Clamp minimum size of 3D texture view in D3D12.
@@ -3055,7 +3055,7 @@ D3D12_UNORDERED_ACCESS_VIEW_DESC RenderingDeviceDriverD3D12::_make_ranged_uav_fo
} break;
case D3D12_UAV_DIMENSION_TEXTURE3D: {
uav_desc.Texture3D.MipSlice = mip;
- uav_desc.Texture3D.WSize >>= p_mipmap_offset;
+ uav_desc.Texture3D.WSize = MAX(uav_desc.Texture3D.WSize >> p_mipmap_offset, 1U);
default:
break;