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C#: Fix targeting .NETFramework with Godot.NET.Sdk and .NET 5

Our target was overriding the official one, while not doing its job
assuming it was already taken care of...
Ignacio Etcheverry 4 жил өмнө
parent
commit
d639941446

+ 1 - 1
modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets

@@ -16,7 +16,7 @@
   </PropertyGroup>
 
   <!-- Backported from newer Microsoft.NET.Sdk version -->
-  <Target Name="IncludeTargetingPackReference" BeforeTargets="_GetRestoreSettingsPerFramework;_CheckForInvalidConfigurationAndPlatform"
+  <Target Name="GodotIncludeTargetingPackReference" BeforeTargets="_GetRestoreSettingsPerFramework;_CheckForInvalidConfigurationAndPlatform"
           Condition=" '$(GodotUseNETFrameworkRefAssemblies)' == 'true' and '$(TargetFrameworkMoniker)' != '' and '$(TargetFrameworkIdentifier)' == '.NETFramework' and '$(AutomaticallyUseReferenceAssemblyPackages)' == 'true' ">
     <GetReferenceAssemblyPaths
         TargetFrameworkMoniker="$(TargetFrameworkMoniker)"