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Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
Disabled by default.

Juan Linietsky 9 лет назад
Родитель
Сommit
d6225b1e00

+ 7 - 0
bin/tests/test_math.cpp

@@ -40,6 +40,9 @@
 #include "scene/resources/texture.h"
 #include "vmap.h"
 #include "os/os.h"
+
+#include "method_ptrcall.h"
+
 namespace TestMath {
 
 
@@ -105,8 +108,12 @@ uint32_t ihash3( uint32_t a)
     return a;
 }
 
+
+
+
 MainLoop* test() {
 
+	return NULL;
 
 	{
 

+ 0 - 2
core/io/http_client.cpp

@@ -29,8 +29,6 @@
 #include "http_client.h"
 #include "io/stream_peer_ssl.h"
 
-VARIANT_ENUM_CAST(HTTPClient::Status);
-
 
 Error HTTPClient::connect(const String &p_host, int p_port, bool p_ssl,bool p_verify_host){
 

+ 1 - 0
core/io/http_client.h

@@ -201,5 +201,6 @@ public:
 };
 
 VARIANT_ENUM_CAST(HTTPClient::Method);
+VARIANT_ENUM_CAST(HTTPClient::Status);
 
 #endif // HTTP_CLIENT_H

+ 13 - 2
core/make_binders.py

@@ -48,7 +48,13 @@ public:
 		$ifnoret return Variant();$
 	}
 
-
+#ifdef PTRCAL_ENABLED
+	virtual void ptrcall(Object*p_object,const void** p_args,void *r_ret) {
+	
+		T *instance=p_object->cast_to<T>();
+		$ifret PtrToArg<R>::encode( $ (instance->*method)($arg, PtrToArg<P@>::convert(p_args[@-1])$) $ifret ,r_ret)$ ;		
+	} 
+#endif
 	MethodBind$argc$$ifret R$$ifconst C$ () {
 #ifdef DEBUG_METHODS_ENABLED
 		_set_const($ifconst true$$ifnoconst false$);
@@ -121,7 +127,12 @@ public:
 		$ifret return Variant(ret);$
 		$ifnoret return Variant();$
 	}
-
+#ifdef PTRCALL_ENABLED
+	virtual void ptrcall(Object*p_object,const void** p_args,void *r_ret) {
+		__UnexistingClass *instance = (__UnexistingClass*)p_object;	
+		$ifret PtrToArg<R>::encode( $ (instance->*method)($arg, PtrToArg<P@>::convert(p_args[@-1])$) $ifret ,r_ret) $ ;		
+	} 
+#endif	
 	MethodBind$argc$$ifret R$$ifconst C$ () {
 #ifdef DEBUG_METHODS_ENABLED
 		_set_const($ifconst true$$ifnoconst false$);

+ 26 - 1
core/math/bsp_tree.h

@@ -34,8 +34,8 @@
 #include "face3.h"
 #include "vector.h"
 #include "dvector.h"
-
 #include "variant.h"
+#include "method_ptrcall.h"
 /**
 	@author Juan Linietsky <[email protected]>
 */
@@ -138,4 +138,29 @@ bool BSP_Tree::convex_is_inside(const T& p_convex) const {
 }
 
 
+#ifdef PTRCALL_ENABLED
+
+
+template<>
+struct PtrToArg<BSP_Tree> {
+	_FORCE_INLINE_ static BSP_Tree convert(const void* p_ptr) {
+		BSP_Tree s( Variant( *reinterpret_cast<const Dictionary*>(p_ptr) ) );
+		return s;
+	}
+	_FORCE_INLINE_ static void encode(BSP_Tree p_val,void* p_ptr) {
+		Dictionary *d = reinterpret_cast<Dictionary*>(p_ptr);
+		*d=Variant(p_val);
+	}
+};
+
+template<>
+struct PtrToArg<const BSP_Tree&> {
+	_FORCE_INLINE_ static BSP_Tree convert(const void* p_ptr) {
+		BSP_Tree s( Variant( *reinterpret_cast<const Dictionary*>(p_ptr) ) );
+		return s;
+	}
+};
+
+#endif
+
 #endif

+ 2 - 0
core/math/face3.h

@@ -264,4 +264,6 @@ bool Face3::intersects_aabb2(const AABB& p_aabb) const {
 }
 
 
+//this sucks...
+
 #endif // FACE3_H

+ 40 - 0
core/method_bind.h

@@ -33,6 +33,7 @@
 #include "variant.h"
 #include "object.h"
 #include <stdio.h>
+#include "method_ptrcall.h"
 
 /**
 	@author Juan Linietsky <[email protected]>
@@ -85,6 +86,32 @@ struct VariantCaster<const T&> {
 	(VariantCaster<P##m_idx>::cast( (m_idx-1)>=p_arg_count?get_default_argument(m_idx-1):*p_args[m_idx-1] ))
 
 //SIMPLE_NUMERIC_TYPE is used to avoid a warning on Variant::get_type_for
+
+#ifdef PTRCALL_ENABLED
+
+
+#define VARIANT_ENUM_CAST( m_enum ) \
+SIMPLE_NUMERIC_TYPE( m_enum );\
+template<> \
+struct VariantCaster<m_enum> {\
+\
+	static _FORCE_INLINE_ m_enum cast(const Variant& p_variant) {\
+		return (m_enum)p_variant.operator int();\
+	}\
+};\
+template<>\
+struct PtrToArg< m_enum > {\
+	_FORCE_INLINE_ static m_enum convert(const void* p_ptr) {\
+		return m_enum(*reinterpret_cast<const int*>(p_ptr));\
+	}\
+	_FORCE_INLINE_ static void encode(m_enum p_val,const void* p_ptr) {\
+		*(int*)p_ptr=p_val;\
+	}\
+};
+
+#else
+
+
 #define VARIANT_ENUM_CAST( m_enum ) \
 SIMPLE_NUMERIC_TYPE( m_enum );\
 template<> \
@@ -96,6 +123,9 @@ struct VariantCaster<m_enum> {\
 };
 
 
+#endif
+
+
 #define CHECK_ARG(m_arg)\
 	if ((m_arg-1)<p_arg_count) {\
 		Variant::Type argtype=get_argument_type(m_arg-1);\
@@ -222,6 +252,11 @@ public:
 	}
 #endif
 	virtual Variant call(Object* p_object,const Variant** p_args,int p_arg_count, Variant::CallError& r_error)=0;
+
+#ifdef PTRCALL_ENABLED
+	virtual void ptrcall(Object* p_object,const void** p_args,void* r_ret)=0;
+#endif
+
 	StringName get_name() const;
 	void set_name(const StringName& p_name);
 	_FORCE_INLINE_ int get_method_id() const { return method_id; }
@@ -277,6 +312,11 @@ public:
 #endif
 	}
 
+#ifdef PTRCALL_ENABLED
+	virtual void ptrcall(Object* p_object,const void** p_args,void* r_ret) {} //todo
+#endif
+
+
 	void set_method(NativeCall p_method) { call_method=p_method; }
 	virtual bool is_const() const { return false; }
 	virtual String get_instance_type() const { return T::get_type_static(); }

+ 354 - 0
core/method_ptrcall.h

@@ -0,0 +1,354 @@
+#ifndef METHOD_PTRCALL_H
+#define METHOD_PTRCALL_H
+
+#include "typedefs.h"
+#include "math_2d.h"
+#include "variant.h"
+
+#ifdef PTRCALL_ENABLED
+
+template<class T>
+struct PtrToArg {
+
+};
+
+#define MAKE_PTRARG(m_type) \
+template<>\
+struct PtrToArg<m_type> {\
+	_FORCE_INLINE_ static m_type convert(const void* p_ptr) {\
+		return *reinterpret_cast<const m_type*>(p_ptr);\
+	}\
+	_FORCE_INLINE_ static void encode(m_type p_val, void* p_ptr) {\
+		*((m_type*)p_ptr)=p_val;\
+	}\
+};\
+template<>\
+struct PtrToArg<const m_type&> {\
+	_FORCE_INLINE_ static m_type convert(const void* p_ptr) {\
+		return *reinterpret_cast<const m_type*>(p_ptr);\
+	}\
+	_FORCE_INLINE_ static void encode(m_type p_val, void* p_ptr) {\
+		*((m_type*)p_ptr)=p_val;\
+	}\
+}
+
+
+#define MAKE_PTRARGR(m_type,m_ret) \
+template<>\
+struct PtrToArg<m_type> {\
+	_FORCE_INLINE_ static m_type convert(const void* p_ptr) {\
+		return *reinterpret_cast<const m_type*>(p_ptr);\
+	}\
+	_FORCE_INLINE_ static void encode(m_type p_val, void* p_ptr) {\
+		*((m_ret*)p_ptr)=p_val;\
+	}\
+};\
+template<>\
+struct PtrToArg<const m_type&> {\
+	_FORCE_INLINE_ static m_type convert(const void* p_ptr) {\
+		return *reinterpret_cast<const m_type*>(p_ptr);\
+	}\
+	_FORCE_INLINE_ static void encode(m_type p_val, void* p_ptr) {\
+		*((m_ret*)p_ptr)=p_val;\
+	}\
+}
+
+
+
+MAKE_PTRARG(bool);
+MAKE_PTRARGR(uint8_t,int);
+MAKE_PTRARGR(int8_t,int);
+MAKE_PTRARGR(uint16_t,int);
+MAKE_PTRARGR(int16_t,int);
+MAKE_PTRARGR(uint32_t,int);
+MAKE_PTRARGR(int32_t,int);
+MAKE_PTRARGR(int64_t,int);
+MAKE_PTRARGR(uint64_t,int);
+MAKE_PTRARG(float);
+MAKE_PTRARGR(double,float);
+
+MAKE_PTRARG(String);
+MAKE_PTRARG(Vector2);
+MAKE_PTRARG(Rect2);
+MAKE_PTRARG(Vector3);
+MAKE_PTRARG(Matrix32);
+MAKE_PTRARG(Plane);
+MAKE_PTRARG(Quat);
+MAKE_PTRARG(AABB);
+MAKE_PTRARG(Matrix3);
+MAKE_PTRARG(Transform);
+MAKE_PTRARG(Color);
+MAKE_PTRARG(Image);
+MAKE_PTRARG(NodePath);
+MAKE_PTRARG(RID);
+MAKE_PTRARG(InputEvent);
+MAKE_PTRARG(Dictionary);
+MAKE_PTRARG(Array);
+MAKE_PTRARG(ByteArray);
+MAKE_PTRARG(IntArray);
+MAKE_PTRARG(RealArray);
+MAKE_PTRARG(StringArray);
+MAKE_PTRARG(Vector2Array);
+MAKE_PTRARG(Vector3Array);
+MAKE_PTRARG(ColorArray);
+MAKE_PTRARG(Variant);
+
+
+//this is for Object
+
+template<class T>
+struct PtrToArg< T* > {
+
+	_FORCE_INLINE_ static T* convert(const void* p_ptr) {
+
+		return const_cast<T*>(reinterpret_cast<const T*>(p_ptr));
+	}
+
+	_FORCE_INLINE_ static void encode(T* p_var, void* p_ptr) {
+
+		*((T**)p_ptr)=p_var;
+	}
+
+};
+
+template<class T>
+struct PtrToArg< const T* > {
+
+	_FORCE_INLINE_ static const T* convert(const void* p_ptr) {
+
+		return reinterpret_cast<const T*>(p_ptr);
+	}
+
+	_FORCE_INLINE_ static void encode(T* p_var, void* p_ptr) {
+
+		*((T**)p_ptr)=p_var;
+	}
+
+};
+
+
+//this is for the special cases used by Variant
+
+#define MAKE_VECARG(m_type) \
+template<>\
+struct PtrToArg<Vector<m_type> > {\
+	_FORCE_INLINE_ static Vector<m_type> convert(const void* p_ptr) {\
+		const DVector<m_type> *dvs = reinterpret_cast<const DVector<m_type> *>(p_ptr);\
+		Vector<m_type> ret;\
+		int len = dvs->size();\
+		ret.resize(len);\
+		{\
+			DVector<m_type>::Read r=dvs->read();\
+			for(int i=0;i<len;i++) {\
+				ret[i]=r[i];\
+			}\
+		}		\
+		return ret;\
+	}\
+	_FORCE_INLINE_ static void encode(Vector<m_type> p_vec, void* p_ptr) {\
+		DVector<m_type> *dv = reinterpret_cast<DVector<m_type> *>(p_ptr);\
+		int len=p_vec.size();\
+		dv->resize(len);\
+		{\
+			DVector<m_type>::Write w=dv->write();\
+			for(int i=0;i<len;i++) {\
+				w[i]=p_vec[i];\
+			}\
+		}	\
+	}\
+};\
+template<>\
+struct PtrToArg<const Vector<m_type>& > {\
+	_FORCE_INLINE_ static Vector<m_type> convert(const void* p_ptr) {\
+		const DVector<m_type> *dvs = reinterpret_cast<const DVector<m_type> *>(p_ptr);\
+		Vector<m_type> ret;\
+		int len = dvs->size();\
+		ret.resize(len);\
+		{\
+			DVector<m_type>::Read r=dvs->read();\
+			for(int i=0;i<len;i++) {\
+				ret[i]=r[i];\
+			}\
+		}		\
+		return ret;\
+	}\
+}
+
+MAKE_VECARG(String);
+MAKE_VECARG(uint8_t);
+MAKE_VECARG(int);
+MAKE_VECARG(float);
+MAKE_VECARG(Vector2);
+MAKE_VECARG(Vector3);
+MAKE_VECARG(Color);
+
+//for stuff that gets converted to Array vectors
+#define MAKE_VECARR(m_type) \
+template<>\
+struct PtrToArg<Vector<m_type> > {\
+	_FORCE_INLINE_ static Vector<m_type> convert(const void* p_ptr) {\
+		const Array *arr = reinterpret_cast<const Array *>(p_ptr);\
+		Vector<m_type> ret;\
+		int len = arr->size();\
+		ret.resize(len);\
+		for(int i=0;i<len;i++) {\
+			ret[i]=(*arr)[i];\
+		}\
+		return ret;\
+	}\
+	_FORCE_INLINE_ static void encode(Vector<m_type> p_vec, void* p_ptr) {\
+		Array *arr = reinterpret_cast<Array *>(p_ptr);\
+		int len = p_vec.size();\
+		arr->resize(len);\
+		for(int i=0;i<len;i++) {\
+			(*arr)[i]=p_vec[i];\
+		}\
+	}	\
+};\
+template<>\
+struct PtrToArg<const Vector<m_type>& > {\
+	_FORCE_INLINE_ static Vector<m_type> convert(const void* p_ptr) {\
+		const Array *arr = reinterpret_cast<const Array *>(p_ptr);\
+		Vector<m_type> ret;\
+		int len = arr->size();\
+		ret.resize(len);\
+		for(int i=0;i<len;i++) {\
+			ret[i]=(*arr)[i];\
+		}\
+		return ret;\
+	}\
+}
+
+
+MAKE_VECARR(Variant);
+MAKE_VECARR(RID);
+MAKE_VECARR(Plane);
+
+#define MAKE_DVECARR(m_type) \
+template<>\
+struct PtrToArg<DVector<m_type> > {\
+	_FORCE_INLINE_ static DVector<m_type> convert(const void* p_ptr) {\
+		const Array *arr = reinterpret_cast<const Array *>(p_ptr);\
+		DVector<m_type> ret;\
+		int len = arr->size();\
+		ret.resize(len);\
+		{\
+			DVector<m_type>::Write w=ret.write();\
+			for(int i=0;i<len;i++) {\
+				w[i]=(*arr)[i];\
+			}\
+		}\
+		return ret;\
+	}\
+	_FORCE_INLINE_ static void encode(DVector<m_type> p_vec, void* p_ptr) {\
+		Array *arr = reinterpret_cast<Array *>(p_ptr);\
+		int len = p_vec.size();\
+		arr->resize(len);\
+		{\
+			DVector<m_type>::Read r=p_vec.read();\
+			for(int i=0;i<len;i++) {\
+				(*arr)[i]=r[i];\
+			}\
+		}\
+	}	\
+};\
+template<>\
+struct PtrToArg<const DVector<m_type>& > {\
+	_FORCE_INLINE_ static DVector<m_type> convert(const void* p_ptr) {\
+	const Array *arr = reinterpret_cast<const Array *>(p_ptr);\
+	DVector<m_type> ret;\
+	int len = arr->size();\
+	ret.resize(len);\
+	{\
+		DVector<m_type>::Write w=ret.write();\
+		for(int i=0;i<len;i++) {\
+			w[i]=(*arr)[i];\
+		}\
+	}\
+	return ret;\
+	}\
+}
+
+MAKE_DVECARR(Plane);
+//for special case StringName
+
+#define MAKE_STRINGCONV(m_type) \
+template<>\
+struct PtrToArg<m_type> {\
+	_FORCE_INLINE_ static m_type convert(const void* p_ptr) {\
+		m_type s = *reinterpret_cast<const String*>(p_ptr);\
+		return s;\
+	}\
+	_FORCE_INLINE_ static void encode(m_type p_vec, void* p_ptr) {\
+		String *arr = reinterpret_cast<String *>(p_ptr);\
+		*arr=p_vec;\
+	}\
+};\
+\
+template<>\
+struct PtrToArg<const m_type&> {\
+	_FORCE_INLINE_ static m_type convert(const void* p_ptr) {\
+		m_type s = *reinterpret_cast<const String*>(p_ptr);\
+		return s;\
+	}\
+}
+
+MAKE_STRINGCONV(StringName);
+MAKE_STRINGCONV(IP_Address);
+
+template<>
+struct PtrToArg<DVector<Face3> > {
+	_FORCE_INLINE_ static DVector<Face3> convert(const void* p_ptr) {
+		const DVector<Vector3> *dvs = reinterpret_cast<const DVector<Vector3> *>(p_ptr);
+		DVector<Face3> ret;
+		int len = dvs->size()/3;
+		ret.resize(len);
+		{
+			DVector<Vector3>::Read r=dvs->read();
+			DVector<Face3>::Write w=ret.write();
+			for(int i=0;i<len;i++) {
+				w[i].vertex[0]=r[i*3+0];
+				w[i].vertex[1]=r[i*3+1];
+				w[i].vertex[2]=r[i*3+2];
+			}
+		}
+		return ret;
+	}
+	_FORCE_INLINE_ static void encode(DVector<Face3> p_vec, void* p_ptr) {\
+		DVector<Vector3> *arr = reinterpret_cast<DVector<Vector3> *>(p_ptr);\
+		int len = p_vec.size();\
+		arr->resize(len*3);\
+		{\
+			DVector<Face3>::Read r=p_vec.read();\
+			DVector<Vector3>::Write w=arr->write();\
+			for(int i=0;i<len;i++) {\
+				w[i*3+0]=r[i].vertex[0];\
+				w[i*3+1]=r[i].vertex[1];\
+				w[i*3+2]=r[i].vertex[2];\
+			}\
+		}\
+	}	\
+};
+template<>
+struct PtrToArg<const DVector<Face3>& > {
+	_FORCE_INLINE_ static DVector<Face3> convert(const void* p_ptr) {
+		const DVector<Vector3> *dvs = reinterpret_cast<const DVector<Vector3> *>(p_ptr);
+		DVector<Face3> ret;
+		int len = dvs->size()/3;
+		ret.resize(len);
+		{
+			DVector<Vector3>::Read r=dvs->read();
+			DVector<Face3>::Write w=ret.write();
+			for(int i=0;i<len;i++) {
+				w[i].vertex[0]=r[i*3+0];
+				w[i].vertex[1]=r[i*3+1];
+				w[i].vertex[2]=r[i*3+2];
+			}
+		}
+		return ret;
+	}
+};
+
+
+#endif // METHOD_PTRCALL_H
+#endif

+ 56 - 0
core/reference.h

@@ -329,6 +329,62 @@ public:
 	WeakRef();
 };
 
+#ifdef PTRCALL_ENABLED
+
+template<class T>
+struct PtrToArg< Ref<T> > {
+
+	_FORCE_INLINE_ static Ref<T> convert(const void* p_ptr) {
+
+		return Ref<T>(reinterpret_cast<const T*>(p_ptr));
+	}
+
+	_FORCE_INLINE_ static void encode(Ref<T> p_val,const void* p_ptr) {
+
+		*((T**)p_ptr)=p_val.ptr();
+	}
+
+};
+
+
+template<class T>
+struct PtrToArg< const Ref<T>& > {
+
+	_FORCE_INLINE_ static Ref<T> convert(const void* p_ptr) {
+
+		return Ref<T>(reinterpret_cast<const T*>(p_ptr));
+	}
+
+};
 
 
+//this is for RefPtr
+
+template<>
+struct PtrToArg< RefPtr > {
+
+	_FORCE_INLINE_ static RefPtr convert(const void* p_ptr) {
+
+		return Ref<Reference>(reinterpret_cast<const Reference*>(p_ptr)).get_ref_ptr();
+	}
+
+	_FORCE_INLINE_ static void encode(RefPtr p_val,const void* p_ptr) {
+
+		Ref<Reference> r = p_val;
+		*((Reference**)p_ptr)=r.ptr();
+	}
+
+};
+
+template<>
+struct PtrToArg< const RefPtr& > {
+
+	_FORCE_INLINE_ static RefPtr convert(const void* p_ptr) {
+
+		return Ref<Reference>(reinterpret_cast<const Reference*>(p_ptr)).get_ref_ptr();
+	}
+
+};
+
+#endif
 #endif // REFERENCE_H

+ 1 - 1
platform/javascript/audio_server_javascript.cpp

@@ -116,7 +116,7 @@ void AudioServerJavascript::sample_set_data(RID p_sample, const DVector<uint8_t>
 
 
 }
-const DVector<uint8_t> AudioServerJavascript::sample_get_data(RID p_sample) const{
+DVector<uint8_t> AudioServerJavascript::sample_get_data(RID p_sample) const{
 
 
 	return DVector<uint8_t>();

+ 1 - 1
platform/javascript/audio_server_javascript.h

@@ -132,7 +132,7 @@ public:
 
 
 	virtual void sample_set_data(RID p_sample, const DVector<uint8_t>& p_buffer);
-	virtual const DVector<uint8_t> sample_get_data(RID p_sample) const;
+	virtual DVector<uint8_t> sample_get_data(RID p_sample) const;
 
 	virtual void sample_set_mix_rate(RID p_sample,int p_rate);
 	virtual int sample_get_mix_rate(RID p_sample) const;

+ 2 - 2
scene/resources/dynamic_font.cpp

@@ -271,7 +271,7 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char,CharType p_next,const Vec
 }
 
 
-float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2& p_pos, const CharType& p_char,const CharType& p_next,const Color& p_modulate,const Vector<Ref<DynamicFontAtSize> >& p_fallbacks) const {
+float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2& p_pos, CharType p_char,CharType p_next,const Color& p_modulate,const Vector<Ref<DynamicFontAtSize> >& p_fallbacks) const {
 
 	if (!valid)
 		return 0;
@@ -686,7 +686,7 @@ bool DynamicFont::is_distance_field_hint() const{
 	return false;
 }
 
-float DynamicFont::draw_char(RID p_canvas_item, const Point2& p_pos, const CharType& p_char,const CharType& p_next,const Color& p_modulate) const {
+float DynamicFont::draw_char(RID p_canvas_item, const Point2& p_pos, CharType p_char,CharType p_next,const Color& p_modulate) const {
 
 	if (!data_at_size.is_valid())
 		return 0;

+ 2 - 2
scene/resources/dynamic_font.h

@@ -143,7 +143,7 @@ public:
 
 	Size2 get_char_size(CharType p_char,CharType p_next,const Vector<Ref<DynamicFontAtSize> >& p_fallbacks) const;
 
-	float draw_char(RID p_canvas_item, const Point2& p_pos, const CharType& p_char,const CharType& p_next,const Color& p_modulate,const Vector<Ref<DynamicFontAtSize> >& p_fallbacks) const;
+	float draw_char(RID p_canvas_item, const Point2& p_pos, CharType p_char,CharType p_next,const Color& p_modulate,const Vector<Ref<DynamicFontAtSize> >& p_fallbacks) const;
 
 
 
@@ -199,7 +199,7 @@ public:
 
 	virtual bool is_distance_field_hint() const;
 
-	virtual float draw_char(RID p_canvas_item, const Point2& p_pos, const CharType& p_char,const CharType& p_next=0,const Color& p_modulate=Color(1,1,1)) const;
+	virtual float draw_char(RID p_canvas_item, const Point2& p_pos, CharType p_char,CharType p_next=0,const Color& p_modulate=Color(1,1,1)) const;
 
 	DynamicFont();
 	~DynamicFont();

+ 2 - 2
scene/resources/dynamic_font_stb.cpp

@@ -142,7 +142,7 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char,CharType p_next) const {
 }
 
 
-float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2& p_pos, const CharType& p_char,const CharType& p_next,const Color& p_modulate) const {
+float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2& p_pos, CharType p_char,CharType p_next,const Color& p_modulate) const {
 
 	const_cast<DynamicFontAtSize*>(this)->_update_char(p_char);
 
@@ -455,7 +455,7 @@ bool DynamicFont::is_distance_field_hint() const{
 	return false;
 }
 
-float DynamicFont::draw_char(RID p_canvas_item, const Point2& p_pos, const CharType& p_char,const CharType& p_next,const Color& p_modulate) const {
+float DynamicFont::draw_char(RID p_canvas_item, const Point2& p_pos, CharType p_char,CharType p_next,const Color& p_modulate) const {
 
 	if (!data_at_size.is_valid())
 		return 0;

+ 2 - 2
scene/resources/dynamic_font_stb.h

@@ -112,7 +112,7 @@ public:
 
 	Size2 get_char_size(CharType p_char,CharType p_next=0) const;
 
-	float draw_char(RID p_canvas_item, const Point2& p_pos, const CharType& p_char,const CharType& p_next=0,const Color& p_modulate=Color(1,1,1)) const;
+	float draw_char(RID p_canvas_item, const Point2& p_pos, CharType p_char,CharType p_next=0,const Color& p_modulate=Color(1,1,1)) const;
 
 
 
@@ -152,7 +152,7 @@ public:
 
 	virtual bool is_distance_field_hint() const;
 
-	virtual float draw_char(RID p_canvas_item, const Point2& p_pos, const CharType& p_char,const CharType& p_next=0,const Color& p_modulate=Color(1,1,1)) const;
+	virtual float draw_char(RID p_canvas_item, const Point2& p_pos, CharType p_char,CharType p_next=0,const Color& p_modulate=Color(1,1,1)) const;
 
 	DynamicFont();
 	~DynamicFont();

+ 1 - 1
scene/resources/font.cpp

@@ -506,7 +506,7 @@ Ref<BitmapFont> BitmapFont::get_fallback() const{
 	return fallback;
 }
 
-float BitmapFont::draw_char(RID p_canvas_item, const Point2& p_pos, const CharType& p_char,const CharType& p_next,const Color& p_modulate) const {
+float BitmapFont::draw_char(RID p_canvas_item, const Point2& p_pos, CharType p_char, CharType p_next, const Color& p_modulate) const {
 
 	const Character * c = char_map.getptr(p_char);
 

+ 2 - 2
scene/resources/font.h

@@ -59,7 +59,7 @@ public:
 
 	void draw(RID p_canvas_item, const Point2& p_pos, const String& p_text,const Color& p_modulate=Color(1,1,1),int p_clip_w=-1) const;
 	void draw_halign(RID p_canvas_item, const Point2& p_pos, HAlign p_align,float p_width,const String& p_text,const Color& p_modulate=Color(1,1,1)) const;
-	virtual float draw_char(RID p_canvas_item, const Point2& p_pos, const CharType& p_char,const CharType& p_next=0,const Color& p_modulate=Color(1,1,1)) const=0;
+	virtual float draw_char(RID p_canvas_item, const Point2& p_pos,  CharType p_char, CharType p_next=0,const Color& p_modulate=Color(1,1,1)) const=0;
 
 	Font();
 
@@ -155,7 +155,7 @@ public:
 	void set_distance_field_hint(bool p_distance_field);
 	bool is_distance_field_hint() const;
 
-	float draw_char(RID p_canvas_item, const Point2& p_pos, const CharType& p_char,const CharType& p_next=0,const Color& p_modulate=Color(1,1,1)) const;
+	float draw_char(RID p_canvas_item, const Point2& p_pos, CharType p_char,CharType p_next=0,const Color& p_modulate=Color(1,1,1)) const;
 
 	BitmapFont();
 	~BitmapFont();

+ 1 - 1
scene/resources/room.cpp

@@ -52,7 +52,7 @@ void RoomBounds::set_geometry_hint(const DVector<Face3>& p_geometry_hint) {
 	geometry_hint=p_geometry_hint;
 }
 
-const DVector<Face3>& RoomBounds::get_geometry_hint() const {
+DVector<Face3> RoomBounds::get_geometry_hint() const {
 
 	return geometry_hint;
 }

+ 1 - 1
scene/resources/room.h

@@ -56,7 +56,7 @@ public:
 	BSP_Tree get_bounds() const;
 
 	void set_geometry_hint(const DVector<Face3>& geometry_hint);
-	const DVector<Face3>& get_geometry_hint() const;
+	DVector<Face3> get_geometry_hint() const;
 
 	RoomBounds();
 	~RoomBounds();

+ 1 - 1
servers/audio/audio_server_sw.cpp

@@ -388,7 +388,7 @@ void AudioServerSW::sample_set_data(RID p_sample, const DVector<uint8_t>& p_buff
 	AUDIO_LOCK
 	sample_manager->sample_set_data(p_sample,p_buffer);
 }
-const DVector<uint8_t> AudioServerSW::sample_get_data(RID p_sample) const {
+DVector<uint8_t> AudioServerSW::sample_get_data(RID p_sample) const {
 	AUDIO_LOCK
 	return sample_manager->sample_get_data(p_sample);
 }

+ 1 - 1
servers/audio/audio_server_sw.h

@@ -126,7 +126,7 @@ public:
 	const void* sample_get_data_ptr(RID p_sample) const;
 
 	virtual void sample_set_data(RID p_sample, const DVector<uint8_t>& p_buffer);
-	virtual const DVector<uint8_t> sample_get_data(RID p_sample) const;
+	virtual DVector<uint8_t> sample_get_data(RID p_sample) const;
 
 	virtual void sample_set_mix_rate(RID p_sample,int p_rate);
 	virtual int sample_get_mix_rate(RID p_sample) const;

+ 1 - 1
servers/audio_server.h

@@ -169,7 +169,7 @@ public:
 
 	virtual void sample_set_signed_data(RID p_sample, const DVector<float>& p_buffer);
 	virtual void sample_set_data(RID p_sample, const DVector<uint8_t>& p_buffer)=0;
-	virtual const DVector<uint8_t> sample_get_data(RID p_sample) const=0;
+	virtual DVector<uint8_t> sample_get_data(RID p_sample) const=0;
 
 	virtual void sample_set_mix_rate(RID p_sample,int p_rate)=0;
 	virtual int sample_get_mix_rate(RID p_sample) const=0;