Fix crash on startup when external editor cannot be found.
@@ -520,6 +520,8 @@ void ScriptEditor::_update_modified_scripts_for_external_editor(Ref<Script> p_fo
if (!bool(EditorSettings::get_singleton()->get("external_editor/use_external_editor")))
return;
+ ERR_FAIL_COND(!get_tree());
+
Set<Ref<Script> > scripts;
Node *base = get_tree()->get_edited_scene_root();