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@@ -1271,7 +1271,7 @@
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8-bit-per-channel signed integer red channel data format. Values are in the [code][-127, 127][/code] range.
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</constant>
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<constant name="DATA_FORMAT_R8_SRGB" value="14" enum="DataFormat">
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- 8-bit-per-channel unsigned floating-point red channel data format with normalized value and non-linear sRGB encoding. Values are in the [code][0.0, 1.0][/code] range.
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+ 8-bit-per-channel unsigned floating-point red channel data format with normalized value and nonlinear sRGB encoding. Values are in the [code][0.0, 1.0][/code] range.
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</constant>
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<constant name="DATA_FORMAT_R8G8_UNORM" value="15" enum="DataFormat">
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8-bit-per-channel unsigned floating-point red/green channel data format with normalized value. Values are in the [code][0.0, 1.0][/code] range.
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@@ -1292,7 +1292,7 @@
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8-bit-per-channel signed integer red/green channel data format. Values are in the [code][-127, 127][/code] range.
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</constant>
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<constant name="DATA_FORMAT_R8G8_SRGB" value="21" enum="DataFormat">
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- 8-bit-per-channel unsigned floating-point red/green channel data format with normalized value and non-linear sRGB encoding. Values are in the [code][0.0, 1.0][/code] range.
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+ 8-bit-per-channel unsigned floating-point red/green channel data format with normalized value and nonlinear sRGB encoding. Values are in the [code][0.0, 1.0][/code] range.
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</constant>
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<constant name="DATA_FORMAT_R8G8B8_UNORM" value="22" enum="DataFormat">
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8-bit-per-channel unsigned floating-point red/green/blue channel data format with normalized value. Values are in the [code][0.0, 1.0][/code] range.
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@@ -1313,7 +1313,7 @@
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8-bit-per-channel signed integer red/green/blue channel data format. Values are in the [code][-127, 127][/code] range.
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</constant>
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<constant name="DATA_FORMAT_R8G8B8_SRGB" value="28" enum="DataFormat">
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- 8-bit-per-channel unsigned floating-point red/green/blue channel data format with normalized value and non-linear sRGB encoding. Values are in the [code][0.0, 1.0][/code] range.
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+ 8-bit-per-channel unsigned floating-point red/green/blue channel data format with normalized value and nonlinear sRGB encoding. Values are in the [code][0.0, 1.0][/code] range.
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</constant>
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<constant name="DATA_FORMAT_B8G8R8_UNORM" value="29" enum="DataFormat">
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8-bit-per-channel unsigned floating-point blue/green/red channel data format with normalized value. Values are in the [code][0.0, 1.0][/code] range.
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@@ -1334,7 +1334,7 @@
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8-bit-per-channel signed integer blue/green/red channel data format. Values are in the [code][-127, 127][/code] range.
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</constant>
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<constant name="DATA_FORMAT_B8G8R8_SRGB" value="35" enum="DataFormat">
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- 8-bit-per-channel unsigned floating-point blue/green/red data format with normalized value and non-linear sRGB encoding. Values are in the [code][0.0, 1.0][/code] range.
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+ 8-bit-per-channel unsigned floating-point blue/green/red data format with normalized value and nonlinear sRGB encoding. Values are in the [code][0.0, 1.0][/code] range.
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</constant>
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<constant name="DATA_FORMAT_R8G8B8A8_UNORM" value="36" enum="DataFormat">
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8-bit-per-channel unsigned floating-point red/green/blue/alpha channel data format with normalized value. Values are in the [code][0.0, 1.0][/code] range.
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@@ -1355,7 +1355,7 @@
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8-bit-per-channel signed integer red/green/blue/alpha channel data format. Values are in the [code][-127, 127][/code] range.
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</constant>
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<constant name="DATA_FORMAT_R8G8B8A8_SRGB" value="42" enum="DataFormat">
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- 8-bit-per-channel unsigned floating-point red/green/blue/alpha channel data format with normalized value and non-linear sRGB encoding. Values are in the [code][0.0, 1.0][/code] range.
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+ 8-bit-per-channel unsigned floating-point red/green/blue/alpha channel data format with normalized value and nonlinear sRGB encoding. Values are in the [code][0.0, 1.0][/code] range.
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</constant>
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<constant name="DATA_FORMAT_B8G8R8A8_UNORM" value="43" enum="DataFormat">
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8-bit-per-channel unsigned floating-point blue/green/red/alpha channel data format with normalized value. Values are in the [code][0.0, 1.0][/code] range.
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@@ -1376,7 +1376,7 @@
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8-bit-per-channel signed integer blue/green/red/alpha channel data format. Values are in the [code][-127, 127][/code] range.
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</constant>
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<constant name="DATA_FORMAT_B8G8R8A8_SRGB" value="49" enum="DataFormat">
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- 8-bit-per-channel unsigned floating-point blue/green/red/alpha channel data format with normalized value and non-linear sRGB encoding. Values are in the [code][0.0, 1.0][/code] range.
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+ 8-bit-per-channel unsigned floating-point blue/green/red/alpha channel data format with normalized value and nonlinear sRGB encoding. Values are in the [code][0.0, 1.0][/code] range.
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</constant>
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<constant name="DATA_FORMAT_A8B8G8R8_UNORM_PACK32" value="50" enum="DataFormat">
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8-bit-per-channel unsigned floating-point alpha/red/green/blue channel data format with normalized value, packed in 32 bits. Values are in the [code][0.0, 1.0][/code] range.
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@@ -1397,7 +1397,7 @@
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8-bit-per-channel signed integer alpha/red/green/blue channel data format, packed in 32 bits. Values are in the [code][-127, 127][/code] range.
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</constant>
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<constant name="DATA_FORMAT_A8B8G8R8_SRGB_PACK32" value="56" enum="DataFormat">
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- 8-bit-per-channel unsigned floating-point alpha/red/green/blue channel data format with normalized value and non-linear sRGB encoding, packed in 32 bits. Values are in the [code][0.0, 1.0][/code] range.
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+ 8-bit-per-channel unsigned floating-point alpha/red/green/blue channel data format with normalized value and nonlinear sRGB encoding, packed in 32 bits. Values are in the [code][0.0, 1.0][/code] range.
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</constant>
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<constant name="DATA_FORMAT_A2R10G10B10_UNORM_PACK32" value="57" enum="DataFormat">
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Unsigned floating-point alpha/red/green/blue channel data format with normalized value, packed in 32 bits. Format contains 2 bits of alpha, 10 bits of red, 10 bits of green and 10 bits of blue. Values are in the [code][0.0, 1.0][/code] range.
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@@ -1622,25 +1622,25 @@
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VRAM-compressed unsigned red/green/blue channel data format with normalized value. Values are in the [code][0.0, 1.0][/code] range. The format's precision is 5 bits of red channel, 6 bits of green channel and 5 bits of blue channel. Using BC1 texture compression (also known as S3TC DXT1).
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</constant>
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<constant name="DATA_FORMAT_BC1_RGB_SRGB_BLOCK" value="131" enum="DataFormat">
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- VRAM-compressed unsigned red/green/blue channel data format with normalized value and non-linear sRGB encoding. Values are in the [code][0.0, 1.0][/code] range. The format's precision is 5 bits of red channel, 6 bits of green channel and 5 bits of blue channel. Using BC1 texture compression (also known as S3TC DXT1).
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+ VRAM-compressed unsigned red/green/blue channel data format with normalized value and nonlinear sRGB encoding. Values are in the [code][0.0, 1.0][/code] range. The format's precision is 5 bits of red channel, 6 bits of green channel, and 5 bits of blue channel. Using BC1 texture compression (also known as S3TC DXT1).
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</constant>
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<constant name="DATA_FORMAT_BC1_RGBA_UNORM_BLOCK" value="132" enum="DataFormat">
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VRAM-compressed unsigned red/green/blue/alpha channel data format with normalized value. Values are in the [code][0.0, 1.0][/code] range. The format's precision is 5 bits of red channel, 6 bits of green channel, 5 bits of blue channel and 1 bit of alpha channel. Using BC1 texture compression (also known as S3TC DXT1).
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</constant>
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<constant name="DATA_FORMAT_BC1_RGBA_SRGB_BLOCK" value="133" enum="DataFormat">
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- VRAM-compressed unsigned red/green/blue/alpha channel data format with normalized value and non-linear sRGB encoding. Values are in the [code][0.0, 1.0][/code] range. The format's precision is 5 bits of red channel, 6 bits of green channel, 5 bits of blue channel and 1 bit of alpha channel. Using BC1 texture compression (also known as S3TC DXT1).
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+ VRAM-compressed unsigned red/green/blue/alpha channel data format with normalized value and nonlinear sRGB encoding. Values are in the [code][0.0, 1.0][/code] range. The format's precision is 5 bits of red channel, 6 bits of green channel, 5 bits of blue channel, and 1 bit of alpha channel. Using BC1 texture compression (also known as S3TC DXT1).
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</constant>
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<constant name="DATA_FORMAT_BC2_UNORM_BLOCK" value="134" enum="DataFormat">
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VRAM-compressed unsigned red/green/blue/alpha channel data format with normalized value. Values are in the [code][0.0, 1.0][/code] range. The format's precision is 5 bits of red channel, 6 bits of green channel, 5 bits of blue channel and 4 bits of alpha channel. Using BC2 texture compression (also known as S3TC DXT3).
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</constant>
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<constant name="DATA_FORMAT_BC2_SRGB_BLOCK" value="135" enum="DataFormat">
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- VRAM-compressed unsigned red/green/blue/alpha channel data format with normalized value and non-linear sRGB encoding. Values are in the [code][0.0, 1.0][/code] range. The format's precision is 5 bits of red channel, 6 bits of green channel, 5 bits of blue channel and 4 bits of alpha channel. Using BC2 texture compression (also known as S3TC DXT3).
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+ VRAM-compressed unsigned red/green/blue/alpha channel data format with normalized value and nonlinear sRGB encoding. Values are in the [code][0.0, 1.0][/code] range. The format's precision is 5 bits of red channel, 6 bits of green channel, 5 bits of blue channel, and 4 bits of alpha channel. Using BC2 texture compression (also known as S3TC DXT3).
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</constant>
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<constant name="DATA_FORMAT_BC3_UNORM_BLOCK" value="136" enum="DataFormat">
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VRAM-compressed unsigned red/green/blue/alpha channel data format with normalized value. Values are in the [code][0.0, 1.0][/code] range. The format's precision is 5 bits of red channel, 6 bits of green channel, 5 bits of blue channel and 8 bits of alpha channel. Using BC3 texture compression (also known as S3TC DXT5).
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</constant>
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<constant name="DATA_FORMAT_BC3_SRGB_BLOCK" value="137" enum="DataFormat">
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- VRAM-compressed unsigned red/green/blue/alpha channel data format with normalized value and non-linear sRGB encoding. Values are in the [code][0.0, 1.0][/code] range. The format's precision is 5 bits of red channel, 6 bits of green channel, 5 bits of blue channel and 8 bits of alpha channel. Using BC3 texture compression (also known as S3TC DXT5).
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+ VRAM-compressed unsigned red/green/blue/alpha channel data format with normalized value and nonlinear sRGB encoding. Values are in the [code][0.0, 1.0][/code] range. The format's precision is 5 bits of red channel, 6 bits of green channel, 5 bits of blue channel, and 8 bits of alpha channel. Using BC3 texture compression (also known as S3TC DXT5).
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</constant>
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<constant name="DATA_FORMAT_BC4_UNORM_BLOCK" value="138" enum="DataFormat">
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VRAM-compressed unsigned red channel data format with normalized value. Values are in the [code][0.0, 1.0][/code] range. The format's precision is 8 bits of red channel. Using BC4 texture compression.
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@@ -1664,25 +1664,25 @@
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VRAM-compressed unsigned red/green/blue/alpha channel data format with normalized value. Values are in the [code][0.0, 1.0][/code] range. The format's precision is between 4 and 7 bits for the red/green/blue channels and between 0 and 8 bits for the alpha channel. Also known as BPTC LDR.
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</constant>
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<constant name="DATA_FORMAT_BC7_SRGB_BLOCK" value="145" enum="DataFormat">
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- VRAM-compressed unsigned red/green/blue/alpha channel data format with normalized value and non-linear sRGB encoding. Values are in the [code][0.0, 1.0][/code] range. The format's precision is between 4 and 7 bits for the red/green/blue channels and between 0 and 8 bits for the alpha channel. Also known as BPTC LDR.
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+ VRAM-compressed unsigned red/green/blue/alpha channel data format with normalized value and nonlinear sRGB encoding. Values are in the [code][0.0, 1.0][/code] range. The format's precision is between 4 and 7 bits for the red/green/blue channels and between 0 and 8 bits for the alpha channel. Also known as BPTC LDR.
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</constant>
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<constant name="DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK" value="146" enum="DataFormat">
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VRAM-compressed unsigned red/green/blue channel data format with normalized value. Values are in the [code][0.0, 1.0][/code] range. Using ETC2 texture compression.
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</constant>
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<constant name="DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK" value="147" enum="DataFormat">
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- VRAM-compressed unsigned red/green/blue channel data format with normalized value and non-linear sRGB encoding. Values are in the [code][0.0, 1.0][/code] range. Using ETC2 texture compression.
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+ VRAM-compressed unsigned red/green/blue channel data format with normalized value and nonlinear sRGB encoding. Values are in the [code][0.0, 1.0][/code] range. Using ETC2 texture compression.
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</constant>
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<constant name="DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK" value="148" enum="DataFormat">
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VRAM-compressed unsigned red/green/blue/alpha channel data format with normalized value. Values are in the [code][0.0, 1.0][/code] range. Red/green/blue use 8 bit of precision each, with alpha using 1 bit of precision. Using ETC2 texture compression.
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</constant>
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<constant name="DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK" value="149" enum="DataFormat">
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- VRAM-compressed unsigned red/green/blue/alpha channel data format with normalized value and non-linear sRGB encoding. Values are in the [code][0.0, 1.0][/code] range. Red/green/blue use 8 bit of precision each, with alpha using 1 bit of precision. Using ETC2 texture compression.
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+ VRAM-compressed unsigned red/green/blue/alpha channel data format with normalized value and nonlinear sRGB encoding. Values are in the [code][0.0, 1.0][/code] range. Red/green/blue use 8 bit of precision each, with alpha using 1 bit of precision. Using ETC2 texture compression.
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</constant>
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<constant name="DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK" value="150" enum="DataFormat">
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VRAM-compressed unsigned red/green/blue/alpha channel data format with normalized value. Values are in the [code][0.0, 1.0][/code] range. Red/green/blue use 8 bits of precision each, with alpha using 8 bits of precision. Using ETC2 texture compression.
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</constant>
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<constant name="DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK" value="151" enum="DataFormat">
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- VRAM-compressed unsigned red/green/blue/alpha channel data format with normalized value and non-linear sRGB encoding. Values are in the [code][0.0, 1.0][/code] range. Red/green/blue use 8 bits of precision each, with alpha using 8 bits of precision. Using ETC2 texture compression.
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+ VRAM-compressed unsigned red/green/blue/alpha channel data format with normalized value and nonlinear sRGB encoding. Values are in the [code][0.0, 1.0][/code] range. Red/green/blue use 8 bits of precision each, with alpha using 8 bits of precision. Using ETC2 texture compression.
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</constant>
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<constant name="DATA_FORMAT_EAC_R11_UNORM_BLOCK" value="152" enum="DataFormat">
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11-bit VRAM-compressed unsigned red channel data format with normalized value. Values are in the [code][0.0, 1.0][/code] range. Using ETC2 texture compression.
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@@ -1700,85 +1700,85 @@
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VRAM-compressed unsigned floating-point data format with normalized value, packed in 4×4 blocks (highest quality). Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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</constant>
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<constant name="DATA_FORMAT_ASTC_4x4_SRGB_BLOCK" value="157" enum="DataFormat">
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- VRAM-compressed unsigned floating-point data format with normalized value and non-linear sRGB encoding, packed in 4×4 blocks (highest quality). Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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+ VRAM-compressed unsigned floating-point data format with normalized value and nonlinear sRGB encoding, packed in 4×4 blocks (highest quality). Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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</constant>
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<constant name="DATA_FORMAT_ASTC_5x4_UNORM_BLOCK" value="158" enum="DataFormat">
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VRAM-compressed unsigned floating-point data format with normalized value, packed in 5×4 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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</constant>
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<constant name="DATA_FORMAT_ASTC_5x4_SRGB_BLOCK" value="159" enum="DataFormat">
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- VRAM-compressed unsigned floating-point data format with normalized value and non-linear sRGB encoding, packed in 5×4 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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+ VRAM-compressed unsigned floating-point data format with normalized value and nonlinear sRGB encoding, packed in 5×4 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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</constant>
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<constant name="DATA_FORMAT_ASTC_5x5_UNORM_BLOCK" value="160" enum="DataFormat">
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VRAM-compressed unsigned floating-point data format with normalized value, packed in 5×5 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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</constant>
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<constant name="DATA_FORMAT_ASTC_5x5_SRGB_BLOCK" value="161" enum="DataFormat">
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- VRAM-compressed unsigned floating-point data format with normalized value and non-linear sRGB encoding, packed in 5×5 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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+ VRAM-compressed unsigned floating-point data format with normalized value and nonlinear sRGB encoding, packed in 5×5 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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</constant>
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<constant name="DATA_FORMAT_ASTC_6x5_UNORM_BLOCK" value="162" enum="DataFormat">
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VRAM-compressed unsigned floating-point data format with normalized value, packed in 6×5 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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</constant>
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<constant name="DATA_FORMAT_ASTC_6x5_SRGB_BLOCK" value="163" enum="DataFormat">
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- VRAM-compressed unsigned floating-point data format with normalized value and non-linear sRGB encoding, packed in 6×5 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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+ VRAM-compressed unsigned floating-point data format with normalized value and nonlinear sRGB encoding, packed in 6×5 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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</constant>
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<constant name="DATA_FORMAT_ASTC_6x6_UNORM_BLOCK" value="164" enum="DataFormat">
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VRAM-compressed unsigned floating-point data format with normalized value, packed in 6×6 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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</constant>
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<constant name="DATA_FORMAT_ASTC_6x6_SRGB_BLOCK" value="165" enum="DataFormat">
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- VRAM-compressed unsigned floating-point data format with normalized value and non-linear sRGB encoding, packed in 6×6 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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+ VRAM-compressed unsigned floating-point data format with normalized value and nonlinear sRGB encoding, packed in 6×6 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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</constant>
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<constant name="DATA_FORMAT_ASTC_8x5_UNORM_BLOCK" value="166" enum="DataFormat">
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VRAM-compressed unsigned floating-point data format with normalized value, packed in 8×5 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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</constant>
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<constant name="DATA_FORMAT_ASTC_8x5_SRGB_BLOCK" value="167" enum="DataFormat">
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- VRAM-compressed unsigned floating-point data format with normalized value and non-linear sRGB encoding, packed in 8×5 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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+ VRAM-compressed unsigned floating-point data format with normalized value and nonlinear sRGB encoding, packed in 8×5 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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</constant>
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<constant name="DATA_FORMAT_ASTC_8x6_UNORM_BLOCK" value="168" enum="DataFormat">
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VRAM-compressed unsigned floating-point data format with normalized value, packed in 8×6 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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</constant>
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<constant name="DATA_FORMAT_ASTC_8x6_SRGB_BLOCK" value="169" enum="DataFormat">
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- VRAM-compressed unsigned floating-point data format with normalized value and non-linear sRGB encoding, packed in 8×6 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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+ VRAM-compressed unsigned floating-point data format with normalized value and nonlinear sRGB encoding, packed in 8×6 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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</constant>
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<constant name="DATA_FORMAT_ASTC_8x8_UNORM_BLOCK" value="170" enum="DataFormat">
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VRAM-compressed unsigned floating-point data format with normalized value, packed in 8×8 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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</constant>
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<constant name="DATA_FORMAT_ASTC_8x8_SRGB_BLOCK" value="171" enum="DataFormat">
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- VRAM-compressed unsigned floating-point data format with normalized value and non-linear sRGB encoding, packed in 8×8 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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+ VRAM-compressed unsigned floating-point data format with normalized value and nonlinear sRGB encoding, packed in 8×8 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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</constant>
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<constant name="DATA_FORMAT_ASTC_10x5_UNORM_BLOCK" value="172" enum="DataFormat">
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VRAM-compressed unsigned floating-point data format with normalized value, packed in 10×5 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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</constant>
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<constant name="DATA_FORMAT_ASTC_10x5_SRGB_BLOCK" value="173" enum="DataFormat">
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- VRAM-compressed unsigned floating-point data format with normalized value and non-linear sRGB encoding, packed in 10×5 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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+ VRAM-compressed unsigned floating-point data format with normalized value and nonlinear sRGB encoding, packed in 10×5 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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</constant>
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<constant name="DATA_FORMAT_ASTC_10x6_UNORM_BLOCK" value="174" enum="DataFormat">
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VRAM-compressed unsigned floating-point data format with normalized value, packed in 10×6 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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</constant>
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<constant name="DATA_FORMAT_ASTC_10x6_SRGB_BLOCK" value="175" enum="DataFormat">
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- VRAM-compressed unsigned floating-point data format with normalized value and non-linear sRGB encoding, packed in 10×6 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
|
|
|
+ VRAM-compressed unsigned floating-point data format with normalized value and nonlinear sRGB encoding, packed in 10×6 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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</constant>
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<constant name="DATA_FORMAT_ASTC_10x8_UNORM_BLOCK" value="176" enum="DataFormat">
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VRAM-compressed unsigned floating-point data format with normalized value, packed in 10×8 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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</constant>
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<constant name="DATA_FORMAT_ASTC_10x8_SRGB_BLOCK" value="177" enum="DataFormat">
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|
|
- VRAM-compressed unsigned floating-point data format with normalized value and non-linear sRGB encoding, packed in 10×8 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
|
|
|
+ VRAM-compressed unsigned floating-point data format with normalized value and nonlinear sRGB encoding, packed in 10×8 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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|
|
</constant>
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<constant name="DATA_FORMAT_ASTC_10x10_UNORM_BLOCK" value="178" enum="DataFormat">
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|
|
VRAM-compressed unsigned floating-point data format with normalized value, packed in 10×10 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
|
|
|
</constant>
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|
<constant name="DATA_FORMAT_ASTC_10x10_SRGB_BLOCK" value="179" enum="DataFormat">
|
|
|
- VRAM-compressed unsigned floating-point data format with normalized value and non-linear sRGB encoding, packed in 10×10 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
|
|
|
+ VRAM-compressed unsigned floating-point data format with normalized value and nonlinear sRGB encoding, packed in 10×10 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
|
|
|
</constant>
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|
<constant name="DATA_FORMAT_ASTC_12x10_UNORM_BLOCK" value="180" enum="DataFormat">
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|
|
VRAM-compressed unsigned floating-point data format with normalized value, packed in 12×10 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
|
|
|
</constant>
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|
|
<constant name="DATA_FORMAT_ASTC_12x10_SRGB_BLOCK" value="181" enum="DataFormat">
|
|
|
- VRAM-compressed unsigned floating-point data format with normalized value and non-linear sRGB encoding, packed in 12×10 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
|
|
|
+ VRAM-compressed unsigned floating-point data format with normalized value and nonlinear sRGB encoding, packed in 12×10 blocks. Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
|
|
|
</constant>
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|
|
<constant name="DATA_FORMAT_ASTC_12x12_UNORM_BLOCK" value="182" enum="DataFormat">
|
|
|
VRAM-compressed unsigned floating-point data format with normalized value, packed in 12 blocks (lowest quality). Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
|
|
|
</constant>
|
|
|
<constant name="DATA_FORMAT_ASTC_12x12_SRGB_BLOCK" value="183" enum="DataFormat">
|
|
|
- VRAM-compressed unsigned floating-point data format with normalized value and non-linear sRGB encoding, packed in 12 blocks (lowest quality). Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
|
|
|
+ VRAM-compressed unsigned floating-point data format with normalized value and nonlinear sRGB encoding, packed in 12 blocks (lowest quality). Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression.
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|
|
</constant>
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<constant name="DATA_FORMAT_G8B8G8R8_422_UNORM" value="184" enum="DataFormat">
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8-bit-per-channel unsigned floating-point green/blue/red channel data format with normalized value. Values are in the [code][0.0, 1.0][/code] range. Blue and red channel data is stored at halved horizontal resolution (i.e. 2 horizontally adjacent pixels will share the same value for the blue/red channel).
|