@@ -319,8 +319,6 @@ void VisibilityEnabler2D::_node_removed(Node *p_node) {
if (!visible)
_change_node_state(p_node, true);
- //changed to one shot, not needed
- //p_node->disconnect(SceneStringNames::get_singleton()->exit_scene,this,"_node_removed");
nodes.erase(p_node);
}
@@ -240,7 +240,6 @@ void VisibilityEnabler::_node_removed(Node *p_node) {
- p_node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, "_node_removed");