push_back(nodes[i]);
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+ }
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+ }
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+ }
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+ }
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+ }
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+
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+ return memnew(Array(ret));
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+}
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+
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+void godot_register_scene_tree_icalls() {
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+ mono_add_internal_call("Godot.SceneTree::godot_icall_SceneTree_get_nodes_in_group_Generic", (void *)godot_icall_SceneTree_get_nodes_in_group_Generic);
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+}
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+
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+#endif // MONO_GLUE_ENABLED
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