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@@ -500,7 +500,7 @@ void TileMapLayer::_rendering_quadrants_update_cell(CellData &r_cell_data, SelfL
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quadrant_coords = Vector2i(
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coords.x > 0 ? coords.x / quad_size : (coords.x - (quad_size - 1)) / quad_size,
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coords.y > 0 ? coords.y / quad_size : (coords.y - (quad_size - 1)) / quad_size);
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- canvas_items_position = quad_size * quadrant_coords;
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+ canvas_items_position = tile_map_node->map_to_local(quad_size * quadrant_coords);
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}
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Ref<RenderingQuadrant> rendering_quadrant;
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