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@@ -2806,7 +2806,7 @@ void RasterizerSceneGLES3::_copy_to_front_buffer(Environment *env) {
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//no environment, simply convert from linear to srgb
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storage->shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB,true);
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} else {
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- /* Why are both statements equal? */
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+ /* FIXME: Why are both statements equal? */
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storage->shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB,true);
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}
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