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Merge pull request #59084 from rburing/particle_collision_gizmo_fix

Fix out of bounds crash in particle collision gizmo
Rémi Verschelde 3 years ago
parent
commit
d9bccd87d3
1 changed files with 0 additions and 5 deletions
  1. 0 5
      editor/plugins/node_3d_editor_gizmos.cpp

+ 0 - 5
editor/plugins/node_3d_editor_gizmos.cpp

@@ -3177,13 +3177,8 @@ void GPUParticlesCollision3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
 						continue;
 					}
 
-					Vector2 dir;
-					dir[j] = 1.0;
-					Vector2 ta, tb;
 					int j_n1 = (j + 1) % 3;
 					int j_n2 = (j + 2) % 3;
-					ta[j_n1] = 1.0;
-					tb[j_n2] = 1.0;
 
 					for (int k = 0; k < 4; k++) {
 						Vector3 from = aabb.position, to = aabb.position;