Fix out of bounds crash in particle collision gizmo
@@ -3177,13 +3177,8 @@ void GPUParticlesCollision3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
continue;
}
- Vector2 dir;
- dir[j] = 1.0;
- Vector2 ta, tb;
int j_n1 = (j + 1) % 3;
int j_n2 = (j + 2) % 3;
- ta[j_n1] = 1.0;
- tb[j_n2] = 1.0;
for (int k = 0; k < 4; k++) {
Vector3 from = aabb.position, to = aabb.position;