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@@ -37,6 +37,58 @@
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class TileSetAtlasSource;
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+class TerrainConstraint {
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+private:
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+ const TileMap *tile_map = nullptr;
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+ Vector2i base_cell_coords;
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+ int bit = -1;
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+ int terrain = -1;
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+
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+ int priority = 1;
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+
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+public:
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+ bool operator<(const TerrainConstraint &p_other) const {
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+ if (base_cell_coords == p_other.base_cell_coords) {
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+ return bit < p_other.bit;
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+ }
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+ return base_cell_coords < p_other.base_cell_coords;
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+ }
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+
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+ String to_string() const {
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+ return vformat("Constraint {pos:%s, bit:%d, terrain:%d, priority:%d}", base_cell_coords, bit, terrain, priority);
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+ }
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+
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+ Vector2i get_base_cell_coords() const {
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+ return base_cell_coords;
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+ }
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+
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+ bool is_center_bit() const {
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+ return bit == 0;
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+ }
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+
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+ HashMap<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
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+
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+ void set_terrain(int p_terrain) {
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+ terrain = p_terrain;
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+ }
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+
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+ int get_terrain() const {
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+ return terrain;
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+ }
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+
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+ void set_priority(int p_priority) {
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+ priority = p_priority;
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+ }
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+
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+ int get_priority() const {
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+ return priority;
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+ }
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+
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+ TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain); // For the center terrain bit
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+ TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); // For peering bits
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+ TerrainConstraint(){};
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+};
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+
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struct TileMapQuadrant {
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struct CoordsWorldComparator {
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_ALWAYS_INLINE_ bool operator()(const Vector2 &p_a, const Vector2 &p_b) const {
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@@ -52,13 +104,12 @@ struct TileMapQuadrant {
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// Dirty list element.
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SelfList<TileMapQuadrant> dirty_list_element;
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- // Quadrant layer and coords.
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- int layer = -1;
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+ // Quadrant coords.
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Vector2i coords;
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- // TileMapCells
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+ // TileMapCells.
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RBSet<Vector2i> cells;
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- // We need those two maps to sort by local position for rendering
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+ // We need those two maps to sort by local position for rendering.
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// This is kind of workaround, it would be better to sort the cells directly in the "cells" set instead.
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RBMap<Vector2i, Vector2> map_to_local;
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RBMap<Vector2, Vector2i, CoordsWorldComparator> local_to_map;
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@@ -83,7 +134,6 @@ struct TileMapQuadrant {
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HashMap<Vector2i, TileData *> runtime_tile_data_cache;
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void operator=(const TileMapQuadrant &q) {
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- layer = q.layer;
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coords = q.coords;
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debug_canvas_item = q.debug_canvas_item;
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canvas_items = q.canvas_items;
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@@ -94,7 +144,6 @@ struct TileMapQuadrant {
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TileMapQuadrant(const TileMapQuadrant &q) :
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dirty_list_element(this) {
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- layer = q.layer;
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coords = q.coords;
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debug_canvas_item = q.debug_canvas_item;
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canvas_items = q.canvas_items;
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@@ -108,62 +157,174 @@ struct TileMapQuadrant {
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}
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};
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-class TileMap : public Node2D {
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- GDCLASS(TileMap, Node2D);
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-
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+class TileMapLayer : public RefCounted {
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public:
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- class TerrainConstraint {
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- private:
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- const TileMap *tile_map;
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- Vector2i base_cell_coords;
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- int bit = -1;
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- int terrain = -1;
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-
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- int priority = 1;
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-
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- public:
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- bool operator<(const TerrainConstraint &p_other) const {
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- if (base_cell_coords == p_other.base_cell_coords) {
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- return bit < p_other.bit;
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- }
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- return base_cell_coords < p_other.base_cell_coords;
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- }
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+ enum DataFormat {
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+ FORMAT_1 = 0,
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+ FORMAT_2,
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+ FORMAT_3,
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+ FORMAT_MAX,
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+ };
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- String to_string() const {
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- return vformat("Constraint {pos:%s, bit:%d, terrain:%d, priority:%d}", base_cell_coords, bit, terrain, priority);
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- }
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+private:
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+ // Exposed properties.
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+ String name;
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+ bool enabled = true;
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+ Color modulate = Color(1, 1, 1, 1);
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+ bool y_sort_enabled = false;
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+ int y_sort_origin = 0;
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+ int z_index = 0;
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+ RID navigation_map;
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+ bool uses_world_navigation_map = false;
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+
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+ // Internal.
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+ TileMap *tile_map_node = nullptr;
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+ int layer_index_in_tile_map_node = -1;
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+ RID canvas_item;
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+ bool _rendering_quadrant_order_dirty = false;
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+ HashMap<Vector2i, TileMapCell> tile_map;
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+ HashMap<Vector2i, TileMapQuadrant> quadrant_map;
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+ SelfList<TileMapQuadrant>::List dirty_quadrant_list;
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+
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+ // Rect cache.
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+ mutable Rect2 rect_cache;
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+ mutable bool rect_cache_dirty = true;
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+ mutable Rect2i used_rect_cache;
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+ mutable bool used_rect_cache_dirty = true;
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+
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+ // Quadrants management.
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+ Vector2i _coords_to_quadrant_coords(const Vector2i &p_coords) const;
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+ HashMap<Vector2i, TileMapQuadrant>::Iterator _create_quadrant(const Vector2i &p_qk);
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+ void _make_quadrant_dirty(HashMap<Vector2i, TileMapQuadrant>::Iterator Q);
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+ void _erase_quadrant(HashMap<Vector2i, TileMapQuadrant>::Iterator Q);
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- Vector2i get_base_cell_coords() const {
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- return base_cell_coords;
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- }
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+ // Per-system methods.
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+ void _rendering_notification(int p_what);
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+ void _rendering_update();
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+ void _rendering_cleanup();
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+ void _rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
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+ void _rendering_reorder_quadrants(int &r_index);
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+ void _rendering_create_quadrant(TileMapQuadrant *p_quadrant);
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+ void _rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant);
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+ void _rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
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- bool is_center_bit() const {
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- return bit == 0;
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- }
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+ HashMap<RID, Vector2i> bodies_coords; // Mapping for RID to coords.
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+ void _physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
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+ void _physics_cleanup_quadrant(TileMapQuadrant *p_quadrant);
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+ void _physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
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- HashMap<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
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+ void _navigation_update();
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+ void _navigation_cleanup();
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+ void _navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
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+ void _navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant);
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+ void _navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
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- void set_terrain(int p_terrain) {
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- terrain = p_terrain;
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- }
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+ HashSet<Vector2i> instantiated_scenes;
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+ void _scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
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+ void _scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant);
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+ void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
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- int get_terrain() const {
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- return terrain;
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- }
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+ // Runtime tile data.
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+ void _build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
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- void set_priority(int p_priority) {
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- priority = p_priority;
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- }
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+ // Terrains.
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+ TileSet::TerrainsPattern _get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern);
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+ RBSet<TerrainConstraint> _get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const;
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+ RBSet<TerrainConstraint> _get_terrain_constraints_from_painted_cells_list(const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const;
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- int get_priority() const {
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- return priority;
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- }
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+public:
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+ // TileMap node.
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+ void set_tile_map(TileMap *p_tile_map);
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+ void set_layer_index_in_tile_map_node(int p_index);
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- TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain); // For the center terrain bit
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- TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); // For peering bits
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- TerrainConstraint(){};
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- };
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+ // Rect caching.
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+ Rect2 get_rect(bool &r_changed) const;
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+ // Terrains.
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+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints); // Not exposed.
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+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_connect(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed.
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+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_path(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed.
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+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true); // Not exposed.
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+
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+ // Not exposed to users.
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+ TileMapCell get_cell(const Vector2i &p_coords, bool p_use_proxies = false) const;
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+ int get_effective_quadrant_size() const;
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+
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+ // For TileMap node's use.
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+ void notify_canvas_entered();
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+ void notify_visibility_changed();
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+ void notify_xform_changed();
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+ void notify_local_xform_changed();
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+ void notify_canvas_exited();
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+ void notify_selected_layer_changed();
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+ void notify_light_mask_changed();
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+ void notify_material_changed();
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+ void notify_use_parent_material_changed();
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+ void notify_texture_filter_changed();
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+ void notify_texture_repeat_changed();
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+ void update_dirty_quadrants();
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+ void set_tile_data(DataFormat p_format, const Vector<int> &p_data);
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+ Vector<int> get_tile_data() const;
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+ void clear_instantiated_scenes();
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+ void clear_internals(); // Exposed for now to tilemap, but ideally, we should avoid it.
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+ void recreate_internals(); // Exposed for now to tilemap, but ideally, we should avoid it.
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+
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+ // --- Exposed in TileMap ---
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+
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+ // Cells manipulation.
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+ void set_cell(const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
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+ void erase_cell(const Vector2i &p_coords);
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+
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+ int get_cell_source_id(const Vector2i &p_coords, bool p_use_proxies = false) const;
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+ Vector2i get_cell_atlas_coords(const Vector2i &p_coords, bool p_use_proxies = false) const;
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+ int get_cell_alternative_tile(const Vector2i &p_coords, bool p_use_proxies = false) const;
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+ TileData *get_cell_tile_data(const Vector2i &p_coords, bool p_use_proxies = false) const; // Helper method to make accessing the data easier.
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+ void clear();
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+
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+ // Patterns.
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+ Ref<TileMapPattern> get_pattern(TypedArray<Vector2i> p_coords_array);
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+ void set_pattern(const Vector2i &p_position, const Ref<TileMapPattern> p_pattern);
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+
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+ // Terrains.
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+ void set_cells_terrain_connect(TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
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+ void set_cells_terrain_path(TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
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+
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+ // Cells usage.
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+ TypedArray<Vector2i> get_used_cells() const;
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+ TypedArray<Vector2i> get_used_cells_by_id(int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) const;
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+ Rect2i get_used_rect() const;
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+
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+ // Layer properties.
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+ void set_name(String p_name);
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+ String get_name() const;
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+ void set_enabled(bool p_enabled);
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+ bool is_enabled() const;
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+ void set_modulate(Color p_modulate);
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+ Color get_modulate() const;
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+ void set_y_sort_enabled(bool p_y_sort_enabled);
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+ bool is_y_sort_enabled() const;
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+ void set_y_sort_origin(int p_y_sort_origin);
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+ int get_y_sort_origin() const;
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+ void set_z_index(int p_z_index);
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+ int get_z_index() const;
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+ void set_navigation_map(RID p_map);
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+ RID get_navigation_map() const;
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+
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+ // In case something goes wrong.
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+ void force_update();
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+
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+ // Fixing and clearing methods.
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+ void fix_invalid_tiles();
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+
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+ // Find coords for body.
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+ bool has_body_rid(RID p_physics_body) const;
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+ Vector2i get_coords_for_body_rid(RID p_physics_body) const; // For finding tiles from collision.
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+};
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+
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+class TileMap : public Node2D {
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+ GDCLASS(TileMap, Node2D);
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+
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+public:
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enum VisibilityMode {
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VISIBILITY_MODE_DEFAULT,
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VISIBILITY_MODE_FORCE_SHOW,
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@@ -174,12 +335,7 @@ private:
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friend class TileSetPlugin;
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// A compatibility enum to specify how is the data if formatted.
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- enum DataFormat {
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- FORMAT_1 = 0,
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- FORMAT_2,
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- FORMAT_3
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- };
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- mutable DataFormat format = FORMAT_3;
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+ mutable TileMapLayer::DataFormat format = TileMapLayer::FORMAT_3;
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static constexpr float FP_ADJUST = 0.00001;
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@@ -190,99 +346,17 @@ private:
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VisibilityMode collision_visibility_mode = VISIBILITY_MODE_DEFAULT;
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VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT;
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- // Updates.
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- bool pending_update = false;
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-
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- // Rect.
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- Rect2 rect_cache;
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- bool rect_cache_dirty = true;
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- Rect2i used_rect_cache;
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- bool used_rect_cache_dirty = true;
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-
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- // TileMap layers.
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- struct TileMapLayer {
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- String name;
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- bool enabled = true;
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- Color modulate = Color(1, 1, 1, 1);
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- bool y_sort_enabled = false;
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- int y_sort_origin = 0;
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- int z_index = 0;
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- RID canvas_item;
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- HashMap<Vector2i, TileMapCell> tile_map;
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- HashMap<Vector2i, TileMapQuadrant> quadrant_map;
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- SelfList<TileMapQuadrant>::List dirty_quadrant_list;
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- RID navigation_map;
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- bool uses_world_navigation_map = false;
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- };
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- LocalVector<TileMapLayer> layers;
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+ // Layers.
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+ LocalVector<Ref<TileMapLayer>> layers;
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int selected_layer = -1;
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- // Mapping for RID to coords.
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- HashMap<RID, Vector2i> bodies_coords;
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- // Mapping for RID to tile layer.
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- HashMap<RID, int> bodies_layers;
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-
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- // Quadrants and internals management.
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- Vector2i _coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const;
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-
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- HashMap<Vector2i, TileMapQuadrant>::Iterator _create_quadrant(int p_layer, const Vector2i &p_qk);
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-
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- void _make_quadrant_dirty(HashMap<Vector2i, TileMapQuadrant>::Iterator Q);
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- void _make_all_quadrants_dirty();
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- void _queue_update_dirty_quadrants();
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-
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- void _update_dirty_quadrants();
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-
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- void _recreate_layer_internals(int p_layer);
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- void _recreate_internals();
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-
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- void _erase_quadrant(HashMap<Vector2i, TileMapQuadrant>::Iterator Q);
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- void _clear_layer_internals(int p_layer);
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void _clear_internals();
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+ void _recreate_internals();
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- HashSet<Vector3i> instantiated_scenes;
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-
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- // Rect caching.
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- void _recompute_rect_cache();
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-
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- // Per-system methods.
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- bool _rendering_quadrant_order_dirty = false;
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- void _rendering_notification(int p_what);
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- void _rendering_update_layer(int p_layer);
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- void _rendering_cleanup_layer(int p_layer);
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- void _rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
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- void _rendering_create_quadrant(TileMapQuadrant *p_quadrant);
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- void _rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant);
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- void _rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
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+ bool pending_update = false;
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Transform2D last_valid_transform;
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Transform2D new_transform;
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- void _physics_notification(int p_what);
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- void _physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
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- void _physics_cleanup_quadrant(TileMapQuadrant *p_quadrant);
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- void _physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
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-
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- void _navigation_notification(int p_what);
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- void _navigation_update_layer(int p_layer);
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- void _navigation_cleanup_layer(int p_layer);
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- void _navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
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- void _navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant);
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- void _navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
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-
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- void _scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
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- void _scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant);
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- void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
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-
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- // Terrains.
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- TileSet::TerrainsPattern _get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern);
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- RBSet<TerrainConstraint> _get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const;
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- RBSet<TerrainConstraint> _get_terrain_constraints_from_painted_cells_list(int p_layer, const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const;
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-
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- // Set and get tiles from data arrays.
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- void _set_tile_data(int p_layer, const Vector<int> &p_data);
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- Vector<int> _get_tile_data(int p_layer) const;
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-
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- void _build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
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void _tile_set_changed();
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bool _tile_set_changed_deferred_update_needed = false;
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@@ -296,17 +370,22 @@ protected:
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void _notification(int p_what);
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static void _bind_methods();
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+#ifndef DISABLE_DEPRECATED
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+ Rect2i _get_used_rect_bind_compat_78328();
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+ static void _bind_compatibility_methods();
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+#endif
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+
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public:
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static Vector2i transform_coords_layout(const Vector2i &p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout);
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- enum {
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- INVALID_CELL = -1
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- };
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-
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#ifdef TOOLS_ENABLED
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virtual Rect2 _edit_get_rect() const override;
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#endif
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+ // Called by TileMapLayers.
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+ void queue_update_dirty_quadrants();
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+ void _update_dirty_quadrants();
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+
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void set_tileset(const Ref<TileSet> &p_tileset);
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Ref<TileSet> get_tileset() const;
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|
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|
@@ -320,6 +399,7 @@ public:
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void add_layer(int p_to_pos);
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void move_layer(int p_layer, int p_to_pos);
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void remove_layer(int p_layer);
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|
+
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|
void set_layer_name(int p_layer, String p_name);
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String get_layer_name(int p_layer) const;
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void set_layer_enabled(int p_layer, bool p_visible);
|
|
@@ -332,6 +412,9 @@ public:
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int get_layer_y_sort_origin(int p_layer) const;
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void set_layer_z_index(int p_layer, int p_z_index);
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|
int get_layer_z_index(int p_layer) const;
|
|
|
+ void set_layer_navigation_map(int p_layer, RID p_map);
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|
|
+ RID get_layer_navigation_map(int p_layer) const;
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|
+
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|
|
void set_selected_layer(int p_layer_id); // For editor use.
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|
|
int get_selected_layer() const;
|
|
|
|
|
@@ -345,9 +428,6 @@ public:
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|
void set_navigation_visibility_mode(VisibilityMode p_show_navigation);
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|
|
VisibilityMode get_navigation_visibility_mode();
|
|
|
|
|
|
- void set_navigation_map(int p_layer, RID p_map);
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|
|
- RID get_navigation_map(int p_layer) const;
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|
-
|
|
|
// Cells accessors.
|
|
|
void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
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|
|
void erase_cell(int p_layer, const Vector2i &p_coords);
|
|
@@ -362,20 +442,19 @@ public:
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|
|
Vector2i map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern);
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|
|
void set_pattern(int p_layer, const Vector2i &p_position, const Ref<TileMapPattern> p_pattern);
|
|
|
|
|
|
- // Terrains.
|
|
|
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(int p_layer, const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints); // Not exposed.
|
|
|
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_connect(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed.
|
|
|
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_path(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed.
|
|
|
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true); // Not exposed.
|
|
|
+ // Terrains (Not exposed).
|
|
|
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(int p_layer, const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints);
|
|
|
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_connect(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
|
|
|
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_path(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
|
|
|
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true);
|
|
|
|
|
|
+ // Terrains (exposed).
|
|
|
void set_cells_terrain_connect(int p_layer, TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
|
|
|
void set_cells_terrain_path(int p_layer, TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
|
|
|
|
|
|
- // Not exposed to users
|
|
|
+ // Not exposed to users.
|
|
|
TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
|
|
|
- HashMap<Vector2i, TileMapQuadrant> *get_quadrant_map(int p_layer);
|
|
|
int get_effective_quadrant_size(int p_layer) const;
|
|
|
- //---
|
|
|
|
|
|
virtual void set_y_sort_enabled(bool p_enable) override;
|
|
|
|
|
@@ -387,9 +466,9 @@ public:
|
|
|
|
|
|
TypedArray<Vector2i> get_used_cells(int p_layer) const;
|
|
|
TypedArray<Vector2i> get_used_cells_by_id(int p_layer, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) const;
|
|
|
- Rect2i get_used_rect(); // Not const because of cache
|
|
|
+ Rect2i get_used_rect() const;
|
|
|
|
|
|
- // Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems
|
|
|
+ // Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems.
|
|
|
virtual void set_light_mask(int p_light_mask) override;
|
|
|
virtual void set_material(const Ref<Material> &p_material) override;
|
|
|
virtual void set_use_parent_material(bool p_use_parent_material) override;
|
|
@@ -404,18 +483,18 @@ public:
|
|
|
// Fixing and clearing methods.
|
|
|
void fix_invalid_tiles();
|
|
|
|
|
|
- // Clears tiles from a given layer
|
|
|
+ // Clears tiles from a given layer.
|
|
|
void clear_layer(int p_layer);
|
|
|
void clear();
|
|
|
|
|
|
- // Force a TileMap update
|
|
|
+ // Force a TileMap update.
|
|
|
void force_update(int p_layer = -1);
|
|
|
|
|
|
// Helpers?
|
|
|
TypedArray<Vector2i> get_surrounding_cells(const Vector2i &coords);
|
|
|
void draw_cells_outline(Control *p_control, const RBSet<Vector2i> &p_cells, Color p_color, Transform2D p_transform = Transform2D());
|
|
|
|
|
|
- // Virtual function to modify the TileData at runtime
|
|
|
+ // Virtual function to modify the TileData at runtime.
|
|
|
GDVIRTUAL2R(bool, _use_tile_data_runtime_update, int, Vector2i);
|
|
|
GDVIRTUAL3(_tile_data_runtime_update, int, Vector2i, TileData *);
|
|
|
|