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@@ -1307,8 +1307,7 @@ LIGHT_SHADER_CODE
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#define SAMPLE_SHADOW_TEXEL(p_shadow, p_pos, p_depth) step(p_depth, texture2D(p_shadow, p_pos).r)
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#define SAMPLE_SHADOW_TEXEL_PROJ(p_shadow, p_pos) step(p_pos.z, texture2DProj(p_shadow, p_pos).r)
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-float sample_shadow(
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- highp sampler2D shadow, highp vec4 spos) {
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+float sample_shadow(highp sampler2D shadow, highp vec4 spos) {
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#ifdef SHADOW_MODE_PCF_13
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@@ -1923,12 +1922,12 @@ FRAGMENT_SHADER_CODE
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highp vec4 splane = shadow_coord;
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splane.xyz /= splane.w;
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- float shadow = sample_shadow(light_shadow_atlas, splane.xy, splane.z);
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+ float shadow = sample_shadow(light_shadow_atlas, splane);
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light_att *= shadow;
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}
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#endif
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-#endif
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+#endif // LIGHT_MODE_SPOT
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#ifdef USE_VERTEX_LIGHTING
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//vertex lighting
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