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Merge pull request #92576 from aaronfranke/shader-lang-editors

Make shader language editors inherit the same base class
Rémi Verschelde 1 year ago
parent
commit
d6175a43da

+ 4 - 1
editor/plugins/script_editor_plugin.cpp

@@ -3799,7 +3799,10 @@ void ScriptEditor::_on_find_in_files_result_selected(const String &fpath, int li
 			ShaderEditorPlugin *shader_editor = Object::cast_to<ShaderEditorPlugin>(EditorNode::get_editor_data().get_editor_by_name("Shader"));
 			shader_editor->edit(res.ptr());
 			shader_editor->make_visible(true);
-			shader_editor->get_shader_editor(res)->goto_line_selection(line_number - 1, begin, end);
+			TextShaderEditor *text_shader_editor = Object::cast_to<TextShaderEditor>(shader_editor->get_shader_editor(res));
+			if (text_shader_editor) {
+				text_shader_editor->goto_line_selection(line_number - 1, begin, end);
+			}
 			return;
 		} else if (fpath.get_extension() == "tscn") {
 			Ref<FileAccess> f = FileAccess::open(fpath, FileAccess::READ);

+ 50 - 0
editor/plugins/shader/shader_editor.h

@@ -0,0 +1,50 @@
+/**************************************************************************/
+/*  shader_editor.h                                                       */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+#ifndef SHADER_EDITOR_H
+#define SHADER_EDITOR_H
+
+#include "scene/gui/control.h"
+#include "scene/resources/shader.h"
+
+class ShaderEditor : public Control {
+	GDCLASS(ShaderEditor, Control);
+
+public:
+	virtual void edit_shader(const Ref<Shader> &p_shader) = 0;
+	virtual void edit_shader_include(const Ref<ShaderInclude> &p_shader_inc) {}
+
+	virtual void apply_shaders() = 0;
+	virtual bool is_unsaved() const = 0;
+	virtual void save_external_data(const String &p_str = "") = 0;
+	virtual void validate_script() = 0;
+};
+
+#endif // SHADER_EDITOR_H

+ 20 - 34
editor/plugins/shader_editor_plugin.cpp

@@ -142,7 +142,7 @@ void ShaderEditorPlugin::edit(Object *p_object) {
 		}
 		es.shader_inc = Ref<ShaderInclude>(si);
 		es.shader_editor = memnew(TextShaderEditor);
-		es.shader_editor->edit(si);
+		es.shader_editor->edit_shader_include(si);
 		shader_tabs->add_child(es.shader_editor);
 	} else {
 		Shader *s = Object::cast_to<Shader>(p_object);
@@ -156,20 +156,18 @@ void ShaderEditorPlugin::edit(Object *p_object) {
 		es.shader = Ref<Shader>(s);
 		Ref<VisualShader> vs = es.shader;
 		if (vs.is_valid()) {
-			es.visual_shader_editor = memnew(VisualShaderEditor);
-			shader_tabs->add_child(es.visual_shader_editor);
-			es.visual_shader_editor->edit(vs.ptr());
+			es.shader_editor = memnew(VisualShaderEditor);
 		} else {
 			es.shader_editor = memnew(TextShaderEditor);
-			shader_tabs->add_child(es.shader_editor);
-			es.shader_editor->edit(s);
 		}
+		shader_tabs->add_child(es.shader_editor);
+		es.shader_editor->edit_shader(es.shader);
 	}
 
-	if (es.shader_editor) {
-		es.shader_editor->connect("validation_changed", callable_mp(this, &ShaderEditorPlugin::_update_shader_list));
-
-		CodeTextEditor *cte = es.shader_editor->get_code_editor();
+	TextShaderEditor *text_shader_editor = Object::cast_to<TextShaderEditor>(es.shader_editor);
+	if (text_shader_editor) {
+		text_shader_editor->connect("validation_changed", callable_mp(this, &ShaderEditorPlugin::_update_shader_list));
+		CodeTextEditor *cte = text_shader_editor->get_code_editor();
 		if (cte) {
 			cte->set_zoom_factor(text_shader_zoom_factor);
 			cte->connect("zoomed", callable_mp(this, &ShaderEditorPlugin::_set_text_shader_zoom_factor));
@@ -194,7 +192,7 @@ void ShaderEditorPlugin::make_visible(bool p_visible) {
 void ShaderEditorPlugin::selected_notify() {
 }
 
-TextShaderEditor *ShaderEditorPlugin::get_shader_editor(const Ref<Shader> &p_for_shader) {
+ShaderEditor *ShaderEditorPlugin::get_shader_editor(const Ref<Shader> &p_for_shader) {
 	for (EditedShader &edited_shader : edited_shaders) {
 		if (edited_shader.shader == p_for_shader) {
 			return edited_shader.shader_editor;
@@ -203,15 +201,6 @@ TextShaderEditor *ShaderEditorPlugin::get_shader_editor(const Ref<Shader> &p_for
 	return nullptr;
 }
 
-VisualShaderEditor *ShaderEditorPlugin::get_visual_shader_editor(const Ref<Shader> &p_for_shader) {
-	for (EditedShader &edited_shader : edited_shaders) {
-		if (edited_shader.shader == p_for_shader) {
-			return edited_shader.visual_shader_editor;
-		}
-	}
-	return nullptr;
-}
-
 void ShaderEditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
 	if (EDITOR_GET("interface/multi_window/restore_windows_on_load") && window_wrapper->is_window_available() && p_layout->has_section_key("ShaderEditor", "window_rect")) {
 		window_wrapper->restore_window_from_saved_position(
@@ -280,7 +269,7 @@ void ShaderEditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) {
 	String selected_shader;
 	for (int i = 0; i < shader_tabs->get_tab_count(); i++) {
 		EditedShader edited_shader = edited_shaders[i];
-		if (edited_shader.shader_editor || edited_shader.visual_shader_editor) {
+		if (edited_shader.shader_editor) {
 			String shader_path;
 			if (edited_shader.shader.is_valid()) {
 				shader_path = edited_shader.shader->get_path();
@@ -290,10 +279,9 @@ void ShaderEditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) {
 			}
 			shaders.push_back(shader_path);
 
-			TextShaderEditor *shader_editor = Object::cast_to<TextShaderEditor>(shader_tabs->get_current_tab_control());
-			VisualShaderEditor *visual_shader_editor = Object::cast_to<VisualShaderEditor>(shader_tabs->get_current_tab_control());
+			ShaderEditor *shader_editor = Object::cast_to<ShaderEditor>(shader_tabs->get_current_tab_control());
 
-			if ((shader_editor && edited_shader.shader_editor == shader_editor) || (visual_shader_editor && edited_shader.visual_shader_editor == visual_shader_editor)) {
+			if (shader_editor && edited_shader.shader_editor == shader_editor) {
 				selected_shader = shader_path;
 			}
 		}
@@ -366,10 +354,6 @@ void ShaderEditorPlugin::_shader_selected(int p_index) {
 		edited_shaders[p_index].shader_editor->validate_script();
 	}
 
-	if (edited_shaders[p_index].visual_shader_editor) {
-		edited_shaders[p_index].visual_shader_editor->validate_script();
-	}
-
 	shader_tabs->set_current_tab(p_index);
 	shader_list->select(p_index);
 }
@@ -440,7 +424,7 @@ void ShaderEditorPlugin::_menu_item_pressed(int p_index) {
 		case FILE_SAVE: {
 			int index = shader_tabs->get_current_tab();
 			ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
-			TextShaderEditor *editor = edited_shaders[index].shader_editor;
+			TextShaderEditor *editor = Object::cast_to<TextShaderEditor>(edited_shaders[index].shader_editor);
 			if (editor) {
 				if (editor->get_trim_trailing_whitespace_on_save()) {
 					editor->trim_trailing_whitespace();
@@ -462,7 +446,7 @@ void ShaderEditorPlugin::_menu_item_pressed(int p_index) {
 		case FILE_SAVE_AS: {
 			int index = shader_tabs->get_current_tab();
 			ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
-			TextShaderEditor *editor = edited_shaders[index].shader_editor;
+			TextShaderEditor *editor = Object::cast_to<TextShaderEditor>(edited_shaders[index].shader_editor);
 			if (editor) {
 				if (editor->get_trim_trailing_whitespace_on_save()) {
 					editor->trim_trailing_whitespace();
@@ -623,8 +607,9 @@ void ShaderEditorPlugin::_set_text_shader_zoom_factor(float p_zoom_factor) {
 	if (text_shader_zoom_factor != p_zoom_factor) {
 		text_shader_zoom_factor = p_zoom_factor;
 		for (const EditedShader &edited_shader : edited_shaders) {
-			if (edited_shader.shader_editor) {
-				CodeTextEditor *cte = edited_shader.shader_editor->get_code_editor();
+			TextShaderEditor *text_shader_editor = Object::cast_to<TextShaderEditor>(edited_shader.shader_editor);
+			if (text_shader_editor) {
+				CodeTextEditor *cte = text_shader_editor->get_code_editor();
 				if (cte && cte->get_zoom_factor() != text_shader_zoom_factor) {
 					cte->set_zoom_factor(text_shader_zoom_factor);
 				}
@@ -655,12 +640,13 @@ void ShaderEditorPlugin::_res_saved_callback(const Ref<Resource> &p_res) {
 		}
 		ERR_FAIL_COND(shader_res.is_null());
 
-		if (!edited.shader_editor || !shader_res->is_built_in()) {
+		TextShaderEditor *text_shader_editor = Object::cast_to<TextShaderEditor>(edited.shader_editor);
+		if (!text_shader_editor || !shader_res->is_built_in()) {
 			continue;
 		}
 
 		if (shader_res->get_path().get_slice("::", 0) == path) {
-			edited.shader_editor->tag_saved_version();
+			text_shader_editor->tag_saved_version();
 			_update_shader_list();
 		}
 	}

+ 3 - 4
editor/plugins/shader_editor_plugin.h

@@ -37,6 +37,7 @@ class HSplitContainer;
 class ItemList;
 class MenuButton;
 class ShaderCreateDialog;
+class ShaderEditor;
 class TabContainer;
 class TextShaderEditor;
 class VisualShaderEditor;
@@ -52,8 +53,7 @@ class ShaderEditorPlugin : public EditorPlugin {
 	struct EditedShader {
 		Ref<Shader> shader;
 		Ref<ShaderInclude> shader_inc;
-		TextShaderEditor *shader_editor = nullptr;
-		VisualShaderEditor *visual_shader_editor = nullptr;
+		ShaderEditor *shader_editor = nullptr;
 		String path;
 		String name;
 	};
@@ -121,8 +121,7 @@ public:
 	virtual void make_visible(bool p_visible) override;
 	virtual void selected_notify() override;
 
-	TextShaderEditor *get_shader_editor(const Ref<Shader> &p_for_shader);
-	VisualShaderEditor *get_visual_shader_editor(const Ref<Shader> &p_for_shader);
+	ShaderEditor *get_shader_editor(const Ref<Shader> &p_for_shader);
 
 	virtual void set_window_layout(Ref<ConfigFile> p_layout) override;
 	virtual void get_window_layout(Ref<ConfigFile> p_layout) override;

+ 3 - 2
editor/plugins/text_shader_editor.cpp

@@ -895,7 +895,7 @@ void TextShaderEditor::_reload() {
 	}
 }
 
-void TextShaderEditor::edit(const Ref<Shader> &p_shader) {
+void TextShaderEditor::edit_shader(const Ref<Shader> &p_shader) {
 	if (p_shader.is_null() || !p_shader->is_text_shader()) {
 		return;
 	}
@@ -910,7 +910,7 @@ void TextShaderEditor::edit(const Ref<Shader> &p_shader) {
 	code_editor->set_edited_shader(shader);
 }
 
-void TextShaderEditor::edit(const Ref<ShaderInclude> &p_shader_inc) {
+void TextShaderEditor::edit_shader_include(const Ref<ShaderInclude> &p_shader_inc) {
 	if (p_shader_inc.is_null()) {
 		return;
 	}
@@ -1141,6 +1141,7 @@ TextShaderEditor::TextShaderEditor() {
 	context_menu->connect(SceneStringName(id_pressed), callable_mp(this, &TextShaderEditor::_menu_option));
 
 	VBoxContainer *main_container = memnew(VBoxContainer);
+	main_container->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
 	HBoxContainer *hbc = memnew(HBoxContainer);
 
 	edit_menu = memnew(MenuButton);

+ 11 - 8
editor/plugins/text_shader_editor.h

@@ -32,6 +32,7 @@
 #define TEXT_SHADER_EDITOR_H
 
 #include "editor/code_editor.h"
+#include "editor/plugins/shader/shader_editor.h"
 #include "scene/gui/margin_container.h"
 #include "scene/gui/menu_button.h"
 #include "scene/gui/rich_text_label.h"
@@ -104,8 +105,8 @@ public:
 	ShaderTextEditor();
 };
 
-class TextShaderEditor : public MarginContainer {
-	GDCLASS(TextShaderEditor, MarginContainer);
+class TextShaderEditor : public ShaderEditor {
+	GDCLASS(TextShaderEditor, ShaderEditor);
 
 	enum {
 		EDIT_UNDO,
@@ -188,19 +189,21 @@ protected:
 	void _bookmark_item_pressed(int p_idx);
 
 public:
+	virtual void edit_shader(const Ref<Shader> &p_shader) override;
+	virtual void edit_shader_include(const Ref<ShaderInclude> &p_shader_inc) override;
+
+	virtual void apply_shaders() override;
+	virtual bool is_unsaved() const override;
+	virtual void save_external_data(const String &p_str = "") override;
+	virtual void validate_script() override;
+
 	bool was_compilation_successful() const { return compilation_success; }
 	bool get_trim_trailing_whitespace_on_save() const { return trim_trailing_whitespace_on_save; }
 	bool get_trim_final_newlines_on_save() const { return trim_final_newlines_on_save; }
-	void apply_shaders();
 	void ensure_select_current();
-	void edit(const Ref<Shader> &p_shader);
-	void edit(const Ref<ShaderInclude> &p_shader_inc);
 	void goto_line_selection(int p_line, int p_begin, int p_end);
-	void save_external_data(const String &p_str = "");
 	void trim_trailing_whitespace();
 	void trim_final_newlines();
-	void validate_script();
-	bool is_unsaved() const;
 	void tag_saved_version();
 	ShaderTextEditor *get_code_editor() { return code_editor; }
 

+ 20 - 7
editor/plugins/visual_shader_editor_plugin.cpp

@@ -1508,17 +1508,18 @@ Vector2 VisualShaderEditor::selection_center;
 List<VisualShaderEditor::CopyItem> VisualShaderEditor::copy_items_buffer;
 List<VisualShader::Connection> VisualShaderEditor::copy_connections_buffer;
 
-void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
+void VisualShaderEditor::edit_shader(const Ref<Shader> &p_shader) {
 	bool changed = false;
-	if (p_visual_shader) {
+	VisualShader *visual_shader_ptr = Object::cast_to<VisualShader>(p_shader.ptr());
+	if (visual_shader_ptr) {
 		if (visual_shader.is_null()) {
 			changed = true;
 		} else {
-			if (visual_shader.ptr() != p_visual_shader) {
+			if (visual_shader.ptr() != visual_shader_ptr) {
 				changed = true;
 			}
 		}
-		visual_shader = Ref<VisualShader>(p_visual_shader);
+		visual_shader = p_shader;
 		graph_plugin->register_shader(visual_shader.ptr());
 
 		visual_shader->connect_changed(callable_mp(this, &VisualShaderEditor::_update_preview));
@@ -1545,6 +1546,19 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
 	}
 }
 
+void VisualShaderEditor::apply_shaders() {
+	// Stub. TODO: Implement apply_shaders in visual shaders for parity with text shaders.
+}
+
+bool VisualShaderEditor::is_unsaved() const {
+	// Stub. TODO: Implement is_unsaved in visual shaders for parity with text shaders.
+	return false;
+}
+
+void VisualShaderEditor::save_external_data(const String &p_str) {
+	ResourceSaver::save(visual_shader, visual_shader->get_path());
+}
+
 void VisualShaderEditor::validate_script() {
 	if (visual_shader.is_valid()) {
 		_update_nodes();
@@ -6053,8 +6067,7 @@ VisualShaderEditor::VisualShaderEditor() {
 
 	graph = memnew(GraphEdit);
 	graph->get_menu_hbox()->set_h_size_flags(SIZE_EXPAND_FILL);
-	graph->set_v_size_flags(SIZE_EXPAND_FILL);
-	graph->set_h_size_flags(SIZE_EXPAND_FILL);
+	graph->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
 	graph->set_grid_pattern(GraphEdit::GridPattern::GRID_PATTERN_DOTS);
 	int grid_pattern = EDITOR_GET("editors/visual_editors/grid_pattern");
 	graph->set_grid_pattern((GraphEdit::GridPattern)grid_pattern);
@@ -7561,7 +7574,7 @@ void EditorPropertyVisualShaderMode::_option_selected(int p_which) {
 	if (!shader_editor) {
 		return;
 	}
-	VisualShaderEditor *editor = shader_editor->get_visual_shader_editor(visual_shader);
+	VisualShaderEditor *editor = Object::cast_to<VisualShaderEditor>(shader_editor->get_shader_editor(visual_shader));
 	if (!editor) {
 		return;
 	}

+ 9 - 5
editor/plugins/visual_shader_editor_plugin.h

@@ -34,6 +34,7 @@
 #include "editor/editor_properties.h"
 #include "editor/plugins/editor_plugin.h"
 #include "editor/plugins/editor_resource_conversion_plugin.h"
+#include "editor/plugins/shader/shader_editor.h"
 #include "scene/gui/graph_edit.h"
 #include "scene/resources/syntax_highlighter.h"
 #include "scene/resources/visual_shader.h"
@@ -195,8 +196,8 @@ public:
 	VisualShaderEditedProperty() {}
 };
 
-class VisualShaderEditor : public VBoxContainer {
-	GDCLASS(VisualShaderEditor, VBoxContainer);
+class VisualShaderEditor : public ShaderEditor {
+	GDCLASS(VisualShaderEditor, ShaderEditor);
 	friend class VisualShaderGraphPlugin;
 
 	PopupPanel *property_editor_popup = nullptr;
@@ -596,6 +597,12 @@ protected:
 	static void _bind_methods();
 
 public:
+	virtual void edit_shader(const Ref<Shader> &p_shader) override;
+	virtual void apply_shaders() override;
+	virtual bool is_unsaved() const override;
+	virtual void save_external_data(const String &p_str = "") override;
+	virtual void validate_script() override;
+
 	void add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin);
 	void remove_plugin(const Ref<VisualShaderNodePlugin> &p_plugin);
 
@@ -609,11 +616,8 @@ public:
 
 	virtual Size2 get_minimum_size() const override;
 
-	void edit(VisualShader *p_visual_shader);
 	Ref<VisualShader> get_visual_shader() const { return visual_shader; }
 
-	void validate_script();
-
 	VisualShaderEditor();
 };