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Merge pull request #90531 from Rindbee/fix-reload_instances_with_path_in_edited_scenes-in-EditorNode

Fix errors when re-importing 3D asset files
Rémi Verschelde пре 1 година
родитељ
комит
d9609ff1b0
1 измењених фајлова са 93 додато и 62 уклоњено
  1. 93 62
      editor/editor_node.cpp

+ 93 - 62
editor/editor_node.cpp

@@ -1067,7 +1067,7 @@ void EditorNode::_resources_reimported(const Vector<String> &p_resources) {
 		reload_instances_with_path_in_edited_scenes(E);
 	}
 
-	scene_tabs->set_current_tab(current_tab);
+	_set_current_scene_nocheck(current_tab);
 }
 
 void EditorNode::_sources_changed(bool p_exist) {
@@ -5719,8 +5719,14 @@ void EditorNode::reload_scene(const String &p_path) {
 
 	if (scene_idx == -1) {
 		if (get_edited_scene()) {
+			int current_history_id = editor_data.get_current_edited_scene_history_id();
+			bool is_unsaved = EditorUndoRedoManager::get_singleton()->is_history_unsaved(current_history_id);
+
 			// Scene is not open, so at it might be instantiated. We'll refresh the whole scene later.
-			EditorUndoRedoManager::get_singleton()->clear_history(false, editor_data.get_current_edited_scene_history_id());
+			EditorUndoRedoManager::get_singleton()->clear_history(false, current_history_id);
+			if (is_unsaved) {
+				EditorUndoRedoManager::get_singleton()->set_history_as_unsaved(current_history_id);
+			}
 		}
 		return;
 	}
@@ -5770,7 +5776,6 @@ void EditorNode::find_all_instances_inheriting_path_in_node(Node *p_root, Node *
 }
 
 void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_instance_path) {
-	int original_edited_scene_idx = editor_data.get_edited_scene();
 	HashMap<int, List<Node *>> edited_scene_map;
 	Array replaced_nodes;
 
@@ -5801,14 +5806,34 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
 		HashMap<String, Ref<PackedScene>> local_scene_cache;
 		local_scene_cache[p_instance_path] = instance_scene_packed_scene;
 
+		// Save the current scene state/selection in case of lost.
+		Dictionary editor_state = _get_main_scene_state();
+		editor_data.save_edited_scene_state(editor_selection, &editor_history, editor_state);
+		editor_selection->clear();
+
+		int original_edited_scene_idx = editor_data.get_edited_scene();
+		Node *original_edited_scene_root = editor_data.get_edited_scene_root();
+
+		// Prevent scene roots with the same name from being in the tree at the same time.
+		scene_root->remove_child(original_edited_scene_root);
+
 		for (const KeyValue<int, List<Node *>> &edited_scene_map_elem : edited_scene_map) {
 			// Set the current scene.
 			int current_scene_idx = edited_scene_map_elem.key;
 			editor_data.set_edited_scene(current_scene_idx);
 			Node *current_edited_scene = editor_data.get_edited_scene_root(current_scene_idx);
 
-			// Clear the history for this tab (should we allow history to be retained?).
-			EditorUndoRedoManager::get_singleton()->clear_history();
+			// Make sure the node is in the tree so that editor_selection can add node smoothly.
+			scene_root->add_child(current_edited_scene);
+
+			// Restore the state so that the selection can be updated.
+			editor_state = editor_data.restore_edited_scene_state(editor_selection, &editor_history);
+
+			int current_history_id = editor_data.get_current_edited_scene_history_id();
+			bool is_unsaved = EditorUndoRedoManager::get_singleton()->is_history_unsaved(current_history_id);
+
+			// Clear the history for this affected tab.
+			EditorUndoRedoManager::get_singleton()->clear_history(false, current_history_id);
 
 			// Update the version
 			editor_data.is_scene_changed(current_scene_idx);
@@ -5818,6 +5843,52 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
 			update_node_reference_modification_table_for_node(current_edited_scene, current_edited_scene, edited_scene_map_elem.value, edited_scene_global_modification_table);
 
 			for (Node *original_node : edited_scene_map_elem.value) {
+				String original_node_file_path = original_node->get_scene_file_path();
+
+				// Load a replacement scene for the node.
+				Ref<PackedScene> current_packed_scene;
+				if (original_node_file_path == p_instance_path) {
+					// If the node file name directly matches the scene we're replacing,
+					// just load it since we already cached it.
+					current_packed_scene = instance_scene_packed_scene;
+				} else {
+					// Otherwise, check the inheritance chain, reloading and caching any scenes
+					// we require along the way.
+					List<String> required_load_paths;
+
+					// Do we need to check if the paths are empty?
+					if (!original_node_file_path.is_empty()) {
+						required_load_paths.push_front(original_node_file_path);
+					}
+					Ref<SceneState> inherited_state = original_node->get_scene_inherited_state();
+					while (inherited_state.is_valid()) {
+						String inherited_path = inherited_state->get_path();
+						// Do we need to check if the paths are empty?
+						if (!inherited_path.is_empty()) {
+							required_load_paths.push_front(inherited_path);
+						}
+						inherited_state = inherited_state->get_base_scene_state();
+					}
+
+					// Ensure the inheritance chain is loaded in the correct order so that cache can
+					// be properly updated.
+					for (String path : required_load_paths) {
+						if (!local_scene_cache.find(path)) {
+							current_packed_scene = ResourceLoader::load(path, "", ResourceFormatLoader::CACHE_MODE_REPLACE_DEEP, &err);
+							local_scene_cache[path] = current_packed_scene;
+						} else {
+							current_packed_scene = local_scene_cache[path];
+						}
+					}
+				}
+
+				ERR_FAIL_COND(current_packed_scene.is_null());
+
+				// Instantiate early so that caches cleared on load in SceneState can be rebuilt early.
+				Node *instantiated_node = current_packed_scene->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
+
+				ERR_FAIL_NULL(instantiated_node);
+
 				// Walk the tree for the current node and extract relevant diff data, storing it in the modification table.
 				// For additional nodes which are part of the current scene, they get added to the addition table.
 				HashMap<NodePath, ModificationNodeEntry> modification_table;
@@ -5875,53 +5946,6 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
 					is_editable = owner->is_editable_instance(original_node);
 				}
 
-				// Load a replacement scene for the node.
-				Ref<PackedScene> current_packed_scene;
-				if (original_node->get_scene_file_path() == p_instance_path) {
-					// If the node file name directly matches the scene we're replacing,
-					// just load it since we already cached it.
-					current_packed_scene = instance_scene_packed_scene;
-				} else {
-					// Otherwise, check the inheritance chain, reloading and caching any scenes
-					// we require along the way.
-					List<String> required_load_paths;
-					String scene_path = original_node->get_scene_file_path();
-					// Do we need to check if the paths are empty?
-					if (!scene_path.is_empty()) {
-						required_load_paths.push_front(scene_path);
-					}
-					Ref<SceneState> inherited_state = original_node->get_scene_inherited_state();
-					while (inherited_state.is_valid()) {
-						String inherited_path = inherited_state->get_path();
-						// Do we need to check if the paths are empty?
-						if (!inherited_path.is_empty()) {
-							required_load_paths.push_front(inherited_path);
-						}
-						inherited_state = inherited_state->get_base_scene_state();
-					}
-
-					// Ensure the inheritance chain is loaded in the correct order so that cache can
-					// be properly updated.
-					for (String path : required_load_paths) {
-						if (!local_scene_cache.find(path)) {
-							current_packed_scene = ResourceLoader::load(path, "", ResourceFormatLoader::CACHE_MODE_REPLACE_DEEP, &err);
-							local_scene_cache[path] = current_packed_scene;
-						} else {
-							current_packed_scene = local_scene_cache[path];
-						}
-					}
-				}
-
-				ERR_FAIL_COND(current_packed_scene.is_null());
-
-				// Instantiate the node.
-				Node *instantiated_node = nullptr;
-				if (current_packed_scene.is_valid()) {
-					instantiated_node = current_packed_scene->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
-				}
-
-				ERR_FAIL_NULL(instantiated_node);
-
 				// For clear instance state for path recaching.
 				instantiated_node->set_scene_instance_state(Ref<SceneState>());
 
@@ -5932,7 +5956,6 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
 				instantiated_node->set_name(original_node->get_name());
 
 				// Is this replacing the edited root node?
-				String original_node_file_path = original_node->get_scene_file_path();
 
 				if (current_edited_scene == original_node) {
 					instantiated_node->set_scene_instance_state(original_node->get_scene_instance_state());
@@ -5943,13 +5966,7 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
 						instantiated_node->set_scene_inherited_state(state);
 						instantiated_node->set_scene_file_path(String());
 					}
-					editor_data.set_edited_scene_root(instantiated_node);
 					current_edited_scene = instantiated_node;
-
-					if (original_node->is_inside_tree()) {
-						SceneTreeDock::get_singleton()->set_edited_scene(current_edited_scene);
-						original_node->get_tree()->set_edited_scene_root(instantiated_node);
-					}
 				}
 
 				// Replace the original node with the instantiated version.
@@ -6046,8 +6063,18 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
 				}
 			}
 
+			if (is_unsaved) {
+				EditorUndoRedoManager::get_singleton()->set_history_as_unsaved(current_history_id);
+			}
+
+			// Save the current handled scene state.
+			editor_data.save_edited_scene_state(editor_selection, &editor_history, editor_state);
+			editor_selection->clear();
+
 			// Cleanup the history of the changes.
 			editor_history.cleanup_history();
+
+			scene_root->remove_child(current_edited_scene);
 		}
 
 		// For the whole editor, call the _notify_nodes_scene_reimported with a list of replaced nodes.
@@ -6055,10 +6082,14 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
 		_notify_nodes_scene_reimported(this, replaced_nodes);
 
 		edited_scene_map.clear();
-	}
-	editor_data.set_edited_scene(original_edited_scene_idx);
 
-	_edit_current();
+		editor_data.set_edited_scene(original_edited_scene_idx);
+
+		original_edited_scene_root = editor_data.get_edited_scene_root();
+		scene_root->add_child(original_edited_scene_root);
+
+		editor_data.restore_edited_scene_state(editor_selection, &editor_history);
+	}
 }
 
 int EditorNode::plugin_init_callback_count = 0;