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Fix warning spam in Compatibility when using depth texture

Kaleb Reid 1 tydzień temu
rodzic
commit
d616da4498

+ 2 - 2
drivers/gles3/storage/render_scene_buffers_gles3.cpp

@@ -504,9 +504,9 @@ void RenderSceneBuffersGLES3::check_backbuffer(bool p_need_color, bool p_need_de
 		glBindTexture(texture_target, backbuffer3d.depth);
 
 		if (use_multiview) {
-			glTexImage3D(texture_target, 0, depth_format, internal_size.x, internal_size.y, view_count, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT, nullptr);
+			glTexImage3D(texture_target, 0, depth_format, internal_size.x, internal_size.y, view_count, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, nullptr);
 		} else {
-			glTexImage2D(texture_target, 0, depth_format, internal_size.x, internal_size.y, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT, nullptr);
+			glTexImage2D(texture_target, 0, depth_format, internal_size.x, internal_size.y, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, nullptr);
 		}
 
 		glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);