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Merge pull request #85373 from DmitriySalnikov/update_singletons

Fix updating cached singletons when reloading GDScripts
Rémi Verschelde 1 ano atrás
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d75c44658c
1 arquivos alterados com 13 adições e 0 exclusões
  1. 13 0
      modules/gdscript/gdscript.cpp

+ 13 - 0
modules/gdscript/gdscript.cpp

@@ -2329,6 +2329,19 @@ void GDScriptLanguage::reload_all_scripts() {
 			}
 			elem = elem->next();
 		}
+
+#ifdef TOOLS_ENABLED
+		if (Engine::get_singleton()->is_editor_hint()) {
+			// Reload all pointers to existing singletons so that tool scripts can work with the reloaded extensions.
+			List<Engine::Singleton> singletons;
+			Engine::get_singleton()->get_singletons(&singletons);
+			for (const Engine::Singleton &E : singletons) {
+				if (globals.has(E.name)) {
+					_add_global(E.name, E.ptr);
+				}
+			}
+		}
+#endif
 	}
 
 	//as scripts are going to be reloaded, must proceed without locking here