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@@ -48030,12 +48030,16 @@
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</methods>
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</methods>
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<members>
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<members>
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<member name="bounce" type="float" setter="set_bounce" getter="get_bounce" brief="">
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<member name="bounce" type="float" setter="set_bounce" getter="get_bounce" brief="">
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+ The body bounciness.
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</member>
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</member>
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<member name="constant_angular_velocity" type="Vector3" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" brief="">
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<member name="constant_angular_velocity" type="Vector3" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" brief="">
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+ The constant angular velocity for the body. This does not rotate the body, but affects other bodies that touch it, as if it was in a state of rotation.
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</member>
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</member>
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<member name="constant_linear_velocity" type="Vector3" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" brief="">
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<member name="constant_linear_velocity" type="Vector3" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" brief="">
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+ The constant linear velocity for the body. This does not move the body, but affects other bodies that touch it, as if it was in a state of movement.
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</member>
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</member>
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<member name="friction" type="float" setter="set_friction" getter="get_friction" brief="">
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<member name="friction" type="float" setter="set_friction" getter="get_friction" brief="">
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+ The body friction, from 0 (frictionless) to 1 (full friction).
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</member>
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</member>
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</members>
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</members>
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<constants>
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<constants>
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