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Fix visible background line in intersections in screen-space reflections

Adjusting the step grading by one resolves the issue without affecting
performance or introducing adverse artifacts.
Hugo Locurcio 3 年之前
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共有 1 个文件被更改,包括 1 次插入2 次删除
  1. 1 2
      servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl

+ 1 - 2
servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl

@@ -190,8 +190,7 @@ void main() {
 		}
 
 		vec2 final_pos;
-		float grad;
-		grad = steps_taken / float(params.num_steps);
+		float grad = (steps_taken + 1.0) / float(params.num_steps);
 		float initial_fade = params.curve_fade_in == 0.0 ? 1.0 : pow(clamp(grad, 0.0, 1.0), params.curve_fade_in);
 		float fade = pow(clamp(1.0 - grad, 0.0, 1.0), params.distance_fade) * initial_fade;
 		final_pos = pos;