fix skeleton (ik) not resetting global_bone_overrides properly
@@ -387,6 +387,7 @@ void Skeleton3D::_notification(int p_what) {
void Skeleton3D::clear_bones_global_pose_override() {
for (int i = 0; i < bones.size(); i += 1) {
bones.write[i].global_pose_override_amount = 0;
+ bones.write[i].global_pose_override_reset = true;
}
_make_dirty();