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@@ -695,53 +695,34 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
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}
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}
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for (const KeyValue<StringName, InputMap::Action> &E : InputMap::get_singleton()->get_action_map()) {
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for (const KeyValue<StringName, InputMap::Action> &E : InputMap::get_singleton()->get_action_map()) {
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- if (InputMap::get_singleton()->event_is_action(p_event, E.key)) {
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- Action &action = action_state[E.key];
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- bool is_joypad_axis = jm.is_valid();
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- bool is_pressed = false;
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- if (!p_event->is_echo()) {
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- if (p_event->is_action_pressed(E.key)) {
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- bool is_joypad_axis_valid_zone_enter = false;
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- if (is_joypad_axis) {
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- if (!action.axis_pressed) {
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- is_joypad_axis_valid_zone_enter = true;
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- action.pressed++;
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- action.axis_pressed = true;
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- }
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- } else {
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- action.pressed++;
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- }
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- if (action.pressed == 1 && (is_joypad_axis_valid_zone_enter || !is_joypad_axis)) {
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- action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames();
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- action.pressed_process_frame = Engine::get_singleton()->get_process_frames();
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- }
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- is_pressed = true;
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- } else {
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- bool is_released = true;
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- if (is_joypad_axis) {
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- if (action.axis_pressed) {
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- action.axis_pressed = false;
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- } else {
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- is_released = false;
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- }
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- }
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+ const int event_index = InputMap::get_singleton()->event_get_index(p_event, E.key);
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+ if (event_index == -1) {
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+ continue;
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+ }
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- if (is_released) {
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- if (action.pressed == 1) {
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- action.released_physics_frame = Engine::get_singleton()->get_physics_frames();
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- action.released_process_frame = Engine::get_singleton()->get_process_frames();
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- }
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- action.pressed = MAX(action.pressed - 1, 0);
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- }
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+ Action &action = action_state[E.key];
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+ if (!p_event->is_echo()) {
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+ if (p_event->is_action_pressed(E.key)) {
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+ if (!action.pressed) {
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+ action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames();
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+ action.pressed_process_frame = Engine::get_singleton()->get_process_frames();
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}
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}
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- action.exact = InputMap::get_singleton()->event_is_action(p_event, E.key, true);
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- }
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+ action.pressed |= ((uint64_t)1 << event_index);
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+ } else {
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+ action.pressed &= ~((uint64_t)1 << event_index);
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+ action.pressed &= ~(1 << MAX_EVENT); // Always release the event from action_press() method.
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- if (is_pressed || action.pressed == 0) {
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- action.strength = p_event->get_action_strength(E.key);
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- action.raw_strength = p_event->get_action_raw_strength(E.key);
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+ if (!action.pressed) {
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+ action.released_physics_frame = Engine::get_singleton()->get_physics_frames();
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+ action.released_process_frame = Engine::get_singleton()->get_process_frames();
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+ }
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+ _update_action_strength(action, MAX_EVENT, 0.0);
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+ _update_action_raw_strength(action, MAX_EVENT, 0.0);
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}
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}
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+ action.exact = InputMap::get_singleton()->event_is_action(p_event, E.key, true);
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}
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}
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+ _update_action_strength(action, event_index, p_event->get_action_strength(E.key));
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+ _update_action_raw_strength(action, event_index, p_event->get_action_raw_strength(E.key));
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}
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}
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if (event_dispatch_function) {
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if (event_dispatch_function) {
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@@ -858,13 +839,13 @@ void Input::action_press(const StringName &p_action, float p_strength) {
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// Create or retrieve existing action.
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// Create or retrieve existing action.
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Action &action = action_state[p_action];
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Action &action = action_state[p_action];
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- action.pressed++;
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- if (action.pressed == 1) {
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+ if (!action.pressed) {
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action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames();
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action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames();
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action.pressed_process_frame = Engine::get_singleton()->get_process_frames();
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action.pressed_process_frame = Engine::get_singleton()->get_process_frames();
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}
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}
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- action.strength = p_strength;
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- action.raw_strength = p_strength;
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+ action.pressed |= 1 << MAX_EVENT;
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+ _update_action_strength(action, MAX_EVENT, p_strength);
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+ _update_action_raw_strength(action, MAX_EVENT, p_strength);
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action.exact = true;
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action.exact = true;
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}
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}
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@@ -872,13 +853,15 @@ void Input::action_release(const StringName &p_action) {
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// Create or retrieve existing action.
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// Create or retrieve existing action.
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Action &action = action_state[p_action];
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Action &action = action_state[p_action];
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- action.pressed--;
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- if (action.pressed == 0) {
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- action.released_physics_frame = Engine::get_singleton()->get_physics_frames();
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- action.released_process_frame = Engine::get_singleton()->get_process_frames();
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+ action.pressed = 0;
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+ action.strength = 0.0;
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+ action.raw_strength = 0.0;
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+ action.released_physics_frame = Engine::get_singleton()->get_physics_frames();
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+ action.released_process_frame = Engine::get_singleton()->get_process_frames();
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+ for (uint64_t i = 0; i <= MAX_EVENT; i++) {
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+ action.strengths[i] = 0.0;
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+ action.raw_strengths[i] = 0.0;
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}
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}
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- action.strength = 0.0f;
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- action.raw_strength = 0.0f;
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action.exact = true;
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action.exact = true;
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}
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}
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@@ -1207,6 +1190,38 @@ void Input::_axis_event(int p_device, JoyAxis p_axis, float p_value) {
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parse_input_event(ievent);
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parse_input_event(ievent);
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}
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}
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+void Input::_update_action_strength(Action &p_action, int p_event_index, float p_strength) {
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+ ERR_FAIL_INDEX(p_event_index, (int)MAX_EVENT + 1);
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+
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+ float old_strength = p_action.strengths[p_event_index];
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+ p_action.strengths[p_event_index] = p_strength;
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+
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+ if (p_strength > p_action.strength) {
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+ p_action.strength = p_strength;
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+ } else if (Math::is_equal_approx(old_strength, p_action.strength)) {
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+ p_action.strength = p_strength;
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+ for (uint64_t i = 0; i <= MAX_EVENT; i++) {
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+ p_action.strength = MAX(p_action.strength, p_action.strengths[i]);
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+ }
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+ }
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+}
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+
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+void Input::_update_action_raw_strength(Action &p_action, int p_event_index, float p_strength) {
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+ ERR_FAIL_INDEX(p_event_index, (int)MAX_EVENT + 1);
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+
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+ float old_strength = p_action.raw_strengths[p_event_index];
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+ p_action.raw_strengths[p_event_index] = p_strength;
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+
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+ if (p_strength > p_action.raw_strength) {
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+ p_action.raw_strength = p_strength;
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+ } else if (Math::is_equal_approx(old_strength, p_action.raw_strength)) {
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+ p_action.raw_strength = p_strength;
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+ for (uint64_t i = 0; i <= MAX_EVENT; i++) {
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+ p_action.raw_strength = MAX(p_action.raw_strength, p_action.raw_strengths[i]);
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+ }
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+ }
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+}
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+
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Input::JoyEvent Input::_get_mapped_button_event(const JoyDeviceMapping &mapping, JoyButton p_button) {
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Input::JoyEvent Input::_get_mapped_button_event(const JoyDeviceMapping &mapping, JoyButton p_button) {
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JoyEvent event;
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JoyEvent event;
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