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Merge pull request #76226 from paddy-exe/fix-node-position-view-3.x

[3.x] Fix `NODE_POSITION_VIEW` shader built-in
Rémi Verschelde 2 ani în urmă
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d644de8088

+ 1 - 1
drivers/gles2/shader_compiler_gles2.cpp

@@ -1161,7 +1161,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
 	actions[VS::SHADER_SPATIAL].renames["NODE_POSITION_WORLD"] = "world_transform[3].xyz";
 	actions[VS::SHADER_SPATIAL].renames["CAMERA_POSITION_WORLD"] = "camera_matrix[3].xyz";
 	actions[VS::SHADER_SPATIAL].renames["CAMERA_DIRECTION_WORLD"] = "camera_inverse_matrix[3].xyz";
-	actions[VS::SHADER_SPATIAL].renames["NODE_POSITION_VIEW"] = "(world_transform * camera_inverse_matrix)[3].xyz";
+	actions[VS::SHADER_SPATIAL].renames["NODE_POSITION_VIEW"] = "(camera_inverse_matrix * world_transform)[3].xyz";
 
 	//for light
 	actions[VS::SHADER_SPATIAL].renames["VIEW"] = "view";

+ 1 - 1
drivers/gles3/shader_compiler_gles3.cpp

@@ -1223,7 +1223,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
 	actions[VS::SHADER_SPATIAL].renames["NODE_POSITION_WORLD"] = "world_transform[3].xyz";
 	actions[VS::SHADER_SPATIAL].renames["CAMERA_POSITION_WORLD"] = "camera_matrix[3].xyz";
 	actions[VS::SHADER_SPATIAL].renames["CAMERA_DIRECTION_WORLD"] = "camera_inverse_matrix[3].xyz";
-	actions[VS::SHADER_SPATIAL].renames["NODE_POSITION_VIEW"] = "(world_transform * camera_inverse_matrix)[3].xyz";
+	actions[VS::SHADER_SPATIAL].renames["NODE_POSITION_VIEW"] = "(camera_inverse_matrix * world_transform)[3].xyz";
 
 	//for light
 	actions[VS::SHADER_SPATIAL].renames["VIEW"] = "view";