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+/**************************************************************************/
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+/* test_texture_progress_bar.h */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+#ifndef TEST_TEXTURE_PROGRESS_BAR_H
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+#define TEST_TEXTURE_PROGRESS_BAR_H
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+
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+#include "scene/gui/texture_progress_bar.h"
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+
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+#include "tests/test_macros.h"
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+
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+namespace TestTextureProgressBar {
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+
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+TEST_CASE("[SceneTree][TextureProgressBar]") {
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+ TextureProgressBar *texture_progress_bar = memnew(TextureProgressBar);
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+
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+ SUBCASE("[TextureProgressBar] set_radial_initial_angle() should wrap angle between 0 and 360 degrees (inclusive).") {
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+ texture_progress_bar->set_radial_initial_angle(0.0);
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+ CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)0.0));
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+
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+ texture_progress_bar->set_radial_initial_angle(360.0);
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+ CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)360.0));
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+
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+ texture_progress_bar->set_radial_initial_angle(30.5);
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+ CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
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+
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+ texture_progress_bar->set_radial_initial_angle(-30.5);
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+ CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)(360 - 30.5)));
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+
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+ texture_progress_bar->set_radial_initial_angle(36000 + 30.5);
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+ CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
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+
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+ texture_progress_bar->set_radial_initial_angle(-(36000 + 30.5));
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+ CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)(360 - 30.5)));
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+ }
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+
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+ SUBCASE("[TextureProgressBar] set_radial_initial_angle() should not set non-finite values.") {
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+ texture_progress_bar->set_radial_initial_angle(30.5);
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+
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+ ERR_PRINT_OFF;
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+ texture_progress_bar->set_radial_initial_angle(INFINITY);
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+ ERR_PRINT_ON;
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+ CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
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+
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+ ERR_PRINT_OFF;
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+ texture_progress_bar->set_radial_initial_angle(-INFINITY);
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+ ERR_PRINT_ON;
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+ CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
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+
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+ ERR_PRINT_OFF;
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+ texture_progress_bar->set_radial_initial_angle(NAN);
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+ ERR_PRINT_ON;
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+ CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
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+
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+ ERR_PRINT_OFF;
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+ texture_progress_bar->set_radial_initial_angle(-NAN);
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+ ERR_PRINT_ON;
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+ CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
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+ }
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+
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+ memdelete(texture_progress_bar);
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+}
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+
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+} // namespace TestTextureProgressBar
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+
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+#endif // TEST_TEXTURE_PROGRESS_BAR_H
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