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@@ -361,7 +361,7 @@ void AnimatedSprite::_notification(int p_what) {
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if (timeout <= 0) {
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- timeout = 1.0 / speed;
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+ timeout = _get_frame_duration();
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int fc = frames->get_frame_count(animation);
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if (frame >= fc - 1) {
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@@ -483,7 +483,13 @@ int AnimatedSprite::get_frame() const {
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void AnimatedSprite::set_speed_scale(float p_speed_scale) {
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+ float elapsed = _get_frame_duration() - timeout;
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+
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speed_scale = MAX(p_speed_scale, 0.0f);
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+
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+ // We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed
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+ _reset_timeout();
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+ timeout -= elapsed;
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}
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float AnimatedSprite::get_speed_scale() const {
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@@ -574,21 +580,22 @@ bool AnimatedSprite::is_playing() const {
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return playing;
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}
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-void AnimatedSprite::_reset_timeout() {
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-
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- if (!playing)
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- return;
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-
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+float AnimatedSprite::_get_frame_duration() {
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if (frames.is_valid() && frames->has_animation(animation)) {
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float speed = frames->get_animation_speed(animation) * speed_scale;
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if (speed > 0) {
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- timeout = 1.0 / speed;
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- } else {
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- timeout = 0;
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+ return 1.0 / speed;
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}
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- } else {
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- timeout = 0;
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}
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+ return 0.0;
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+}
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+
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+void AnimatedSprite::_reset_timeout() {
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+
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+ if (!playing)
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+ return;
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+
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+ timeout = _get_frame_duration();
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}
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void AnimatedSprite::set_animation(const StringName &p_animation) {
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