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@@ -15,7 +15,7 @@ def run_closure_compiler(target, source, env, for_signature):
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return " ".join(cmd)
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-def get_build_version(env):
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+def get_build_version():
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import version
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name = "custom_build"
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@@ -30,6 +30,65 @@ def create_engine_file(env, target, source, externs):
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return env.Textfile(target, [env.File(s) for s in source])
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+def create_template_zip(env, js, wasm, extra):
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+ binary_name = "godot.tools" if env["tools"] else "godot"
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+ zip_dir = env.Dir("#bin/.javascript_zip")
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+ in_files = [
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+ js,
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+ wasm,
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+ "#platform/javascript/js/libs/audio.worklet.js",
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+ ]
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+ out_files = [
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+ zip_dir.File(binary_name + ".js"),
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+ zip_dir.File(binary_name + ".wasm"),
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+ zip_dir.File(binary_name + ".audio.worklet.js"),
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+ ]
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+ # GDNative/Threads specific
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+ if env["gdnative_enabled"]:
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+ in_files.append(extra) # Runtime
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+ out_files.append(zip_dir.File(binary_name + ".side.wasm"))
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+ elif env["threads_enabled"]:
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+ in_files.append(extra) # Worker
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+ out_files.append(zip_dir.File(binary_name + ".worker.js"))
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+
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+ service_worker = "#misc/dist/html/service-worker.js"
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+ if env["tools"]:
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+ # HTML
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+ html = "#misc/dist/html/editor.html"
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+ subst_dict = {"@GODOT_VERSION@": get_build_version(), "@GODOT_NAME@": "GodotEngine"}
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+ html = env.Substfile(target="#bin/godot${PROGSUFFIX}.html", source=html, SUBST_DICT=subst_dict)
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+ in_files.append(html)
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+ out_files.append(zip_dir.File(binary_name + ".html"))
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+ # And logo/favicon
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+ in_files.append("#misc/dist/html/logo.svg")
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+ out_files.append(zip_dir.File("logo.svg"))
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+ in_files.append("#icon.png")
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+ out_files.append(zip_dir.File("favicon.png"))
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+ # PWA
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+ service_worker = env.Substfile(
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+ target="#bin/godot${PROGSUFFIX}.service.worker.js", source=service_worker, SUBST_DICT=subst_dict
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+ )
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+ in_files.append(service_worker)
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+ out_files.append(zip_dir.File("service.worker.js"))
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+ in_files.append("#misc/dist/html/manifest.json")
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+ out_files.append(zip_dir.File("manifest.json"))
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+ in_files.append("#misc/dist/html/offline.html")
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+ out_files.append(zip_dir.File("offline.html"))
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+ else:
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+ # HTML
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+ in_files.append("#misc/dist/html/full-size.html")
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+ out_files.append(zip_dir.File(binary_name + ".html"))
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+
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+ zip_files = env.InstallAs(out_files, in_files)
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+ env.Zip(
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+ "#bin/godot",
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+ zip_files,
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+ ZIPROOT=zip_dir,
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+ ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}",
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+ ZIPCOMSTR="Archiving $SOURCES as $TARGET",
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+ )
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+
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+
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def add_js_libraries(env, libraries):
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env.Append(JS_LIBS=env.File(libraries))
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