Browse Source

Make create folder popup support nested folders

Haoyu Qiu 2 years ago
parent
commit
d6672d8fe4

+ 178 - 0
editor/directory_create_dialog.cpp

@@ -0,0 +1,178 @@
+/**************************************************************************/
+/*  directory_create_dialog.cpp                                           */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+#include "directory_create_dialog.h"
+
+#include "core/os/dir_access.h"
+#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
+#include "scene/gui/box_container.h"
+#include "scene/gui/label.h"
+#include "scene/gui/line_edit.h"
+#include "scene/gui/panel_container.h"
+
+static String sanitize_input(const String &p_path) {
+	String path = p_path.strip_edges();
+	if (path.ends_with("/")) {
+		path = path.left(path.length() - 1);
+	}
+	return path;
+}
+
+String DirectoryCreateDialog::_validate_path(const String &p_path) const {
+	if (p_path.empty()) {
+		return TTR("Folder name cannot be empty.");
+	}
+
+	const Vector<String> parts = p_path.split("/");
+	for (int i = 0; i < parts.size(); i++) {
+		const String part = parts[i];
+		if (part.empty()) {
+			return TTR("Folder name cannot be empty.");
+		}
+		if (p_path.find("\\") != -1 || p_path.find(":") != -1 || p_path.find("*") != -1 ||
+				p_path.find("|") != -1 || p_path.find(">") != -1 || p_path.ends_with(".") || p_path.ends_with(" ")) {
+			return TTR("Folder name contains invalid characters.");
+		}
+	}
+
+	DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+	da->change_dir(base_dir);
+	if (da->file_exists(p_path)) {
+		return TTR("File with that name already exists.");
+	}
+	if (da->dir_exists(p_path)) {
+		return TTR("Folder with that name already exists.");
+	}
+
+	return String();
+}
+
+void DirectoryCreateDialog::_on_dir_path_changed(const String &p_text) {
+	const String path = sanitize_input(p_text);
+	const String error = _validate_path(path);
+
+	if (error.empty()) {
+		status_label->add_color_override("font_color", get_color("success_color", "Editor"));
+
+		if (path.find("/") != -1) {
+			status_label->set_text(TTR("Using slashes in folder names will create subfolders recursively."));
+		} else {
+			status_label->set_text(TTR("Folder name is valid."));
+		}
+	} else {
+		status_label->add_color_override("font_color", get_color("error_color", "Editor"));
+		status_label->set_text(error);
+	}
+
+	get_ok()->set_disabled(!error.empty());
+}
+
+void DirectoryCreateDialog::ok_pressed() {
+	const String path = sanitize_input(dir_path->get_text());
+
+	// The OK button should be disabled if the path is invalid, but just in case.
+	const String error = _validate_path(path);
+	ERR_FAIL_COND_MSG(!error.empty(), error);
+
+	Error err;
+	DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+
+	err = da->change_dir(base_dir);
+	ERR_FAIL_COND_MSG(err != OK, "Cannot open directory '" + base_dir + "'.");
+
+	print_verbose("Making folder " + path + " in " + base_dir);
+	err = da->make_dir_recursive(path);
+
+	if (err == OK) {
+		emit_signal("dir_created");
+	} else {
+		EditorNode::get_singleton()->show_warning(TTR("Could not create folder."));
+	}
+	hide();
+}
+
+void DirectoryCreateDialog::_post_popup() {
+	ConfirmationDialog::_post_popup();
+	label->set_text(vformat(TTR("Create new folder in %s:"), base_dir));
+	minimum_size_changed();
+	dir_path->grab_focus();
+}
+
+void DirectoryCreateDialog::config(const String &p_base_dir) {
+	base_dir = p_base_dir;
+	label->set_text(""); // Set the correct text later in _post_popup to avoid GH-47005.
+	dir_path->set_text("new folder");
+	dir_path->select_all();
+	_on_dir_path_changed(dir_path->get_text());
+}
+
+void DirectoryCreateDialog::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("_on_dir_path_changed"), &DirectoryCreateDialog::_on_dir_path_changed);
+
+	ADD_SIGNAL(MethodInfo("dir_created"));
+}
+
+void DirectoryCreateDialog::_notification(int p_what) {
+	switch (p_what) {
+		case NOTIFICATION_THEME_CHANGED: {
+			status_panel->add_style_override("panel", get_stylebox("bg", "Tree"));
+		} break;
+	}
+}
+
+DirectoryCreateDialog::DirectoryCreateDialog() {
+	set_title(TTR("Create Folder"));
+	set_custom_minimum_size(Size2i(480, 0) * EDSCALE);
+
+	VBoxContainer *vb = memnew(VBoxContainer);
+	add_child(vb);
+
+	label = memnew(Label);
+	label->set_autowrap(true);
+	vb->add_child(label);
+
+	dir_path = memnew(LineEdit);
+	dir_path->connect("text_changed", this, "_on_dir_path_changed");
+	vb->add_child(dir_path);
+	register_text_enter(dir_path);
+
+	Control *spacing = memnew(Control);
+	spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE));
+	vb->add_child(spacing);
+
+	status_panel = memnew(PanelContainer);
+	status_panel->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+	vb->add_child(status_panel);
+
+	status_label = memnew(Label);
+	status_label->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+	status_panel->add_child(status_label);
+}

+ 68 - 0
editor/directory_create_dialog.h

@@ -0,0 +1,68 @@
+/**************************************************************************/
+/*  directory_create_dialog.h                                             */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+#ifndef DIRECTORY_CREATE_DIALOG_H
+#define DIRECTORY_CREATE_DIALOG_H
+
+#include "scene/gui/dialogs.h"
+
+class Label;
+class LineEdit;
+class PanelContainer;
+
+class DirectoryCreateDialog : public ConfirmationDialog {
+	GDCLASS(DirectoryCreateDialog, ConfirmationDialog);
+
+	String base_dir;
+
+	Label *label = nullptr;
+	LineEdit *dir_path = nullptr;
+
+	PanelContainer *status_panel = nullptr;
+	Label *status_label = nullptr;
+
+	String _validate_path(const String &p_path) const;
+
+	void _on_dir_path_changed(const String &p_text);
+
+protected:
+	static void _bind_methods();
+	void _notification(int p_what);
+
+	virtual void ok_pressed();
+	virtual void _post_popup();
+
+public:
+	void config(const String &p_base_dir);
+
+	DirectoryCreateDialog();
+};
+
+#endif // DIRECTORY_CREATE_DIALOG_H

+ 9 - 46
editor/filesystem_dock.cpp

@@ -37,6 +37,7 @@
 #include "core/os/keyboard.h"
 #include "core/os/keyboard.h"
 #include "core/os/os.h"
 #include "core/os/os.h"
 #include "core/project_settings.h"
 #include "core/project_settings.h"
+#include "editor/directory_create_dialog.h"
 #include "editor/scene_create_dialog.h"
 #include "editor/scene_create_dialog.h"
 #include "editor_feature_profile.h"
 #include "editor_feature_profile.h"
 #include "editor_node.h"
 #include "editor_node.h"
@@ -1344,38 +1345,6 @@ void FileSystemDock::_save_scenes_after_move(const Map<String, String> &p_rename
 	editor->save_scene_list(new_filenames);
 	editor->save_scene_list(new_filenames);
 }
 }
 
 
-void FileSystemDock::_make_dir_confirm() {
-	String dir_name = make_dir_dialog_text->get_text().strip_edges();
-
-	if (dir_name.length() == 0) {
-		EditorNode::get_singleton()->show_warning(TTR("No name provided."));
-		return;
-	} else if (dir_name.find("/") != -1 || dir_name.find("\\") != -1 || dir_name.find(":") != -1 || dir_name.find("*") != -1 ||
-			dir_name.find("|") != -1 || dir_name.find(">") != -1 || dir_name.ends_with(".") || dir_name.ends_with(" ")) {
-		EditorNode::get_singleton()->show_warning(TTR("Provided name contains invalid characters."));
-		return;
-	}
-
-	String directory = path;
-	if (!directory.ends_with("/")) {
-		directory = directory.get_base_dir();
-	}
-	print_verbose("Making folder " + dir_name + " in " + directory);
-	DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
-	Error err = da->change_dir(directory);
-	if (err == OK) {
-		err = da->make_dir(dir_name);
-	}
-	memdelete(da);
-
-	if (err == OK) {
-		print_verbose("FileSystem: calling rescan.");
-		_rescan();
-	} else {
-		EditorNode::get_singleton()->show_warning(TTR("Could not create folder."));
-	}
-}
-
 void FileSystemDock::_make_scene_confirm() {
 void FileSystemDock::_make_scene_confirm() {
 	const String scene_path = make_scene_dialog->get_scene_path();
 	const String scene_path = make_scene_dialog->get_scene_path();
 
 
@@ -1877,10 +1846,12 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected
 		} break;
 		} break;
 
 
 		case FILE_NEW_FOLDER: {
 		case FILE_NEW_FOLDER: {
-			make_dir_dialog_text->set_text("new folder");
-			make_dir_dialog_text->select_all();
-			make_dir_dialog->popup_centered_minsize(Size2(250, 80) * EDSCALE);
-			make_dir_dialog_text->grab_focus();
+			String directory = path;
+			if (!directory.ends_with("/")) {
+				directory = directory.get_base_dir();
+			}
+			make_dir_dialog->config(directory);
+			make_dir_dialog->popup_centered(Size2(1, 1));
 		} break;
 		} break;
 
 
 		case FILE_NEW_SCENE: {
 		case FILE_NEW_SCENE: {
@@ -2744,7 +2715,6 @@ void FileSystemDock::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("_bw_history"), &FileSystemDock::_bw_history);
 	ClassDB::bind_method(D_METHOD("_bw_history"), &FileSystemDock::_bw_history);
 	ClassDB::bind_method(D_METHOD("_fs_changed"), &FileSystemDock::_fs_changed);
 	ClassDB::bind_method(D_METHOD("_fs_changed"), &FileSystemDock::_fs_changed);
 	ClassDB::bind_method(D_METHOD("_tree_multi_selected"), &FileSystemDock::_tree_multi_selected);
 	ClassDB::bind_method(D_METHOD("_tree_multi_selected"), &FileSystemDock::_tree_multi_selected);
-	ClassDB::bind_method(D_METHOD("_make_dir_confirm"), &FileSystemDock::_make_dir_confirm);
 	ClassDB::bind_method(D_METHOD("_make_scene_confirm"), &FileSystemDock::_make_scene_confirm);
 	ClassDB::bind_method(D_METHOD("_make_scene_confirm"), &FileSystemDock::_make_scene_confirm);
 	ClassDB::bind_method(D_METHOD("_resource_created"), &FileSystemDock::_resource_created);
 	ClassDB::bind_method(D_METHOD("_resource_created"), &FileSystemDock::_resource_created);
 	ClassDB::bind_method(D_METHOD("_move_operation_confirm", "to_path", "overwrite"), &FileSystemDock::_move_operation_confirm, DEFVAL(false));
 	ClassDB::bind_method(D_METHOD("_move_operation_confirm", "to_path", "overwrite"), &FileSystemDock::_move_operation_confirm, DEFVAL(false));
@@ -2959,16 +2929,9 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
 	duplicate_dialog->register_text_enter(duplicate_dialog_text);
 	duplicate_dialog->register_text_enter(duplicate_dialog_text);
 	duplicate_dialog->connect("confirmed", this, "_duplicate_operation_confirm");
 	duplicate_dialog->connect("confirmed", this, "_duplicate_operation_confirm");
 
 
-	make_dir_dialog = memnew(ConfirmationDialog);
-	make_dir_dialog->set_title(TTR("Create Folder"));
-	VBoxContainer *make_folder_dialog_vb = memnew(VBoxContainer);
-	make_dir_dialog->add_child(make_folder_dialog_vb);
-
-	make_dir_dialog_text = memnew(LineEdit);
-	make_folder_dialog_vb->add_margin_child(TTR("Name:"), make_dir_dialog_text);
+	make_dir_dialog = memnew(DirectoryCreateDialog);
 	add_child(make_dir_dialog);
 	add_child(make_dir_dialog);
-	make_dir_dialog->register_text_enter(make_dir_dialog_text);
-	make_dir_dialog->connect("confirmed", this, "_make_dir_confirm");
+	make_dir_dialog->connect("dir_created", this, "_rescan");
 
 
 	make_scene_dialog = memnew(SceneCreateDialog);
 	make_scene_dialog = memnew(SceneCreateDialog);
 	add_child(make_scene_dialog);
 	add_child(make_scene_dialog);

+ 2 - 3
editor/filesystem_dock.h

@@ -56,6 +56,7 @@
 
 
 class EditorNode;
 class EditorNode;
 class SceneCreateDialog;
 class SceneCreateDialog;
+class DirectoryCreateDialog;
 
 
 class FileSystemDock : public VBoxContainer {
 class FileSystemDock : public VBoxContainer {
 	GDCLASS(FileSystemDock, VBoxContainer);
 	GDCLASS(FileSystemDock, VBoxContainer);
@@ -153,8 +154,7 @@ private:
 	LineEdit *rename_dialog_text;
 	LineEdit *rename_dialog_text;
 	ConfirmationDialog *duplicate_dialog;
 	ConfirmationDialog *duplicate_dialog;
 	LineEdit *duplicate_dialog_text;
 	LineEdit *duplicate_dialog_text;
-	ConfirmationDialog *make_dir_dialog;
-	LineEdit *make_dir_dialog_text;
+	DirectoryCreateDialog *make_dir_dialog = nullptr;
 	ConfirmationDialog *overwrite_dialog;
 	ConfirmationDialog *overwrite_dialog;
 	SceneCreateDialog *make_scene_dialog = nullptr;
 	SceneCreateDialog *make_scene_dialog = nullptr;
 	ScriptCreateDialog *make_script_dialog;
 	ScriptCreateDialog *make_script_dialog;
@@ -229,7 +229,6 @@ private:
 	void _folder_removed(String p_folder);
 	void _folder_removed(String p_folder);
 
 
 	void _resource_created() const;
 	void _resource_created() const;
-	void _make_dir_confirm();
 	void _make_scene_confirm();
 	void _make_scene_confirm();
 	void _rename_operation_confirm();
 	void _rename_operation_confirm();
 	void _duplicate_operation_confirm();
 	void _duplicate_operation_confirm();