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Prevents a Null Reference in deleting Animations.

A null Animation would cause a crash by accessing restricted memory.
Solved by checking if the animation track is null before using the
animation.

Fixes: #26829
Anish 6 年之前
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共有 1 个文件被更改,包括 4 次插入0 次删除
  1. 4 0
      editor/animation_track_editor.cpp

+ 4 - 0
editor/animation_track_editor.cpp

@@ -3424,6 +3424,10 @@ void AnimationTrackEditor::_animation_update() {
 
 
 	bool same = true;
 	bool same = true;
 
 
+	if (animation.is_null()) {
+		return;
+	}
+
 	if (track_edits.size() == animation->get_track_count()) {
 	if (track_edits.size() == animation->get_track_count()) {
 		//check tracks are the same
 		//check tracks are the same