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Merge pull request #49219 from aaronfranke/3.x-doc-fov

[3.x] Fix Camera FOV documentation
Rémi Verschelde 4 년 전
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1개의 변경된 파일5개의 추가작업 그리고 5개의 파일을 삭제
  1. 5 5
      doc/classes/Camera.xml

+ 5 - 5
doc/classes/Camera.xml

@@ -191,11 +191,11 @@
 		</member>
 		<member name="fov" type="float" setter="set_fov" getter="get_fov" default="70.0">
 			The camera's field of view angle (in degrees). Only applicable in perspective mode. Since [member keep_aspect] locks one axis, [code]fov[/code] sets the other axis' field of view angle.
-			For reference, the default vertical field of view value ([code]75.0[/code]) is equivalent to a horizontal FOV of:
-			- ~91.31 degrees in a 4:3 viewport
-			- ~101.67 degrees in a 16:10 viewport
-			- ~107.51 degrees in a 16:9 viewport
-			- ~121.63 degrees in a 21:9 viewport
+			For reference, the default vertical field of view value ([code]70.0[/code]) is equivalent to a horizontal FOV of:
+			- ~86.07 degrees in a 4:3 viewport
+			- ~96.50 degrees in a 16:10 viewport
+			- ~102.45 degrees in a 16:9 viewport
+			- ~117.06 degrees in a 21:9 viewport
 		</member>
 		<member name="frustum_offset" type="Vector2" setter="set_frustum_offset" getter="get_frustum_offset" default="Vector2( 0, 0 )">
 			The camera's frustum offset. This can be changed from the default to create "tilted frustum" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-shearing[/url].