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@@ -4519,7 +4519,7 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
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Ref<BaseMaterial3D> base_mat = res;
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Ref<BaseMaterial3D> base_mat = res;
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Ref<ShaderMaterial> shader_mat = res;
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Ref<ShaderMaterial> shader_mat = res;
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- if (base_mat.is_null() && !shader_mat.is_null()) {
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+ if (base_mat.is_null() && shader_mat.is_null()) {
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continue;
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continue;
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}
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}
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