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Merge pull request #81802 from Nomad1/vs2022_mac_fix

Fixed VS 2022 Mac compatibility
Rémi Verschelde 1 year ago
parent
commit
d65d379d22

+ 0 - 2
modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props

@@ -4,8 +4,6 @@
   <PropertyGroup>
   <PropertyGroup>
     <!-- Determines if we should import Microsoft.NET.Sdk, if it wasn't already imported. -->
     <!-- Determines if we should import Microsoft.NET.Sdk, if it wasn't already imported. -->
     <GodotSdkImportsMicrosoftNetSdk Condition=" '$(UsingMicrosoftNETSdk)' != 'true' ">true</GodotSdkImportsMicrosoftNetSdk>
     <GodotSdkImportsMicrosoftNetSdk Condition=" '$(UsingMicrosoftNETSdk)' != 'true' ">true</GodotSdkImportsMicrosoftNetSdk>
-
-    <GodotProjectTypeGuid>{8F3E2DF0-C35C-4265-82FC-BEA011F4A7ED}</GodotProjectTypeGuid>
   </PropertyGroup>
   </PropertyGroup>
 
 
   <PropertyGroup>
   <PropertyGroup>

+ 0 - 5
modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets

@@ -1,11 +1,6 @@
 <Project>
 <Project>
   <Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" Condition=" '$(GodotSdkImportsMicrosoftNetSdk)' == 'true' " />
   <Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" Condition=" '$(GodotSdkImportsMicrosoftNetSdk)' == 'true' " />
 
 
-  <PropertyGroup>
-    <EnableGodotProjectTypeGuid Condition=" '$(EnableGodotProjectTypeGuid)' == '' ">true</EnableGodotProjectTypeGuid>
-    <ProjectTypeGuids Condition=" '$(EnableGodotProjectTypeGuid)' == 'true' ">$(GodotProjectTypeGuid);$(DefaultProjectTypeGuid)</ProjectTypeGuids>
-  </PropertyGroup>
-
   <PropertyGroup>
   <PropertyGroup>
     <!--
     <!--
     Define constant to determine whether the real_t type in Godot is double precision or not.
     Define constant to determine whether the real_t type in Godot is double precision or not.