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Merge pull request #44260 from madmiraal/rename-area3d-audio_bus_name

Rename Area3D audio_bus_name getter and setter
Rémi Verschelde 4 years ago
parent
commit
d8fdb8796a
4 changed files with 9 additions and 9 deletions
  1. 1 1
      doc/classes/Area3D.xml
  2. 5 5
      scene/3d/area_3d.cpp
  3. 2 2
      scene/3d/area_3d.h
  4. 1 1
      scene/3d/audio_stream_player_3d.cpp

+ 1 - 1
doc/classes/Area3D.xml

@@ -92,7 +92,7 @@
 			The rate at which objects stop spinning in this area. Represents the angular velocity lost per second.
 			The rate at which objects stop spinning in this area. Represents the angular velocity lost per second.
 			See [member ProjectSettings.physics/3d/default_angular_damp] for more details about damping.
 			See [member ProjectSettings.physics/3d/default_angular_damp] for more details about damping.
 		</member>
 		</member>
-		<member name="audio_bus_name" type="StringName" setter="set_audio_bus" getter="get_audio_bus" default="@&quot;Master&quot;">
+		<member name="audio_bus_name" type="StringName" setter="set_audio_bus_name" getter="get_audio_bus_name" default="@&quot;Master&quot;">
 			The name of the area's audio bus.
 			The name of the area's audio bus.
 		</member>
 		</member>
 		<member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false">
 		<member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false">

+ 5 - 5
scene/3d/area_3d.cpp

@@ -505,11 +505,11 @@ bool Area3D::is_overriding_audio_bus() const {
 	return audio_bus_override;
 	return audio_bus_override;
 }
 }
 
 
-void Area3D::set_audio_bus(const StringName &p_audio_bus) {
+void Area3D::set_audio_bus_name(const StringName &p_audio_bus) {
 	audio_bus = p_audio_bus;
 	audio_bus = p_audio_bus;
 }
 }
 
 
-StringName Area3D::get_audio_bus() const {
+StringName Area3D::get_audio_bus_name() const {
 	for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
 	for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
 		if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) {
 		if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) {
 			return audio_bus;
 			return audio_bus;
@@ -625,8 +625,8 @@ void Area3D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area3D::set_audio_bus_override);
 	ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area3D::set_audio_bus_override);
 	ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area3D::is_overriding_audio_bus);
 	ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area3D::is_overriding_audio_bus);
 
 
-	ClassDB::bind_method(D_METHOD("set_audio_bus", "name"), &Area3D::set_audio_bus);
-	ClassDB::bind_method(D_METHOD("get_audio_bus"), &Area3D::get_audio_bus);
+	ClassDB::bind_method(D_METHOD("set_audio_bus_name", "name"), &Area3D::set_audio_bus_name);
+	ClassDB::bind_method(D_METHOD("get_audio_bus_name"), &Area3D::get_audio_bus_name);
 
 
 	ClassDB::bind_method(D_METHOD("set_use_reverb_bus", "enable"), &Area3D::set_use_reverb_bus);
 	ClassDB::bind_method(D_METHOD("set_use_reverb_bus", "enable"), &Area3D::set_use_reverb_bus);
 	ClassDB::bind_method(D_METHOD("is_using_reverb_bus"), &Area3D::is_using_reverb_bus);
 	ClassDB::bind_method(D_METHOD("is_using_reverb_bus"), &Area3D::is_using_reverb_bus);
@@ -665,7 +665,7 @@ void Area3D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
 	ADD_GROUP("Audio Bus", "audio_bus_");
 	ADD_GROUP("Audio Bus", "audio_bus_");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
-	ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus", "get_audio_bus");
+	ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name");
 	ADD_GROUP("Reverb Bus", "reverb_bus_");
 	ADD_GROUP("Reverb Bus", "reverb_bus_");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enable"), "set_use_reverb_bus", "is_using_reverb_bus");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enable"), "set_use_reverb_bus", "is_using_reverb_bus");
 	ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus", "get_reverb_bus");
 	ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus", "get_reverb_bus");

+ 2 - 2
scene/3d/area_3d.h

@@ -190,8 +190,8 @@ public:
 	void set_audio_bus_override(bool p_override);
 	void set_audio_bus_override(bool p_override);
 	bool is_overriding_audio_bus() const;
 	bool is_overriding_audio_bus() const;
 
 
-	void set_audio_bus(const StringName &p_audio_bus);
-	StringName get_audio_bus() const;
+	void set_audio_bus_name(const StringName &p_audio_bus);
+	StringName get_audio_bus_name() const;
 
 
 	void set_use_reverb_bus(bool p_enable);
 	void set_use_reverb_bus(bool p_enable);
 	bool is_using_reverb_bus() const;
 	bool is_using_reverb_bus() const;

+ 1 - 1
scene/3d/audio_stream_player_3d.cpp

@@ -484,7 +484,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
 				if (area) {
 				if (area) {
 					if (area->is_overriding_audio_bus()) {
 					if (area->is_overriding_audio_bus()) {
 						//override audio bus
 						//override audio bus
-						StringName bus_name = area->get_audio_bus();
+						StringName bus_name = area->get_audio_bus_name();
 						output.bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
 						output.bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
 					}
 					}