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@@ -4662,6 +4662,12 @@ void Main::cleanup(bool p_force) {
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ResourceSaver::remove_custom_savers();
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PropertyListHelper::clear_base_helpers();
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+ // Remove the lock file if the engine exits successfully. Some automated processes such as
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+ // --export/--import can bypass and/or finish faster than the existing check to remove the lock file.
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+ if (OS::get_singleton()->get_exit_code() == EXIT_SUCCESS) {
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+ OS::get_singleton()->remove_lock_file();
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+ }
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+
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// Flush before uninitializing the scene, but delete the MessageQueue as late as possible.
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message_queue->flush();
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